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added missing surveil to Mission Briefing
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@ -74,6 +74,7 @@ class MissionBriefingEffect extends OneShotEffect {
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if (player == null) {
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if (player == null) {
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return false;
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return false;
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}
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}
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player.surveil(2, source, game);
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Target target = new TargetCardInYourGraveyard(filter);
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Target target = new TargetCardInYourGraveyard(filter);
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if (!player.choose(outcome, target, source.getSourceId(), game)) {
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if (!player.choose(outcome, target, source.getSourceId(), game)) {
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return false;
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return false;
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