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Implemented Loyal Unicorn
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Mage.Sets/src/mage/cards/l/LoyalUnicorn.java
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66
Mage.Sets/src/mage/cards/l/LoyalUnicorn.java
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package mage.cards.l;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.common.BeginningOfCombatTriggeredAbility;
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import mage.abilities.condition.common.CommanderInPlayCondition;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.common.PreventAllDamageToAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.constants.SubType;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.TargetController;
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import mage.filter.StaticFilters;
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/**
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*
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* @author TheElk801
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*/
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public final class LoyalUnicorn extends CardImpl {
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public LoyalUnicorn(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{W}");
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this.subtype.add(SubType.UNICORN);
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this.power = new MageInt(3);
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this.toughness = new MageInt(4);
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// Vigilance
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this.addAbility(VigilanceAbility.getInstance());
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// Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
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TriggeredAbility ability = new BeginningOfCombatTriggeredAbility(
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new PreventAllDamageToAllEffect(
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Duration.EndOfTurn,
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StaticFilters.FILTER_CONTROLLED_CREATURES,
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true
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), TargetController.YOU, false
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);
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ability.addEffect(new GainAbilityAllEffect(
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VigilanceAbility.getInstance(), Duration.EndOfTurn,
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StaticFilters.FILTER_CONTROLLED_CREATURES, true
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));
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this.addAbility(new ConditionalTriggeredAbility(
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ability, CommanderInPlayCondition.instance,
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"<i>Lieutenant</i> — At the beginning of combat "
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+ "on your turn, if you control your commander, "
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+ "prevent all combat damage that would be dealt "
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+ "to creatures you control this turn. "
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+ "Other creatures you control gain vigilance until end of turn."
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));
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}
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public LoyalUnicorn(final LoyalUnicorn card) {
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super(card);
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}
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@Override
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public LoyalUnicorn copy() {
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return new LoyalUnicorn(this);
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}
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}
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@ -54,6 +54,7 @@ public final class Commander2018 extends ExpansionSet {
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cards.add(new SetCardInfo("Loyal Drake", 10, Rarity.UNCOMMON, mage.cards.l.LoyalDrake.class));
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cards.add(new SetCardInfo("Loyal Guardian", 31, Rarity.UNCOMMON, mage.cards.l.LoyalGuardian.class));
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cards.add(new SetCardInfo("Loyal Subordinate", 16, Rarity.UNCOMMON, mage.cards.l.LoyalSubordinate.class));
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cards.add(new SetCardInfo("Loyal Unicorn", 4, Rarity.UNCOMMON, mage.cards.l.LoyalUnicorn.class));
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cards.add(new SetCardInfo("Magus of the Balance", 5, Rarity.RARE, mage.cards.m.MagusOfTheBalance.class));
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cards.add(new SetCardInfo("Nesting Dragon", 24, Rarity.RARE, mage.cards.n.NestingDragon.class));
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cards.add(new SetCardInfo("Night Incarnate", 17, Rarity.RARE, mage.cards.n.NightIncarnate.class));
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