Fixed cascade test

This commit is contained in:
magenoxx 2012-05-29 08:42:58 +04:00
parent 263b515216
commit 64677ed4f6

View file

@ -4,17 +4,20 @@ import mage.Constants;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author noxx, Loki
*/
public class BloodbraidElfTest extends CardTestPlayerBase {
@Test
public void testCascade() {
addCard(Constants.Zone.HAND, playerA, "Bloodbraid Elf");
addCard(Constants.Zone.HAND, playerA, "Unsummon");
addCard(Constants.Zone.HAND, playerA, "Terminus");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Goblin Wardriver", 1);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Island", 1);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 6);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 6);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains", 6);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Unsummon", "Goblin Wardriver");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Terminus");
castSpell(1, Constants.PhaseStep.POSTCOMBAT_MAIN, playerA, "Bloodbraid Elf");