* Conspiracy - Fixed that it doesn't revert creature types of non-permanent cards when it leaves the battlefield (fixes #3911).

This commit is contained in:
LevelX2 2017-09-08 12:14:18 +02:00
parent 634c79a0a5
commit 66c4aec499
2 changed files with 187 additions and 12 deletions

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@ -0,0 +1,174 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
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*/
package org.mage.test.cards.continuous;
import mage.cards.Card;
import mage.constants.PhaseStep;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SubTypeChangingEffectsTest extends CardTestPlayerBase {
@Test
public void testConspiracyGiveType() {
// As Conspiracy enters the battlefield, choose a creature type.
// Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
addCard(Zone.HAND, playerA, "Conspiracy", 1); // Enchantment {3}{B}{B}
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
addCard(Zone.HAND, playerB, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Conspiracy");
setChoice(playerA, "Orc");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Conspiracy", 1);
Permanent silvercoatLion = getPermanent("Silvercoat Lion", playerA);
Assert.assertEquals(false, silvercoatLion.getSubtype(currentGame).contains(SubType.CAT));
Assert.assertEquals(true, silvercoatLion.getSubtype(currentGame).contains(SubType.ORC));
silvercoatLion = getPermanent("Silvercoat Lion", playerB);
Assert.assertEquals(true, silvercoatLion.getSubtype(currentGame).contains(SubType.CAT));
Assert.assertEquals(false, silvercoatLion.getSubtype(currentGame).contains(SubType.ORC));
for (Card card : playerA.getLibrary().getCards(currentGame)) {
if (card.isCreature()) {
Assert.assertEquals(card.getName() + " should have ORC type", true, card.getSubtype(currentGame).contains(SubType.ORC));
Assert.assertEquals(card.getName() + " should not have CAT type", false, card.getSubtype(currentGame).contains(SubType.CAT));
}
}
for (Card card : playerB.getLibrary().getCards(currentGame)) {
if (card.isCreature()) {
Assert.assertEquals(card.getName() + " should not have ORC type", false, card.getSubtype(currentGame).contains(SubType.ORC));
Assert.assertEquals(card.getName() + " should have CAR type", true, card.getSubtype(currentGame).contains(SubType.ORC));
}
}
for (Card card : playerA.getHand().getCards(currentGame)) {
if (card.isCreature()) {
Assert.assertEquals(card.getName() + " should have ORC type", true, card.getSubtype(currentGame).contains(SubType.ORC));
}
}
for (Card card : playerB.getHand().getCards(currentGame)) {
if (card.isCreature()) {
Assert.assertEquals(card.getName() + " should not have ORC type", false, card.getSubtype(currentGame).contains(SubType.ORC));
}
}
for (Card card : playerA.getGraveyard().getCards(currentGame)) {
if (card.isCreature()) {
Assert.assertEquals(card.getName() + " should have ORC type", true, card.getSubtype(currentGame).contains(SubType.ORC));
}
}
for (Card card : playerB.getGraveyard().getCards(currentGame)) {
if (card.isCreature()) {
Assert.assertEquals(card.getName() + " should not have ORC type", false, card.getSubtype(currentGame).contains(SubType.ORC));
}
}
}
/**
* Conspiracy doesn't revert creature types of non-permanent cards when it
* leaves the battlefield
*/
@Test
public void testConspiracyIsRestCorrectly() {
// As Conspiracy enters the battlefield, choose a creature type.
// Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
addCard(Zone.HAND, playerA, "Conspiracy", 1); // Enchantment {3}{B}{B}
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
addCard(Zone.HAND, playerB, "Disenchant", 1); // Instant
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.HAND, playerB, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Conspiracy");
setChoice(playerA, "Orc");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Disenchant", "Conspiracy");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Conspiracy", 1);
assertGraveyardCount(playerB, "Disenchant", 1);
Permanent silvercoatLion = getPermanent("Silvercoat Lion", playerA);
Assert.assertEquals(true, silvercoatLion.getSubtype(currentGame).contains(SubType.CAT));
Assert.assertEquals(false, silvercoatLion.getSubtype(currentGame).contains(SubType.ORC));
for (Card card : playerA.getLibrary().getCards(currentGame)) {
if (card.isCreature()) {
Assert.assertEquals(card.getName() + " should not have ORC type", false, card.getSubtype(currentGame).contains(SubType.ORC));
Assert.assertEquals(card.getName() + " should have CAT type", true, card.getSubtype(currentGame).contains(SubType.CAT));
}
}
for (Card card : playerA.getHand().getCards(currentGame)) {
if (card.isCreature()) {
Assert.assertEquals(card.getName() + " should not have ORC type", false, card.getSubtype(currentGame).contains(SubType.ORC));
Assert.assertEquals(card.getName() + " should have CAT type", true, card.getSubtype(currentGame).contains(SubType.CAT));
}
}
for (Card card : playerA.getGraveyard().getCards(currentGame)) {
if (card.isCreature()) {
Assert.assertEquals(card.getName() + " should not have ORC type", false, card.getSubtype(currentGame).contains(SubType.ORC));
Assert.assertEquals(card.getName() + " should have CAT type", true, card.getSubtype(currentGame).contains(SubType.CAT));
}
}
}
}

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@ -5,42 +5,43 @@
*/ */
package mage.game; package mage.game;
import java.io.Serializable;
import mage.ObjectColor; import mage.ObjectColor;
import mage.cards.Card; import mage.cards.Card;
import mage.util.SubTypeList; import mage.util.SubTypeList;
import java.io.Serializable;
/** /**
* This class saves changed attributes of cards (e.g. in graveyard, exile or player hands or libraries). * This class saves changed attributes of cards (e.g. in graveyard, exile or
* * player hands or libraries).
*
* @author LevelX2 * @author LevelX2
*/ */
public class CardAttribute implements Serializable { public class CardAttribute implements Serializable {
protected ObjectColor color; protected ObjectColor color;
protected SubTypeList subtype; protected SubTypeList subtype;
public CardAttribute(Card card) { public CardAttribute(Card card) {
color = card.getColor(null).copy(); color = card.getColor(null).copy();
subtype = card.getSubtype(null); subtype = new SubTypeList();
subtype.addAll(subtype);
} }
public CardAttribute(CardAttribute cardAttribute) { public CardAttribute(CardAttribute cardAttribute) {
this.color = cardAttribute.color; this.color = cardAttribute.color;
this.subtype = cardAttribute.subtype; this.subtype = cardAttribute.subtype;
} }
public CardAttribute copy() { public CardAttribute copy() {
return new CardAttribute(this); return new CardAttribute(this);
} }
public ObjectColor getColor() { public ObjectColor getColor() {
return color; return color;
} }
public SubTypeList getSubtype() { public SubTypeList getSubtype() {
return subtype; return subtype;
} }
} }