mirror of
https://github.com/correl/mage.git
synced 2024-12-24 11:50:45 +00:00
AI fixes and deck construction
This commit is contained in:
parent
4f74ae204d
commit
659f790325
27 changed files with 271 additions and 119 deletions
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@ -27,7 +27,7 @@
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<DimensionLayout dim="0">
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<Group type="103" groupAlignment="0" attributes="0">
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<Component id="jPanel1" alignment="0" max="32767" attributes="0"/>
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<Component id="jScrollPane1" alignment="0" pref="553" max="32767" attributes="0"/>
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<Component id="jScrollPane1" alignment="0" pref="639" max="32767" attributes="0"/>
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</Group>
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</DimensionLayout>
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<DimensionLayout dim="1">
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@ -35,7 +35,7 @@
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<Group type="102" attributes="0">
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<Component id="jPanel1" min="-2" max="-2" attributes="0"/>
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<EmptySpace min="-2" pref="0" max="-2" attributes="0"/>
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<Component id="jScrollPane1" pref="23" max="32767" attributes="0"/>
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<Component id="jScrollPane1" pref="397" max="32767" attributes="0"/>
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</Group>
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</Group>
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</DimensionLayout>
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@ -57,13 +57,13 @@
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<DimensionLayout dim="0">
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<Group type="103" groupAlignment="0" attributes="0">
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<Group type="102" alignment="1" attributes="0">
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<Component id="lblCount" max="32767" attributes="0"/>
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<Component id="lblCount" min="-2" pref="81" max="-2" attributes="0"/>
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<EmptySpace type="unrelated" min="-2" max="-2" attributes="0"/>
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<Component id="lblCreatureCount" max="32767" attributes="0"/>
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<EmptySpace type="unrelated" max="-2" attributes="0"/>
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<Component id="lblLandCount" min="-2" max="-2" attributes="0"/>
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<EmptySpace type="unrelated" max="-2" attributes="0"/>
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<Component id="cbSortBy" min="-2" pref="338" max="-2" attributes="0"/>
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<Component id="lblCreatureCount" min="-2" pref="100" max="-2" attributes="0"/>
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<EmptySpace type="unrelated" min="-2" max="-2" attributes="0"/>
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<Component id="lblLandCount" min="-2" pref="75" max="-2" attributes="0"/>
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<EmptySpace type="unrelated" min="-2" max="-2" attributes="0"/>
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<Component id="cbSortBy" pref="353" max="32767" attributes="0"/>
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</Group>
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</Group>
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</DimensionLayout>
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@ -200,13 +200,13 @@ public class CardsList extends javax.swing.JPanel implements MouseListener {
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jPanel1Layout.setHorizontalGroup(
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jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
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.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, jPanel1Layout.createSequentialGroup()
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.addComponent(lblCount, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
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.addComponent(lblCount, javax.swing.GroupLayout.PREFERRED_SIZE, 81, javax.swing.GroupLayout.PREFERRED_SIZE)
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.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
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.addComponent(lblCreatureCount, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
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.addComponent(lblCreatureCount, javax.swing.GroupLayout.PREFERRED_SIZE, 100, javax.swing.GroupLayout.PREFERRED_SIZE)
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.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
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.addComponent(lblLandCount)
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.addComponent(lblLandCount, javax.swing.GroupLayout.PREFERRED_SIZE, 75, javax.swing.GroupLayout.PREFERRED_SIZE)
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.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
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.addComponent(cbSortBy, javax.swing.GroupLayout.PREFERRED_SIZE, 338, javax.swing.GroupLayout.PREFERRED_SIZE))
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.addComponent(cbSortBy, 0, 353, Short.MAX_VALUE))
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);
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jPanel1Layout.setVerticalGroup(
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jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
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@ -222,14 +222,14 @@ public class CardsList extends javax.swing.JPanel implements MouseListener {
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layout.setHorizontalGroup(
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layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
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.addComponent(jPanel1, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
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.addComponent(jScrollPane1, javax.swing.GroupLayout.DEFAULT_SIZE, 553, Short.MAX_VALUE)
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.addComponent(jScrollPane1, javax.swing.GroupLayout.DEFAULT_SIZE, 639, Short.MAX_VALUE)
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);
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layout.setVerticalGroup(
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layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
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.addGroup(layout.createSequentialGroup()
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.addComponent(jPanel1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
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.addGap(0, 0, 0)
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.addComponent(jScrollPane1, javax.swing.GroupLayout.DEFAULT_SIZE, 321, Short.MAX_VALUE))
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.addComponent(jScrollPane1, javax.swing.GroupLayout.DEFAULT_SIZE, 397, Short.MAX_VALUE))
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);
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}// </editor-fold>//GEN-END:initComponents
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@ -15,11 +15,22 @@
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<name>Mage Player AI</name>
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<dependencies>
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<dependency>
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<groupId>log4j</groupId>
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<artifactId>log4j</artifactId>
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<version>1.2.14</version>
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<type>jar</type>
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</dependency>
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<dependency>
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<groupId>${project.groupId}</groupId>
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<artifactId>Mage</artifactId>
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<version>${project.version}</version>
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</dependency>
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<dependency>
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<groupId>${project.groupId}</groupId>
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<artifactId>Mage-Sets</artifactId>
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<version>${project.version}</version>
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</dependency>
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</dependencies>
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<build>
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@ -33,11 +33,10 @@ import java.io.IOException;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.ColoredManaSymbol;
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import mage.Constants.Outcome;
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import mage.Constants.RangeOfInfluence;
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import mage.Constants.Zone;
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@ -83,6 +82,7 @@ import mage.game.tournament.Tournament;
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import mage.player.ai.utils.RateCard;
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import mage.players.Player;
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import mage.players.PlayerImpl;
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import mage.sets.Sets;
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import mage.target.Target;
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import mage.target.TargetAmount;
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import mage.target.TargetCard;
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@ -93,8 +93,8 @@ import mage.target.common.TargetDiscard;
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import mage.target.common.TargetControlledPermanent;
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import mage.target.common.TargetCreatureOrPlayerAmount;
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import mage.util.Copier;
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import mage.util.Logging;
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import mage.util.TreeNode;
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import org.apache.log4j.Logger;
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/**
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*
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@ -104,7 +104,7 @@ import mage.util.TreeNode;
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*/
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public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> implements Player {
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private final static transient Logger logger = Logging.getLogger(ComputerPlayer.class.getName());
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private final static transient Logger logger = Logger.getLogger(ComputerPlayer.class);
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private transient Map<Mana, Card> unplayable = new TreeMap<Mana, Card>();
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private transient List<Card> playableNonInstant = new ArrayList<Card>();
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private transient List<Card> playableInstant = new ArrayList<Card>();
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@ -127,7 +127,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean chooseMulligan(Game game) {
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logger.fine("chooseMulligan");
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logger.debug("chooseMulligan");
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if (hand.size() < 6)
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return false;
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Set<Card> lands = hand.getCards(new FilterLandCard(), game);
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@ -143,8 +143,8 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean choose(Outcome outcome, Target target, Game game, Map<String, Serializable> options) {
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if (logger.isLoggable(Level.FINE))
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logger.fine("chooseTarget: " + outcome.toString() + ":" + target.toString());
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if (logger.isDebugEnabled())
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logger.debug("chooseTarget: " + outcome.toString() + ":" + target.toString());
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (target instanceof TargetPlayer) {
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if (outcome.isGood()) {
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@ -209,8 +209,8 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
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if (logger.isLoggable(Level.FINE))
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logger.fine("chooseTarget: " + outcome.toString() + ":" + target.toString());
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if (logger.isDebugEnabled())
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logger.debug("chooseTarget: " + outcome.toString() + ":" + target.toString());
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (target instanceof TargetPlayer) {
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if (outcome.isGood()) {
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@ -303,8 +303,8 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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if (logger.isLoggable(Level.FINE))
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logger.fine("chooseTarget: " + outcome.toString() + ":" + target.toString());
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if (logger.isDebugEnabled())
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logger.debug("chooseTarget: " + outcome.toString() + ":" + target.toString());
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (target instanceof TargetCreatureOrPlayerAmount) {
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if (game.getPlayer(opponentId).getLife() <= target.getAmountRemaining()) {
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@ -332,7 +332,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public void priority(Game game) {
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logger.fine("priority");
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logger.debug("priority");
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UUID opponentId = game.getOpponents(playerId).iterator().next();
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if (game.getActivePlayerId().equals(playerId)) {
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if (game.isMainPhase() && game.getStack().isEmpty()) {
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@ -418,7 +418,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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protected void playLand(Game game) {
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logger.fine("playLand");
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logger.debug("playLand");
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Set<Card> lands = hand.getCards(new FilterLandCard(), game);
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while (lands.size() > 0 && this.landsPlayed < this.landsPerTurn) {
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if (lands.size() == 1)
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@ -430,7 +430,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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protected void playALand(Set<Card> lands, Game game) {
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logger.fine("playALand");
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logger.debug("playALand");
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//play a land that will allow us to play an unplayable
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for (Mana mana: unplayable.keySet()) {
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for (Card card: lands) {
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@ -538,19 +538,19 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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}
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}
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if (logger.isLoggable(Level.FINE))
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logger.fine("findPlayables: " + playableInstant.toString() + "---" + playableNonInstant.toString() + "---" + playableAbilities.toString() );
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if (logger.isDebugEnabled())
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logger.debug("findPlayables: " + playableInstant.toString() + "---" + playableNonInstant.toString() + "---" + playableAbilities.toString() );
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}
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@Override
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protected ManaOptions getManaAvailable(Game game) {
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// logger.fine("getManaAvailable");
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// logger.debug("getManaAvailable");
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return super.getManaAvailable(game);
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}
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@Override
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public boolean playMana(ManaCost unpaid, Game game) {
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// logger.fine("playMana");
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// logger.debug("playMana");
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ManaCost cost;
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List<Permanent> producers;
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if (unpaid instanceof ManaCosts) {
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@ -627,8 +627,14 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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}
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}
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if (score > 0) // score mana producers that produce other types higher
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if (score > 0) { // score mana producers that produce other mana types and have other uses higher
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score += permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD).size();
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score += permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD).size();
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if (!permanent.getCardType().contains(CardType.LAND))
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score+=2;
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else if(permanent.getCardType().contains(CardType.CREATURE))
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score+=2;
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}
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scored.put(permanent, score);
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}
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return sortByValue(scored);
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@ -652,7 +658,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean playXMana(VariableManaCost cost, Game game) {
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logger.fine("playXMana");
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logger.debug("playXMana");
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//put everything into X
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for (Permanent perm: this.getAvailableManaProducers(game)) {
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for (ManaAbility ability: perm.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
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@ -671,14 +677,14 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean chooseUse(Outcome outcome, String message, Game game) {
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logger.fine("chooseUse");
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logger.debug("chooseUse");
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//TODO: improve this
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return outcome.isGood();
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}
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@Override
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public boolean choose(Outcome outcome, Choice choice, Game game) {
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logger.fine("choose");
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logger.debug("choose");
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//TODO: improve this
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choice.setChoice(choice.getChoices().iterator().next());
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return true;
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@ -686,7 +692,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game) {
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logger.fine("chooseTarget");
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logger.debug("chooseTarget");
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//TODO: improve this
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//return first match
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if (!target.doneChosing()) {
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@ -702,7 +708,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean choose(Cards cards, TargetCard target, Game game) {
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logger.fine("choose");
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logger.debug("choose");
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//TODO: improve this
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//return first match
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if (!target.doneChosing()) {
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@ -718,7 +724,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public void selectAttackers(Game game) {
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logger.fine("selectAttackers");
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logger.debug("selectAttackers");
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UUID opponentId = game.getCombat().getDefenders().iterator().next();
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Attackers attackers = getPotentialAttackers(game);
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List<Permanent> blockers = getOpponentBlockers(opponentId, game);
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@ -745,7 +751,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public void selectBlockers(Game game) {
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logger.fine("selectBlockers");
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logger.debug("selectBlockers");
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List<Permanent> blockers = getAvailableBlockers(game);
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@ -761,14 +767,14 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public int chooseEffect(List<ReplacementEffect> rEffects, Game game) {
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logger.fine("chooseEffect");
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logger.debug("chooseEffect");
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//TODO: implement this
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return 0;
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}
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@Override
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public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
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logger.fine("chooseTriggeredAbility");
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logger.debug("chooseTriggeredAbility");
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//TODO: improve this
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if (abilities.size() > 0)
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return abilities.get(0);
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@ -777,21 +783,21 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public void assignDamage(int damage, List<UUID> targets, UUID sourceId, Game game) {
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logger.fine("assignDamage");
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logger.debug("assignDamage");
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//TODO: improve this
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game.getPermanent(targets.get(0)).damage(damage, sourceId, game, true, false);
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}
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@Override
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public int getAmount(int min, int max, String message, Game game) {
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logger.fine("getAmount");
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logger.debug("getAmount");
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//TODO: improve this
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return min;
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}
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@Override
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protected List<Permanent> getAvailableManaProducers(Game game) {
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// logger.fine("getAvailableManaProducers");
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// logger.debug("getAvailableManaProducers");
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return super.getAvailableManaProducers(game);
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}
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@ -803,13 +809,74 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public void construct(Tournament tournament, Deck deck) {
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//TODO: improve this
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if (deck.getCards().size() < 40) {
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while (deck.getCards().size() < 40) {
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Card card = deck.getSideboard().iterator().next();
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//pick the top 23 cards
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if (chosenColors == null) {
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for (Card card: deck.getSideboard()) {
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rememberPick(card, RateCard.rateCard(card, null));
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}
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chosenColors = chooseDeckColorsIfPossible();
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}
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List<Card> sortedCards = new ArrayList<Card>(deck.getSideboard());
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Collections.sort(sortedCards, new Comparator<Card>() {
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@Override
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public int compare(Card o1, Card o2) {
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Integer score1 = RateCard.rateCard(o1, chosenColors);
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Integer score2 = RateCard.rateCard(o2, chosenColors);
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return score2.compareTo(score1);
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}
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});
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int cardNum = 0;
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while (deck.getCards().size() < 23 && sortedCards.size() > cardNum) {
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Card card = sortedCards.get(cardNum);
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if (!card.getSupertype().contains("Basic")) {
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deck.getCards().add(card);
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deck.getSideboard().remove(card);
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}
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cardNum++;
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}
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// add basic lands
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// TODO: compensate for non basic lands
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Mana mana = new Mana();
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for (Card card: deck.getCards()) {
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mana.add(card.getManaCost().getMana());
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}
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double total = mana.getBlack() + mana.getBlue() + mana.getGreen() + mana.getRed() + mana.getWhite();
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if (mana.getGreen() > 0) {
|
||||
int numGreen = (int) Math.round(mana.getGreen() / total * 17);
|
||||
for (int i = 0; i < numGreen; i++) {
|
||||
Card land = Sets.findCard("Forest", true);
|
||||
deck.getCards().add(land);
|
||||
}
|
||||
}
|
||||
if (mana.getBlack() > 0) {
|
||||
int numBlack = (int) Math.round(mana.getBlack() / total * 17);
|
||||
for (int i = 0; i < numBlack; i++) {
|
||||
Card land = Sets.findCard("Swamp", true);
|
||||
deck.getCards().add(land);
|
||||
}
|
||||
}
|
||||
if (mana.getBlue() > 0) {
|
||||
int numBlue = (int) Math.round(mana.getBlue() / total * 17);
|
||||
for (int i = 0; i < numBlue; i++) {
|
||||
Card land = Sets.findCard("Island", true);
|
||||
deck.getCards().add(land);
|
||||
}
|
||||
}
|
||||
if (mana.getWhite() > 0) {
|
||||
int numWhite = (int) Math.round(mana.getWhite() / total * 17);
|
||||
for (int i = 0; i < numWhite; i++) {
|
||||
Card land = Sets.findCard("Plains", true);
|
||||
deck.getCards().add(land);
|
||||
}
|
||||
}
|
||||
if (mana.getRed() > 0) {
|
||||
int numRed = (int) Math.round(mana.getRed() / total * 17);
|
||||
for (int i = 0; i < numRed; i++) {
|
||||
Card land = Sets.findCard("Mountain", true);
|
||||
deck.getCards().add(land);
|
||||
}
|
||||
}
|
||||
}
|
||||
tournament.submitDeck(playerId, deck);
|
||||
}
|
||||
|
@ -926,7 +993,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
}
|
||||
|
||||
protected Attackers getPotentialAttackers(Game game) {
|
||||
logger.fine("getAvailableAttackers");
|
||||
logger.debug("getAvailableAttackers");
|
||||
Attackers attackers = new Attackers();
|
||||
List<Permanent> creatures = super.getAvailableAttackers(game);
|
||||
for (Permanent creature: creatures) {
|
||||
|
@ -942,7 +1009,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
}
|
||||
|
||||
protected int combatPotential(Permanent creature, Game game) {
|
||||
logger.fine("combatPotential");
|
||||
logger.debug("combatPotential");
|
||||
if (!creature.canAttack(game))
|
||||
return 0;
|
||||
int potential = creature.getPower().getValue();
|
||||
|
@ -955,21 +1022,21 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
}
|
||||
|
||||
// protected List<Permanent> getAvailableBlockers(Game game) {
|
||||
// logger.fine("getAvailableBlockers");
|
||||
// logger.debug("getAvailableBlockers");
|
||||
// FilterCreatureForCombat blockFilter = new FilterCreatureForCombat();
|
||||
// List<Permanent> blockers = game.getBattlefield().getAllActivePermanents(blockFilter, playerId);
|
||||
// return blockers;
|
||||
// }
|
||||
|
||||
protected List<Permanent> getOpponentBlockers(UUID opponentId, Game game) {
|
||||
logger.fine("getOpponentBlockers");
|
||||
logger.debug("getOpponentBlockers");
|
||||
FilterCreatureForCombat blockFilter = new FilterCreatureForCombat();
|
||||
List<Permanent> blockers = game.getBattlefield().getAllActivePermanents(blockFilter, opponentId);
|
||||
return blockers;
|
||||
}
|
||||
|
||||
protected CombatSimulator simulateAttack(Attackers attackers, List<Permanent> blockers, UUID opponentId, Game game) {
|
||||
logger.fine("simulateAttack");
|
||||
logger.debug("simulateAttack");
|
||||
List<Permanent> attackersList = attackers.getAttackers();
|
||||
CombatSimulator best = new CombatSimulator();
|
||||
int bestResult = 0;
|
||||
|
@ -1000,7 +1067,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
}
|
||||
|
||||
protected CombatSimulator simulateBlock(CombatSimulator combat, List<Permanent> blockers, Game game) {
|
||||
logger.fine("simulateBlock");
|
||||
logger.debug("simulateBlock");
|
||||
|
||||
TreeNode<CombatSimulator> simulations;
|
||||
|
||||
|
@ -1073,8 +1140,8 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
}
|
||||
|
||||
protected void logState(Game game) {
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logList("computer player hand: ", new ArrayList(hand.getCards(game)));
|
||||
if (logger.isDebugEnabled())
|
||||
logList("computer player " + name + " hand: ", new ArrayList(hand.getCards(game)));
|
||||
}
|
||||
|
||||
protected void logList(String message, List<MageObject> list) {
|
||||
|
@ -1083,7 +1150,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
for (MageObject object: list) {
|
||||
sb.append(object.getName()).append(",");
|
||||
}
|
||||
logger.fine(sb.toString());
|
||||
logger.debug(sb.toString());
|
||||
}
|
||||
|
||||
protected void logAbilityList(String message, List<Ability> list) {
|
||||
|
@ -1092,7 +1159,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
for (Ability ability: list) {
|
||||
sb.append(ability.getRule()).append(",");
|
||||
}
|
||||
logger.fine(sb.toString());
|
||||
logger.debug(sb.toString());
|
||||
}
|
||||
|
||||
private void playRemoval(List<UUID> creatures, Game game) {
|
||||
|
@ -1146,4 +1213,3 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@ import mage.Constants.PhaseStep;
|
|||
import mage.Constants.RangeOfInfluence;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.ActivatedAbility;
|
||||
import mage.abilities.common.PassAbility;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.abilities.effects.SearchEffect;
|
||||
import mage.cards.Cards;
|
||||
|
@ -161,6 +162,8 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
|
|||
while (actions.peek() != null) {
|
||||
Ability ability = actions.poll();
|
||||
this.activateAbility((ActivatedAbility) ability, game);
|
||||
if (logger.isDebugEnabled())
|
||||
logger.debug("activating: " + ability);
|
||||
if (ability.isUsesStack())
|
||||
usedStack = true;
|
||||
}
|
||||
|
@ -174,7 +177,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
|
|||
if (!getNextAction(game)) {
|
||||
Game sim = createSimulation(game);
|
||||
SimulationNode.resetCount();
|
||||
root = new SimulationNode(sim, maxDepth, playerId);
|
||||
root = new SimulationNode(null, sim, maxDepth, playerId);
|
||||
logger.debug("simulating actions");
|
||||
addActionsTimed(new FilterAbility());
|
||||
if (root.children.size() > 0) {
|
||||
|
@ -224,7 +227,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
|
|||
if (val < beta) {
|
||||
beta = val;
|
||||
bestChild = child;
|
||||
if (node.getCombat() == null)
|
||||
// if (node.getCombat() == null)
|
||||
node.setCombat(child.getCombat());
|
||||
}
|
||||
}
|
||||
|
@ -232,7 +235,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
|
|||
if (val > alpha) {
|
||||
alpha = val;
|
||||
bestChild = child;
|
||||
if (node.getCombat() == null)
|
||||
// if (node.getCombat() == null)
|
||||
node.setCombat(child.getCombat());
|
||||
}
|
||||
}
|
||||
|
@ -272,7 +275,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
|
|||
SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
|
||||
newEffect.getTarget().addTarget(targetId, newAbility, sim);
|
||||
sim.getStack().push(newAbility);
|
||||
SimulationNode newNode = new SimulationNode(sim, depth, ability.getControllerId());
|
||||
SimulationNode newNode = new SimulationNode(node, sim, depth, ability.getControllerId());
|
||||
node.children.add(newNode);
|
||||
newNode.getTargets().add(targetId);
|
||||
logger.debug("simulating search -- node#: " + SimulationNode.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
|
||||
|
@ -381,12 +384,14 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
|
|||
Game sim = game.copy();
|
||||
if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
|
||||
sim.applyEffects();
|
||||
if (checkForRepeatedAction(sim, node, action, currentPlayer.getId()))
|
||||
continue;
|
||||
if (!sim.isGameOver() && action.isUsesStack()) {
|
||||
// only pass if the last action uses the stack
|
||||
sim.getPlayer(currentPlayer.getId()).pass();
|
||||
sim.getPlayerList().getNext();
|
||||
}
|
||||
SimulationNode newNode = new SimulationNode(sim, action, depth, currentPlayer.getId());
|
||||
SimulationNode newNode = new SimulationNode(node, sim, action, depth, currentPlayer.getId());
|
||||
if (logger.isDebugEnabled())
|
||||
logger.debug("simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
|
||||
sim.checkStateAndTriggered();
|
||||
|
@ -561,7 +566,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
|
|||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
|
||||
SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, activePlayerId);
|
||||
SimulationNode newNode = new SimulationNode(node, sim, node.getDepth()-1, activePlayerId);
|
||||
logger.debug("simulating -- node #:" + SimulationNode.getCount() + " declare attakers");
|
||||
newNode.setCombat(sim.getCombat());
|
||||
node.children.add(newNode);
|
||||
|
@ -582,7 +587,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
|
|||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
|
||||
SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, defenderId);
|
||||
SimulationNode newNode = new SimulationNode(node, sim, node.getDepth()-1, defenderId);
|
||||
logger.debug("simulating -- node #:" + SimulationNode.getCount() + " declare blockers");
|
||||
newNode.setCombat(sim.getCombat());
|
||||
node.children.add(newNode);
|
||||
|
@ -648,4 +653,22 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
|
|||
return sim;
|
||||
}
|
||||
|
||||
private boolean checkForRepeatedAction(Game sim, SimulationNode node, Ability action, UUID playerId) {
|
||||
if (action instanceof PassAbility)
|
||||
return false;
|
||||
int val = GameStateEvaluator.evaluate(playerId, sim);
|
||||
SimulationNode test = node.getParent();
|
||||
while (test != null && !test.getPlayerId().equals(playerId)) {
|
||||
test = test.getParent();
|
||||
}
|
||||
if (test != null && test.getAbilities() != null && test.getAbilities().size() == 1) {
|
||||
if (action.toString().equals(test.getAbilities().get(0).toString()) && GameStateEvaluator.evaluate(playerId, sim) == val) {
|
||||
if (logger.isDebugEnabled())
|
||||
logger.debug("found repeated action " + action);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -98,6 +98,8 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
|
|||
@Override
|
||||
public void priority(Game game) {
|
||||
logState(game);
|
||||
if (logger.isDebugEnabled())
|
||||
logger.debug("Game State: Turn-" + game.getTurnNum() + " Step-" + game.getTurn().getStepType() + " ActivePlayer-" + game.getPlayer(game.getActivePlayerId()).getName() + " PriorityPlayer-" + name);
|
||||
game.firePriorityEvent(playerId);
|
||||
switch (game.getTurn().getStepType()) {
|
||||
case UPKEEP:
|
||||
|
@ -154,7 +156,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
|
|||
currentScore = GameStateEvaluator.evaluate(playerId, game);
|
||||
Game sim = createSimulation(game);
|
||||
SimulationNode.resetCount();
|
||||
root = new SimulationNode(sim, maxDepth, playerId);
|
||||
root = new SimulationNode(null, sim, maxDepth, playerId);
|
||||
logger.debug("simulating pre combat actions -----------------------------------------------------------------------------------------");
|
||||
|
||||
addActionsTimed(new FilterAbility());
|
||||
|
@ -171,7 +173,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
|
|||
currentScore = GameStateEvaluator.evaluate(playerId, game);
|
||||
Game sim = createSimulation(game);
|
||||
SimulationNode.resetCount();
|
||||
root = new SimulationNode(sim, maxDepth, playerId);
|
||||
root = new SimulationNode(null, sim, maxDepth, playerId);
|
||||
logger.debug("simulating post combat actions ----------------------------------------------------------------------------------------");
|
||||
addActionsTimed(new FilterAbility());
|
||||
if (root.children.size() > 0) {
|
||||
|
@ -227,13 +229,13 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
|
|||
else {
|
||||
switch (game.getTurn().getStepType()) {
|
||||
case PRECOMBAT_MAIN:
|
||||
val = -simulateCombat(game, node, depth-1, alpha, beta, false);
|
||||
val = simulateCombat(game, node, depth-1, alpha, beta, false);
|
||||
break;
|
||||
case POSTCOMBAT_MAIN:
|
||||
val = -simulateCounterAttack(game, node, depth-1, alpha, beta);
|
||||
val = simulateCounterAttack(game, node, depth-1, alpha, beta);
|
||||
break;
|
||||
default:
|
||||
val = -GameStateEvaluator.evaluate(playerId, game);
|
||||
val = GameStateEvaluator.evaluate(playerId, game);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -316,6 +318,8 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
|
|||
SimulationNode bestNode = null;
|
||||
SimulatedPlayer attacker = (SimulatedPlayer) game.getPlayer(attackerId);
|
||||
|
||||
if (logger.isDebugEnabled())
|
||||
logger.debug(attacker.getName() + "'s possible attackers: " + attacker.getAvailableAttackers(game));
|
||||
for (Combat engagement: attacker.addAttackers(game)) {
|
||||
if (alpha >= beta) {
|
||||
logger.debug("simulating -- pruning attackers");
|
||||
|
@ -329,9 +333,9 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
|
|||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
|
||||
SimulationNode newNode = new SimulationNode(sim, depth, game.getActivePlayerId());
|
||||
SimulationNode newNode = new SimulationNode(node, sim, depth, attackerId);
|
||||
if (logger.isDebugEnabled())
|
||||
logger.debug("simulating attack -- node#: " + SimulationNode.getCount());
|
||||
logger.debug("simulating attack for player:" + game.getPlayer(newNode.getPlayerId()).getName());
|
||||
sim.checkStateAndTriggered();
|
||||
while (!sim.getStack().isEmpty()) {
|
||||
sim.getStack().resolve(sim);
|
||||
|
@ -379,6 +383,8 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
|
|||
//check if defender is being attacked
|
||||
if (game.getCombat().isAttacked(defenderId, game)) {
|
||||
SimulatedPlayer defender = (SimulatedPlayer) game.getPlayer(defenderId);
|
||||
if (logger.isDebugEnabled())
|
||||
logger.debug(defender.getName() + "'s possible blockers: " + defender.getAvailableBlockers(game));
|
||||
for (Combat engagement: defender.addBlockers(game)) {
|
||||
if (alpha >= beta) {
|
||||
logger.debug("simulating -- pruning blockers");
|
||||
|
@ -394,9 +400,9 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
|
|||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
|
||||
SimulationNode newNode = new SimulationNode(sim, depth, defenderId);
|
||||
SimulationNode newNode = new SimulationNode(node, sim, depth, defenderId);
|
||||
if (logger.isDebugEnabled())
|
||||
logger.debug("simulating block -- node#: " + SimulationNode.getCount());
|
||||
logger.debug("simulating block for player:" + game.getPlayer(newNode.getPlayerId()).getName());
|
||||
sim.checkStateAndTriggered();
|
||||
while (!sim.getStack().isEmpty()) {
|
||||
sim.getStack().resolve(sim);
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
package mage.player.ai;
|
||||
|
||||
import java.util.UUID;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import mage.Constants.CardType;
|
||||
import mage.Constants.Zone;
|
||||
import mage.abilities.ActivatedAbility;
|
||||
|
@ -18,7 +16,7 @@ import mage.abilities.mana.ManaAbility;
|
|||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
import mage.util.Logging;
|
||||
import org.apache.log4j.Logger;
|
||||
|
||||
/**
|
||||
*
|
||||
|
@ -29,7 +27,7 @@ import mage.util.Logging;
|
|||
*/
|
||||
public class GameStateEvaluator {
|
||||
|
||||
private final static transient Logger logger = Logging.getLogger(GameStateEvaluator.class.getName());
|
||||
private final static transient Logger logger = Logger.getLogger(GameStateEvaluator.class);
|
||||
|
||||
private static final int LIFE_FACTOR = Config.evaluatorLifeFactor;
|
||||
private static final int PERMANENT_FACTOR = Config.evaluatorPermanentFactor;
|
||||
|
@ -56,13 +54,12 @@ public class GameStateEvaluator {
|
|||
permanentScore *= PERMANENT_FACTOR;
|
||||
|
||||
int handScore = 0;
|
||||
handScore = 7 - opponent.getHand().size();
|
||||
handScore += Math.min(7, player.getHand().size());
|
||||
handScore = player.getHand().size() - opponent.getHand().size();
|
||||
handScore *= HAND_FACTOR;
|
||||
|
||||
int score = lifeScore + permanentScore + handScore;
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("game state evaluated to- lifeScore:" + lifeScore + " permanentScore:" + permanentScore + " handScore:" + handScore + " total:" + score);
|
||||
if (logger.isDebugEnabled())
|
||||
logger.debug("game state evaluated to- lifeScore:" + lifeScore + " permanentScore:" + permanentScore + " handScore:" + handScore + " total:" + score);
|
||||
return score;
|
||||
}
|
||||
|
||||
|
|
|
@ -221,7 +221,7 @@ public class SimulatedPlayer extends ComputerPlayer<SimulatedPlayer> {
|
|||
sim.getStack().push(new StackAbility(ability, playerId));
|
||||
ability.activate(sim, false);
|
||||
sim.applyEffects();
|
||||
SimulationNode newNode = new SimulationNode(sim, depth, playerId);
|
||||
SimulationNode newNode = new SimulationNode(parent, sim, depth, playerId);
|
||||
logger.debug("simulating -- node #:" + SimulationNode.getCount() + " triggered ability option");
|
||||
for (Target target: ability.getTargets()) {
|
||||
for (UUID targetId: target.getTargets()) {
|
||||
|
|
|
@ -49,12 +49,14 @@ public class SimulationNode implements Serializable {
|
|||
protected List<Ability> abilities;
|
||||
protected int depth;
|
||||
protected List<SimulationNode> children = new ArrayList<SimulationNode>();
|
||||
protected SimulationNode parent;
|
||||
protected List<UUID> targets = new ArrayList<UUID>();
|
||||
protected List<String> choices = new ArrayList<String>();
|
||||
protected UUID playerId;
|
||||
protected Combat combat;
|
||||
|
||||
public SimulationNode(Game game, int depth, UUID playerId) {
|
||||
public SimulationNode(SimulationNode parent, Game game, int depth, UUID playerId) {
|
||||
this.parent = parent;
|
||||
this.game = game;
|
||||
this.depth = depth;
|
||||
this.playerId = playerId;
|
||||
|
@ -62,13 +64,13 @@ public class SimulationNode implements Serializable {
|
|||
nodeCount++;
|
||||
}
|
||||
|
||||
public SimulationNode(Game game, List<Ability> abilities, int depth, UUID playerId) {
|
||||
this(game, depth, playerId);
|
||||
public SimulationNode(SimulationNode parent, Game game, List<Ability> abilities, int depth, UUID playerId) {
|
||||
this(parent, game, depth, playerId);
|
||||
this.abilities = abilities;
|
||||
}
|
||||
|
||||
public SimulationNode(Game game, Ability ability, int depth, UUID playerId) {
|
||||
this(game, depth, playerId);
|
||||
public SimulationNode(SimulationNode parent, Game game, Ability ability, int depth, UUID playerId) {
|
||||
this(parent, game, depth, playerId);
|
||||
this.abilities = new ArrayList<Ability>();
|
||||
abilities.add(ability);
|
||||
}
|
||||
|
@ -97,6 +99,10 @@ public class SimulationNode implements Serializable {
|
|||
return this.abilities;
|
||||
}
|
||||
|
||||
public SimulationNode getParent() {
|
||||
return this.parent;
|
||||
}
|
||||
|
||||
public List<SimulationNode> getChildren() {
|
||||
return this.children;
|
||||
}
|
||||
|
|
Binary file not shown.
Binary file not shown.
BIN
Mage.Server/plugins/mage-tournament-sealed.jar
Normal file
BIN
Mage.Server/plugins/mage-tournament-sealed.jar
Normal file
Binary file not shown.
|
@ -191,7 +191,7 @@ public class TournamentController {
|
|||
TableManager.getInstance().construct(tableId);
|
||||
}
|
||||
|
||||
private synchronized void construct(UUID sessionId, Deck deck, int timeout) {
|
||||
private void construct(UUID sessionId, Deck deck, int timeout) {
|
||||
if (tournamentSessions.containsKey(sessionId))
|
||||
tournamentSessions.get(sessionId).construct(deck, timeout);
|
||||
}
|
||||
|
|
|
@ -66,6 +66,26 @@ public class Mana implements Comparable<Mana>, Serializable, Copyable<Mana> {
|
|||
any = mana.any;
|
||||
}
|
||||
|
||||
public Mana(ColoredManaSymbol color) {
|
||||
switch (color) {
|
||||
case G:
|
||||
green = 1;
|
||||
break;
|
||||
case R:
|
||||
red = 1;
|
||||
break;
|
||||
case B:
|
||||
black = 1;
|
||||
break;
|
||||
case U:
|
||||
blue = 1;
|
||||
break;
|
||||
case W:
|
||||
white = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static Mana RedMana(int num) {
|
||||
return new Mana(num, 0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
|
|
|
@ -38,6 +38,7 @@ public class ColoredManaCost extends ManaCostImpl<ColoredManaCost> {
|
|||
|
||||
public ColoredManaCost(ColoredManaSymbol mana) {
|
||||
this.mana = mana;
|
||||
this.cost = new Mana(mana);
|
||||
addColoredOption(mana);
|
||||
}
|
||||
|
||||
|
@ -46,10 +47,6 @@ public class ColoredManaCost extends ManaCostImpl<ColoredManaCost> {
|
|||
this.mana = cost.mana;
|
||||
}
|
||||
|
||||
public ColoredManaSymbol getMana() {
|
||||
return mana;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int convertedManaCost() {
|
||||
return 1;
|
||||
|
|
|
@ -37,6 +37,7 @@ public class GenericManaCost extends ManaCostImpl<GenericManaCost> {
|
|||
|
||||
public GenericManaCost(int mana) {
|
||||
this.mana = mana;
|
||||
this.cost = Mana.ColorlessMana(mana);
|
||||
this.options.addMana(Mana.ColorlessMana(mana));
|
||||
}
|
||||
|
||||
|
@ -45,10 +46,6 @@ public class GenericManaCost extends ManaCostImpl<GenericManaCost> {
|
|||
this.mana = cost.mana;
|
||||
}
|
||||
|
||||
public int getMana() {
|
||||
return mana;
|
||||
}
|
||||
|
||||
public void setMana(int mana) {
|
||||
this.mana = mana;
|
||||
}
|
||||
|
|
|
@ -39,6 +39,8 @@ public class HybridManaCost extends ManaCostImpl<HybridManaCost> {
|
|||
public HybridManaCost(ColoredManaSymbol mana1, ColoredManaSymbol mana2) {
|
||||
this.mana1 = mana1;
|
||||
this.mana2 = mana2;
|
||||
this.cost = new Mana(mana1);
|
||||
this.cost.add(new Mana(mana2));
|
||||
addColoredOption(mana1);
|
||||
addColoredOption(mana2);
|
||||
}
|
||||
|
@ -54,14 +56,6 @@ public class HybridManaCost extends ManaCostImpl<HybridManaCost> {
|
|||
return 1;
|
||||
}
|
||||
|
||||
public ColoredManaSymbol getMana1() {
|
||||
return mana1;
|
||||
}
|
||||
|
||||
public ColoredManaSymbol getMana2() {
|
||||
return mana2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPaid() {
|
||||
if (paid || isColoredPaid(this.mana1) || isColoredPaid(this.mana2))
|
||||
|
|
|
@ -36,6 +36,7 @@ import mage.players.ManaPool;
|
|||
public interface ManaCost extends Cost {
|
||||
|
||||
public int convertedManaCost();
|
||||
public Mana getMana();
|
||||
public Mana getPayment();
|
||||
public void assignPayment(ManaPool pool);
|
||||
@Override
|
||||
|
@ -46,4 +47,5 @@ public interface ManaCost extends Cost {
|
|||
|
||||
@Override
|
||||
public ManaCost copy();
|
||||
|
||||
}
|
||||
|
|
|
@ -31,7 +31,6 @@ package mage.abilities.costs.mana;
|
|||
import java.util.UUID;
|
||||
import mage.Constants.ColoredManaSymbol;
|
||||
import mage.Mana;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.costs.CostImpl;
|
||||
import mage.abilities.mana.ManaOptions;
|
||||
import mage.game.Game;
|
||||
|
@ -41,6 +40,7 @@ import mage.players.Player;
|
|||
public abstract class ManaCostImpl<T extends ManaCostImpl<T>> extends CostImpl<T> implements ManaCost {
|
||||
|
||||
protected Mana payment;
|
||||
protected Mana cost;
|
||||
protected ManaOptions options;
|
||||
|
||||
@Override
|
||||
|
@ -62,6 +62,11 @@ public abstract class ManaCostImpl<T extends ManaCostImpl<T>> extends CostImpl<T
|
|||
return payment;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Mana getMana() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ManaOptions getOptions() {
|
||||
return options;
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
package mage.abilities.costs.mana;
|
||||
|
||||
import java.util.List;
|
||||
import mage.Mana;
|
||||
import mage.abilities.costs.VariableCost;
|
||||
|
||||
/**
|
||||
|
@ -41,6 +42,7 @@ public interface ManaCosts<T extends ManaCost> extends List<T>, ManaCost {
|
|||
public List<VariableCost> getVariableCosts();
|
||||
public void load(String mana);
|
||||
public List<String> getSymbols();
|
||||
public Mana getMana();
|
||||
|
||||
@Override
|
||||
public ManaCosts<T> copy();
|
||||
|
|
|
@ -81,6 +81,15 @@ public class ManaCostsImpl<T extends ManaCost> extends ArrayList<T> implements M
|
|||
return total;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Mana getMana() {
|
||||
Mana mana = new Mana();
|
||||
for (ManaCost cost: this) {
|
||||
mana.add(cost.getMana());
|
||||
}
|
||||
return mana;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Mana getPayment() {
|
||||
Mana manaTotal = new Mana();
|
||||
|
|
|
@ -39,6 +39,8 @@ public class MonoHybridManaCost extends ManaCostImpl<MonoHybridManaCost> {
|
|||
|
||||
public MonoHybridManaCost(ColoredManaSymbol mana) {
|
||||
this.mana = mana;
|
||||
this.cost = new Mana(mana);
|
||||
this.cost.add(Mana.ColorlessMana(2));
|
||||
addColoredOption(mana);
|
||||
options.add(Mana.ColorlessMana(2));
|
||||
}
|
||||
|
@ -54,10 +56,6 @@ public class MonoHybridManaCost extends ManaCostImpl<MonoHybridManaCost> {
|
|||
return 2;
|
||||
}
|
||||
|
||||
public ColoredManaSymbol getMana() {
|
||||
return mana;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPaid() {
|
||||
if (paid || isColoredPaid(this.mana))
|
||||
|
|
|
@ -43,6 +43,7 @@ public class VariableManaCost extends ManaCostImpl<VariableManaCost> implements
|
|||
|
||||
public VariableManaCost() {
|
||||
this(1);
|
||||
this.cost = new Mana();
|
||||
options.add(new Mana());
|
||||
}
|
||||
|
||||
|
|
|
@ -58,7 +58,7 @@ public abstract class DraftImpl<T extends DraftImpl<T>> implements Draft {
|
|||
protected int boosterNum = 0;
|
||||
protected int cardNum = 0;
|
||||
protected TimingOption timing;
|
||||
protected int[] times = {40, 40, 35, 30, 25, 25, 20, 20, 15, 10, 10, 5, 5, 5, 5};
|
||||
protected int[] times = {75, 70, 65, 60, 55, 50, 45, 40, 35, 30, 25, 20, 15, 10, 5};
|
||||
|
||||
protected transient TableEventSource tableEventSource = new TableEventSource();
|
||||
protected transient PlayerQueryEventSource playerQueryEventSource = new PlayerQueryEventSource();
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
|
||||
package mage.game.draft;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import mage.cards.Card;
|
||||
|
@ -68,20 +69,26 @@ public class DraftPlayer {
|
|||
|
||||
public void addPick(Card card) {
|
||||
deck.getSideboard().add(card);
|
||||
synchronized(booster) {
|
||||
booster.remove(card);
|
||||
}
|
||||
picking = false;
|
||||
}
|
||||
|
||||
public void openBooster(ExpansionSet set) {
|
||||
synchronized(booster) {
|
||||
booster = set.createBooster();
|
||||
}
|
||||
}
|
||||
|
||||
public void setBooster(List<Card> booster) {
|
||||
this.booster = booster;
|
||||
}
|
||||
|
||||
public List<Card> getBooster() {
|
||||
return booster;
|
||||
synchronized(booster) {
|
||||
return new ArrayList<Card>(booster);
|
||||
}
|
||||
}
|
||||
|
||||
public void setPicking() {
|
||||
|
|
|
@ -104,6 +104,11 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
|
|||
this.attachedTo = permanent.attachedTo;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.name + "-" + this.expansionSetCode;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset(Game game) {
|
||||
// this.controllerId = ownerId;
|
||||
|
|
|
@ -228,9 +228,15 @@ public abstract class TournamentImpl implements Tournament {
|
|||
|
||||
public void construct() {
|
||||
tableEventSource.fireTableEvent(EventType.CONSTRUCT);
|
||||
for (TournamentPlayer player: players.values()) {
|
||||
for (final TournamentPlayer player: players.values()) {
|
||||
player.setConstructing();
|
||||
player.getPlayer().construct(this, player.getDeck());
|
||||
new Thread(
|
||||
new Runnable() {
|
||||
public void run() {
|
||||
player.getPlayer().construct(TournamentImpl.this, player.getDeck());
|
||||
}
|
||||
}
|
||||
).start();
|
||||
}
|
||||
synchronized(this) {
|
||||
while (!isDoneConstructing()) {
|
||||
|
|
Loading…
Reference in a new issue