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Move canPlaySorcery() to ActivatedAbility.canActivate().
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commit
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2 changed files with 3 additions and 6 deletions
Mage/src/main/java/mage
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@ -56,7 +56,7 @@ public class PlayLandAbility extends ActivatedAbilityImpl {
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return false;
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}
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//20091005 - 114.2a
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return game.getActivePlayerId().equals(playerId) && game.getPlayer(playerId).canPlayLand();
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return game.getActivePlayerId().equals(playerId) && game.getPlayer(playerId).canPlayLand() && game.canPlaySorcery(playerId);
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}
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@Override
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@ -1065,10 +1065,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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return false;
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}
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//20091005 - 114.2a
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if (!playLandAbility.canActivate(this.playerId, game)) {
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return false;
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}
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if (!ignoreTiming && !game.canPlaySorcery(playerId)) {
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if (!ignoreTiming && !playLandAbility.canActivate(this.playerId, game)) {
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return false;
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}
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//20091005 - 305.1
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@ -2725,7 +2722,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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if (game.getContinuousEffects().preventedByRuleModification(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, ability.getSourceId(), ability.getSourceId(), playerId), ability, game, true)) {
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break;
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}
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if (canPlay((ActivatedAbility) ability, available, card, game) && game.canPlaySorcery(playerId)) {
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if (canPlay((ActivatedAbility) ability, available, card, game)) {
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playable.add(card.getId());
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break Abilities;
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}
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