[mad ai] more code for attack

This commit is contained in:
magenoxx 2012-04-12 20:48:21 +04:00
parent 860e3d9cb0
commit 655a84a65f
3 changed files with 337 additions and 4 deletions

View file

@ -40,9 +40,12 @@ import mage.abilities.costs.mana.ManaCosts;
import mage.abilities.costs.mana.VariableManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.SearchEffect;
import mage.abilities.keyword.*;
import mage.cards.Card;
import mage.cards.Cards;
import mage.choices.Choice;
import mage.counters.CounterType;
import mage.filter.common.FilterCreatureForCombat;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
@ -56,6 +59,7 @@ import mage.player.ai.ma.optimizers.impl.EquipOptimizer;
import mage.player.ai.ma.optimizers.impl.LevelUpOptimizer;
import mage.player.ai.util.CombatInfo;
import mage.player.ai.util.CombatUtil;
import mage.player.ai.util.SurviveInfo;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
@ -888,13 +892,275 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
CombatUtil.handleExalted();
int aggressionRate = 0;
//TODO: refactor -- extract to method
List<Permanent> counterAttackList = new ArrayList<Permanent>();
int counterAttackDamage = 0;
int defenderForces = 0;
int defenderForcesForBlock = 0;
FilterCreatureForCombat filter = new FilterCreatureForCombat();
for (Permanent possibleAttacker : game.getBattlefield().getAllActivePermanents(filter, defender.getId())) {
//TODO: it can be improved with next turn emulation
if (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance())) {
counterAttackList.add(possibleAttacker);
if (possibleAttacker.getPower().getValue() > 0) {
// TODO: DB and infect
counterAttackDamage += possibleAttacker.getPower().getValue();
defenderForces++;
}
if (CombatUtil.canBlock(game, possibleAttacker)) {
defenderForcesForBlock++;
}
}
}
double oppScore = 1000000;
if (counterAttackDamage > 0) {
oppScore = (double) attackingPlayer.getLife() / counterAttackDamage;
}
List<Permanent> possibleAttackersList = new ArrayList<Permanent>();
int possibleAttackersDamage = 0;
int ourForces = 0;
for (Permanent possibleAttacker : game.getBattlefield().getAllActivePermanents(filter, playerId)) {
//TODO: it can be improved with next turn emulation
if (!possibleAttacker.getAbilities().contains(DefenderAbility.getInstance())) {
possibleAttackersList.add(possibleAttacker);
if (possibleAttacker.getPower().getValue() > 0) {
// TODO: DB and infect
possibleAttackersDamage += possibleAttacker.getPower().getValue();
ourForces++;
}
}
}
double ourScore = 1000000;
if (possibleAttackersDamage > 0) {
ourScore = (double) defender.getLife() / possibleAttackersDamage;
}
int outNumber = ourForces - defenderForces;
double score = ourScore - oppScore;
boolean doAttack = false;
//attackersList
CombatUtil.sortByPower(attackersList, false);
int opponentLife = defender.getLife();
List<Permanent> notBlockedAttackers = new ArrayList<Permanent>();
for (int i = 0; i < (attackersList.size() - defenderForces); i++) {
notBlockedAttackers.add(attackersList.get(i));
}
int attackRound = 1;
while (notBlockedAttackers.size() > 0 && opponentLife > 0 && attackRound < 99) {
int damageThisRound = 0;
for (Permanent attacker : notBlockedAttackers) {
damageThisRound += attacker.getPower().getValue();
}
opponentLife -= damageThisRound;
for (int i = 0; i < defenderForcesForBlock && !notBlockedAttackers.isEmpty(); i++) {
notBlockedAttackers.remove(notBlockedAttackers.size() - 1);
}
attackRound++;
if (opponentLife <= 0) {
doAttack = true;
}
}
double unblockableDamage = 0;
double turnsUntilDeathByUnblockable = 0;
boolean doUnblockableAttack = false;
for (Permanent attacker : attackersList) {
if (aggressionRate == 5) {
attackingPlayer.declareAttacker(attacker.getId(), defenderId, game);
boolean isUnblockableCreature = true;
for (Permanent blocker : possibleBlockers) {
if (blocker.canBlock(attacker.getId(), game)) {
isUnblockableCreature = false;
}
}
if (isUnblockableCreature) {
unblockableDamage += attacker.getPower().getValue();
}
}
if (unblockableDamage > 0) {
turnsUntilDeathByUnblockable = defender.getLife() / unblockableDamage;
}
if (unblockableDamage > defender.getLife()) {
doUnblockableAttack = true;
}
int aggressionRate = 5;
aggressionRate = getAggressionRate(oppScore, ourScore, outNumber, score, doAttack, turnsUntilDeathByUnblockable, doUnblockableAttack, aggressionRate);
System.out.println("AI aggression = " + String.valueOf(aggressionRate));
System.out.println("AI attackers size: " + attackersList.size());
List<Permanent> finalAttackers = new ArrayList<Permanent>();
for (int i = 0; i < attackersList.size(); i++) {
Permanent attacker = attackersList.get(i);
int totalFirstStrikeBlockPower = 0;
if (!attacker.getAbilities().contains(FirstStrikeAbility.getInstance()) && !attacker.getAbilities().contains(DoubleStrikeAbility.getInstance())) {
for (Permanent blockerWithFSorDB : game.getBattlefield().getAllActivePermanents(filter, playerId)) {
if (blockerWithFSorDB.getAbilities().contains(DoubleStrikeAbility.getInstance())) {
totalFirstStrikeBlockPower += 2 * blockerWithFSorDB.getPower().getValue();
} else
if (blockerWithFSorDB.getAbilities().contains(FirstStrikeAbility.getInstance())) {
totalFirstStrikeBlockPower += blockerWithFSorDB.getPower().getValue();
}
}
}
boolean shouldAttack = shouldAttack(game, attackingPlayer.getId(), defenderId, attacker, possibleBlockers, aggressionRate);
if (shouldAttack && (totalFirstStrikeBlockPower < attacker.getToughness().getValue() || (aggressionRate == 5)) ) {
finalAttackers.add(attacker);
}
}
System.out.println("AI final attackers size: " + attackersList.size());
for (Permanent attacker : finalAttackers) {
attackingPlayer.declareAttacker(attacker.getId(), defenderId, game);
}
}
}
private boolean shouldAttack(Game game, UUID attackingPlayerId, UUID defenderId, Permanent attacker, List<Permanent> blockers, int aggressionRate) {
boolean canBeKilledByOne = false;
boolean canKillAll = true;
boolean canKillAllDangerous = true;
boolean isWorthLessThanAllKillers = true;
boolean canBeBlocked = false;
int numberOfPossibleBlockers = 0;
int life = game.getPlayer(defenderId).getLife();
int poison = game.getPlayer(defenderId).getCounters().getCount(CounterType.POISON);
if (!isEffectiveAttacker(game, attackingPlayerId, defenderId, attacker, life, poison)) {
return false;
}
if (aggressionRate == 5) {
return true;
}
for (Permanent defender : blockers) {
if (defender.canBlock(attacker.getId(), game)) {
numberOfPossibleBlockers += 1;
SurviveInfo info = CombatUtil.willItSurvive(game, attackingPlayerId, defenderId, attacker, defender);
if (info.isAttackerDied()) {
boolean canBeReallyKilled = true;
for (Ability ability : attacker.getAbilities()) {
if (ability instanceof UndyingAbility) {
if (attacker.getCounters().getCount(CounterType.P1P1) == 0) {
canBeReallyKilled = false;
}
}
}
if (canBeReallyKilled) {
canBeKilledByOne = true;
if (GameStateEvaluator2.evaluateCreature(defender, game) <= GameStateEvaluator2.evaluateCreature(attacker, game)) {
isWorthLessThanAllKillers = false;
}
}
}
// see if this attacking creature can destroy this defender, if
// not record that it can't kill everything
if (info.isBlockerDied()) {
canKillAll = false;
if (defender.getAbilities().contains(WitherAbility.getInstance()) || defender.getAbilities().contains(InfectAbility.getInstance())) {
canKillAllDangerous = false;
}
}
}
}
if (canKillAll && !CombatUtil.canBlock(game, attacker) && isWorthLessThanAllKillers) {
System.out.println(attacker.getName()
+ " = attacking because they can't block, expecting to kill or damage player");
return true;
}
if (numberOfPossibleBlockers >= 1) {
canBeBlocked = true;
}
switch (aggressionRate) {
case 4:
if (canKillAll || (canKillAllDangerous && !canBeKilledByOne) || !canBeBlocked) {
System.out.println(attacker.getName() + " = attacking expecting to at least trade with something");
return true;
}
case 3:
if ((canKillAll && isWorthLessThanAllKillers) || (canKillAllDangerous && !canBeKilledByOne) || !canBeBlocked) {
System.out.println(attacker.getName()
+ " = attacking expecting to kill creature or cause damage, or is unblockable");
return true;
}
case 2:
if ((canKillAll && !canBeKilledByOne) || !canBeBlocked) {
System.out.println(attacker.getName() + " = attacking expecting to survive or attract group block");
return true;
}
case 1:
if (!canBeBlocked) {
System.out.println(attacker.getName() + " = attacking expecting not to be blocked");
return true;
}
default:
break;
}
return false;
}
private boolean isEffectiveAttacker(Game game, UUID attackingPlayerId, UUID defenderId, Permanent attacker, int life, int poison) {
SurviveInfo info = CombatUtil.getCombatInfo(game, attackingPlayerId, defenderId, attacker);
if (info.isAttackerDied()) {
return false;
}
if (info.getDefender().getLife() < life) {
return true;
}
if (info.getDefender().getCounters().getCount(CounterType.POISON) > poison && poison < 10) {
return true;
}
if (info.isTriggered()) {
return true;
}
return false;
}
private int getAggressionRate(double oppScore, double ourScore, int outNumber, double score, boolean doAttack, double turnsUntilDeathByUnblockable, boolean doUnblockableAttack, int aggressionRate) {
if (score > 0 && doAttack) {
aggressionRate = 5;
} else if (((ourScore < 2) && score >= 0) || (score > 3)
|| (score > 0 && outNumber > 0)) {
aggressionRate = 3;
} else if (score >= 0 || (score + outNumber >= -1)) {
aggressionRate = 2;
} else if (score < 0 && oppScore > 1) {
aggressionRate = 2;
} else if (doUnblockableAttack || score * -1 < turnsUntilDeathByUnblockable) {
aggressionRate = 2;
} else if (score < 0) {
aggressionRate = 1;
}
return aggressionRate;
}
private void declareAttackers(Game game, UUID activePlayerId, SimulationNode2 node) {

View file

@ -193,7 +193,7 @@ public class CombatUtil {
return blockers;
}
private static SurviveInfo willItSurvive(Game game, UUID attackingPlayerId, UUID defendingPlayerId, Permanent attacker, Permanent blocker) {
public static SurviveInfo willItSurvive(Game game, UUID attackingPlayerId, UUID defendingPlayerId, Permanent attacker, Permanent blocker) {
Game sim = game.copy();
Combat combat = sim.getCombat();
@ -223,6 +223,40 @@ public class CombatUtil {
return new SurviveInfo(!sim.getBattlefield().containsPermanent(attacker.getId()), !sim.getBattlefield().containsPermanent(blocker.getId()));
}
public static SurviveInfo getCombatInfo(Game game, UUID attackingPlayerId, UUID defendingPlayerId, Permanent attacker) {
Game sim = game.copy();
Combat combat = sim.getCombat();
combat.setAttacker(attackingPlayerId);
combat.setDefenders(sim);
UUID defenderId = sim.getCombat().getDefenders().iterator().next();
boolean triggered = false;
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defendingPlayerId, defendingPlayerId));
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
triggered = true;
sim.getStack().resolve(sim);
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
simulateStep(sim, new FirstCombatDamageStep());
simulateStep(sim, new CombatDamageStep());
simulateStep(sim, new EndOfCombatStep());
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
triggered = true;
sim.getStack().resolve(sim);
sim.applyEffects();
}
return new SurviveInfo(!sim.getBattlefield().containsPermanent(attacker.getId()), false, sim.getPlayer(defenderId), triggered);
}
protected static void simulateStep(Game game, Step step) {
game.getPhase().setStep(step);
if (!step.skipStep(game, game.getActivePlayerId())) {
@ -235,4 +269,17 @@ public class CombatUtil {
step.endStep(game, game.getActivePlayerId());
}
}
public static boolean canBlock(Game game, Permanent blocker) {
boolean canBlock = true;
if (!blocker.isTapped()) {
try {
canBlock = blocker.canBlock(null, game);
} catch (Exception e) {
e.printStackTrace();
}
}
return canBlock;
}
}

View file

@ -1,5 +1,7 @@
package mage.player.ai.util;
import mage.players.Player;
/**
* @author noxx
*/
@ -7,6 +9,16 @@ public class SurviveInfo {
private boolean attackerDied;
private boolean blockerDied;
private Player defender;
private boolean triggered;
public SurviveInfo(boolean attackerDied, boolean blockerDied, Player defender, boolean triggered) {
this.attackerDied = attackerDied;
this.blockerDied = blockerDied;
this.defender = defender;
this.triggered = triggered;
}
public SurviveInfo(boolean attackerDied, boolean blockerDied) {
this.attackerDied = attackerDied;
this.blockerDied = blockerDied;
@ -27,4 +39,12 @@ public class SurviveInfo {
public void setBlockerDied(boolean blockerDied) {
this.blockerDied = blockerDied;
}
public Player getDefender() {
return defender;
}
public boolean isTriggered() {
return triggered;
}
}