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- Chainer, Nightmare Adept will now gain haste when it enters the battlefield.
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1 changed files with 25 additions and 14 deletions
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@ -18,7 +18,6 @@ import mage.constants.*;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.permanent.AnotherPredicate;
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import mage.filter.predicate.permanent.TokenPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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@ -42,11 +41,14 @@ public final class ChainerNightmareAdept extends CardImpl {
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this.power = new MageInt(3);
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this.toughness = new MageInt(2);
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// Discard a card: You may cast a creature card from your graveyard this turn. Activate this ability only once each turn.
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Ability ability = new LimitedTimesPerTurnActivatedAbility(Zone.BATTLEFIELD, new ChainerNightmareAdeptContinuousEffect(), new DiscardCardCost());
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// Discard a card: You may cast a creature card from your graveyard this turn.
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// Activate this ability only once each turn.
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Ability ability = new LimitedTimesPerTurnActivatedAbility(Zone.BATTLEFIELD,
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new ChainerNightmareAdeptContinuousEffect(), new DiscardCardCost());
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this.addAbility(ability, new ChainerNightmareAdeptWatcher());
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// Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.
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// Whenever a nontoken creature enters the battlefield under your control,
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// if you didn't cast it from your hand, it gains haste until your next turn.
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this.addAbility(new ChainerNightmareAdeptTriggeredAbility(), new CastFromHandWatcher());
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}
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@ -80,7 +82,9 @@ class ChainerNightmareAdeptContinuousEffect extends ContinuousEffectImpl {
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null || game.getActivePlayerId() == null || !game.isActivePlayer(player.getId())) {
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if (player == null
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|| game.getActivePlayerId() == null
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|| !game.isActivePlayer(player.getId())) {
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return false;
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}
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@ -124,8 +128,10 @@ class ChainerNightmareAdeptCastFromGraveyardEffect extends AsThoughEffectImpl {
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&& affectedControllerId != null
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&& card.getSpellAbility().spellCanBeActivatedRegularlyNow(affectedControllerId, game)
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&& affectedControllerId.equals(source.getControllerId())) {
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ChainerNightmareAdeptWatcher watcher = game.getState().getWatcher(ChainerNightmareAdeptWatcher.class, source.getSourceId());
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return watcher != null && !watcher.isAbilityUsed();
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ChainerNightmareAdeptWatcher watcher = game.getState().getWatcher(
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ChainerNightmareAdeptWatcher.class, source.getSourceId());
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return watcher != null
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&& !watcher.isAbilityUsed();
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}
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return false;
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}
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@ -141,9 +147,11 @@ class ChainerNightmareAdeptWatcher extends Watcher {
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone() == Zone.GRAVEYARD) {
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if (event.getType() == GameEvent.EventType.SPELL_CAST
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&& event.getZone() == Zone.GRAVEYARD) {
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Spell spell = (Spell) game.getObject(event.getTargetId());
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if (spell.isCreature()) {
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if (spell.isCreature()
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&& abilityUsed == false) {
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abilityUsed = true;
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}
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}
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@ -162,19 +170,22 @@ class ChainerNightmareAdeptWatcher extends Watcher {
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class ChainerNightmareAdeptTriggeredAbility extends EntersBattlefieldAllTriggeredAbility {
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private final static String abilityText = "Whenever a nontoken creature enters the battlefield under your control, "
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private final static String abilityText = "Whenever a nontoken creature "
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+ "enters the battlefield under your control, "
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+ "if you didn't cast it from your hand, it gains haste until your next turn.";
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private final static ContinuousEffect gainHasteUntilNextTurnEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.UntilYourNextTurn);
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private final static FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("another nontoken creature");
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private final static ContinuousEffect gainHasteUntilNextTurnEffect
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= new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.UntilYourNextTurn);
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private final static FilterControlledCreaturePermanent filter
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= new FilterControlledCreaturePermanent("nontoken creature");
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static {
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filter.add(Predicates.not(TokenPredicate.instance));
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filter.add(TargetController.YOU.getControllerPredicate());
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filter.add(AnotherPredicate.instance);
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}
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public ChainerNightmareAdeptTriggeredAbility() {
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super(Zone.BATTLEFIELD, gainHasteUntilNextTurnEffect, filter, false, SetTargetPointer.PERMANENT, abilityText);
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super(Zone.BATTLEFIELD, gainHasteUntilNextTurnEffect, filter, false,
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SetTargetPointer.PERMANENT, abilityText);
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}
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ChainerNightmareAdeptTriggeredAbility(final ChainerNightmareAdeptTriggeredAbility effect) {
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