This commit is contained in:
Loki 2010-10-26 14:08:29 +00:00
parent 784eb17456
commit 66e7a3beae
5 changed files with 496 additions and 496 deletions

View file

@ -19,12 +19,12 @@
<dependencies>
<dependency>
<groupId>org.mage</groupId>
<artifactId>mage</artifactId>
<artifactId>Mage</artifactId>
<version>${mage-version}</version>
</dependency>
<dependency>
<groupId>org.mage</groupId>
<artifactId>mage-player-ai</artifactId>
<artifactId>Mage-Player-AI</artifactId>
<version>${mage-version}</version>
</dependency>
</dependencies>

View file

@ -66,471 +66,471 @@ import mage.util.Logging;
*
* @author BetaSteward_at_googlemail.com
*/
public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
private static final transient Logger logger = Logging.getLogger(ComputerPlayer3.class.getName());
private static FilterAbility filterLand = new FilterAbility();
private static FilterAbility filterNotLand = new FilterAbility();
static {
filterLand.getTypes().add(AbilityType.PLAY_LAND);
filterLand.setZone(Zone.HAND);
filterNotLand.getTypes().add(AbilityType.PLAY_LAND);
filterNotLand.setZone(Zone.HAND);
filterNotLand.setNotFilter(true);
}
public ComputerPlayer3(String name, Deck deck, RangeOfInfluence range) {
super(name, deck, range);
maxDepth = Config.maxDepth;
maxNodes = Config.maxNodes;
}
public ComputerPlayer3(final ComputerPlayer3 player) {
super(player);
}
@Override
public ComputerPlayer3 copy() {
return new ComputerPlayer3(this);
}
@Override
public void priority(Game game) {
logState(game);
game.firePriorityEvent(playerId);
switch (game.getTurn().getStepType()) {
case UPKEEP:
case DRAW:
pass();
break;
case PRECOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) {
calculatePreCombatActions(game);
}
act(game);
}
else
pass();
break;
case BEGIN_COMBAT:
pass();
break;
case DECLARE_ATTACKERS:
if (!game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) {
calculatePreCombatActions(game);
}
act(game);
}
else
pass();
break;
case DECLARE_BLOCKERS:
case COMBAT_DAMAGE:
case END_COMBAT:
pass();
break;
case POSTCOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) {
calculatePostCombatActions(game);
}
act(game);
}
else
pass();
break;
case END_TURN:
case CLEANUP:
pass();
break;
}
}
protected void calculatePreCombatActions(Game game) {
if (!getNextAction(game)) {
currentScore = GameStateEvaluator.evaluate(playerId, game);
Game sim = createSimulation(game);
SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating pre combat actions -----------------------------------------------------------------------------------------");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
protected void calculatePostCombatActions(Game game) {
if (!getNextAction(game)) {
currentScore = GameStateEvaluator.evaluate(playerId, game);
Game sim = createSimulation(game);
SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating post combat actions ----------------------------------------------------------------------------------------");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
@Override
protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
boolean stepFinished = false;
int val;
Game game = node.getGame();
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
logger.fine("simulating -- reached end state");
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
if (allPassed(game)) {
if (!game.getStack().isEmpty()) {
resolve(node, depth, game);
}
else {
stepFinished = true;
}
}
if (game.isGameOver()) {
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (stepFinished) {
logger.fine("step finished");
int testScore = GameStateEvaluator.evaluate(playerId, game);
if (game.getActivePlayerId().equals(playerId)) {
if (testScore < currentScore) {
// if score at end of step is worse than original score don't check further
logger.fine("simulating -- abandoning check, no immediate benefit");
val = testScore;
}
else {
switch (game.getTurn().getStepType()) {
case PRECOMBAT_MAIN:
val = simulateCombat(game, node, depth-1, alpha, beta, false);
break;
case POSTCOMBAT_MAIN:
val = simulateCounterAttack(game, node, depth-1, alpha, beta);
break;
default:
val = GameStateEvaluator.evaluate(playerId, game);
break;
}
}
}
else {
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS)
val = simulateBlockers(game, node, playerId, depth-1, alpha, beta, true);
else
val = GameStateEvaluator.evaluate(playerId, game);
}
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- trigger added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth, alpha, beta);
}
else {
val = simulatePriority(node, game, filter, depth, alpha, beta);
}
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateCombat(Game game, SimulationNode node, int depth, int alpha, int beta, boolean counter) {
Integer val = null;
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) {
game.getTurn().setPhase(new CombatPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new BeginCombatStep());
game.getPhase().setStep(new DeclareAttackersStep());
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId()));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
val = simulateAttackers(game, node, game.getActivePlayerId(), depth, alpha, beta, counter);
}
}
else if (!counter) {
simulateToEnd(game);
val = simulatePostCombatMain(game, node, depth, alpha, beta);
}
}
}
else {
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId()));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
//only suitable for two player games - only simulates blocks for 1st defender
val = simulateBlockers(game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter);
}
}
else if (!counter) {
finishCombat(game);
val = GameStateEvaluator.evaluate(playerId, game);
// val = simulateCounterAttack(game, node, depth, alpha, beta);
}
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateAttackers(Game game, SimulationNode node, UUID attackerId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
SimulationNode bestNode = null;
SimulatedPlayer attacker = (SimulatedPlayer) game.getPlayer(attackerId);
for (Combat engagement: attacker.addAttackers(game)) {
if (alpha >= beta) {
logger.fine("simulating -- pruning attackers");
break;
}
Game sim = game.copy();
UUID defenderId = game.getOpponents(playerId).iterator().next();
for (CombatGroup group: engagement.getGroups()) {
for (UUID attackId: group.getAttackers()) {
sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, depth, game.getActivePlayerId());
if (logger.isLoggable(Level.FINE))
logger.fine("simulating attack -- node#: " + SimulationNode.getCount());
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
logger.fine("resolving triggered abilities");
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy();
sim.getPhase().setStep(new DeclareBlockersStep());
val = simulateCombat(sim, newNode, depth-1, alpha, beta, counter);
if (!attackerId.equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateBlockers(Game game, SimulationNode node, UUID defenderId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
SimulationNode bestNode = null;
//check if defender is being attacked
if (game.getCombat().isAttacked(defenderId, game)) {
SimulatedPlayer defender = (SimulatedPlayer) game.getPlayer(defenderId);
for (Combat engagement: defender.addBlockers(game)) {
if (alpha >= beta) {
logger.fine("simulating -- pruning blockers");
break;
}
Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) {
UUID attackerId = group.getAttackers().get(0);
for (UUID blockerId: group.getBlockers()) {
sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, depth, defenderId);
if (logger.isLoggable(Level.FINE))
logger.fine("simulating block -- node#: " + SimulationNode.getCount());
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
logger.fine("resolving triggered abilities");
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy();
finishCombat(sim);
if (sim.isGameOver()) {
val = GameStateEvaluator.evaluate(playerId, sim);
}
else if (!counter) {
val = simulatePostCombatMain(sim, newNode, depth-1, alpha, beta);
}
else
val = GameStateEvaluator.evaluate(playerId, sim);
if (!defenderId.equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
}
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateCounterAttack(Game game, SimulationNode node, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
if (!game.isGameOver()) {
logger.fine("simulating -- counter attack");
simulateToEnd(game);
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new UntapStep());
simulateStep(game, new UpkeepStep());
simulateStep(game, new DrawStep());
game.getPhase().endPhase(game, game.getActivePlayerId());
}
val = simulateCombat(game, node, depth-1, alpha, beta, true);
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
return val;
}
protected void simulateStep(Game game, Step step) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return;
}
if (!game.isGameOver()) {
game.getPhase().setStep(step);
if (!step.skipStep(game, game.getActivePlayerId())) {
step.beginStep(game, game.getActivePlayerId());
game.checkStateAndTriggered();
while (!game.getStack().isEmpty()) {
game.getStack().resolve(game);
game.applyEffects();
}
step.endStep(game, game.getActivePlayerId());
}
}
}
protected void finishCombat(Game game) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return;
}
simulateStep(game, new CombatDamageStep(true));
simulateStep(game, new CombatDamageStep(false));
simulateStep(game, new EndOfCombatStep());
}
protected int simulatePostCombatMain(Game game, SimulationNode node, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
logger.fine("simulating -- post combat main");
game.getTurn().setPhase(new PostCombatMainPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
game.getPhase().setStep(new PostCombatMainStep());
game.getStep().beginStep(game, playerId);
game.getPlayers().resetPassed();
return addActions(node, new FilterAbility(), depth, alpha, beta);
}
return simulateCounterAttack(game, node, depth, alpha, beta);
}
protected void simulateToEnd(Game game) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return;
}
if (!game.isGameOver()) {
game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
game.getTurn().setPhase(new EndPhase());
if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new EndStep());
simulateStep(game, new CleanupStep());
}
}
}
}
//public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
//
// private static final transient Logger logger = Logging.getLogger(ComputerPlayer3.class.getName());
//
// private static FilterAbility filterLand = new FilterAbility();
// private static FilterAbility filterNotLand = new FilterAbility();
//
// static {
// filterLand.getTypes().add(AbilityType.PLAY_LAND);
// filterLand.setZone(Zone.HAND);
//
// filterNotLand.getTypes().add(AbilityType.PLAY_LAND);
// filterNotLand.setZone(Zone.HAND);
// filterNotLand.setNotFilter(true);
//
// }
//
// public ComputerPlayer3(String name, Deck deck, RangeOfInfluence range) {
// super(name, deck, range);
// maxDepth = Config.maxDepth;
// maxNodes = Config.maxNodes;
// }
//
// public ComputerPlayer3(final ComputerPlayer3 player) {
// super(player);
// }
//
// @Override
// public ComputerPlayer3 copy() {
// return new ComputerPlayer3(this);
// }
//
// @Override
// public void priority(Game game) {
// logState(game);
// game.firePriorityEvent(playerId);
// switch (game.getTurn().getStepType()) {
// case UPKEEP:
// case DRAW:
// pass();
// break;
// case PRECOMBAT_MAIN:
// if (game.getActivePlayerId().equals(playerId)) {
// if (actions.size() == 0) {
// calculatePreCombatActions(game);
// }
// act(game);
// }
// else
// pass();
// break;
// case BEGIN_COMBAT:
// pass();
// break;
// case DECLARE_ATTACKERS:
// if (!game.getActivePlayerId().equals(playerId)) {
// if (actions.size() == 0) {
// calculatePreCombatActions(game);
// }
// act(game);
// }
// else
// pass();
// break;
// case DECLARE_BLOCKERS:
// case COMBAT_DAMAGE:
// case END_COMBAT:
// pass();
// break;
// case POSTCOMBAT_MAIN:
// if (game.getActivePlayerId().equals(playerId)) {
// if (actions.size() == 0) {
// calculatePostCombatActions(game);
// }
// act(game);
// }
// else
// pass();
// break;
// case END_TURN:
// case CLEANUP:
// pass();
// break;
// }
// }
//
// protected void calculatePreCombatActions(Game game) {
// if (!getNextAction(game)) {
// currentScore = GameStateEvaluator.evaluate(playerId, game);
// Game sim = createSimulation(game);
// SimulationNode.resetCount();
// root = new SimulationNode(sim, maxDepth, playerId);
// logger.fine("simulating pre combat actions -----------------------------------------------------------------------------------------");
//
// addActionsTimed(new FilterAbility());
// if (root.children.size() > 0) {
// root = root.children.get(0);
// actions = new LinkedList<Ability>(root.abilities);
// combat = root.combat;
// }
// }
// }
//
// protected void calculatePostCombatActions(Game game) {
// if (!getNextAction(game)) {
// currentScore = GameStateEvaluator.evaluate(playerId, game);
// Game sim = createSimulation(game);
// SimulationNode.resetCount();
// root = new SimulationNode(sim, maxDepth, playerId);
// logger.fine("simulating post combat actions ----------------------------------------------------------------------------------------");
// addActionsTimed(new FilterAbility());
// if (root.children.size() > 0) {
// root = root.children.get(0);
// actions = new LinkedList<Ability>(root.abilities);
// combat = root.combat;
// }
// }
// }
//
// @Override
// protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
// boolean stepFinished = false;
// int val;
// Game game = node.getGame();
// if (Thread.interrupted()) {
// Thread.currentThread().interrupt();
// logger.fine("interrupted");
// return GameStateEvaluator.evaluate(playerId, game);
// }
// if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
// logger.fine("simulating -- reached end state");
// val = GameStateEvaluator.evaluate(playerId, game);
// }
// else if (node.getChildren().size() > 0) {
// logger.fine("simulating -- somthing added children:" + node.getChildren().size());
// val = minimaxAB(node, filter, depth-1, alpha, beta);
// }
// else {
// if (logger.isLoggable(Level.FINE))
// logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
// if (allPassed(game)) {
// if (!game.getStack().isEmpty()) {
// resolve(node, depth, game);
// }
// else {
// stepFinished = true;
// }
// }
//
// if (game.isGameOver()) {
// val = GameStateEvaluator.evaluate(playerId, game);
// }
// else if (stepFinished) {
// logger.fine("step finished");
// int testScore = GameStateEvaluator.evaluate(playerId, game);
// if (game.getActivePlayerId().equals(playerId)) {
// if (testScore < currentScore) {
// // if score at end of step is worse than original score don't check further
// logger.fine("simulating -- abandoning check, no immediate benefit");
// val = testScore;
// }
// else {
// switch (game.getTurn().getStepType()) {
// case PRECOMBAT_MAIN:
// val = simulateCombat(game, node, depth-1, alpha, beta, false);
// break;
// case POSTCOMBAT_MAIN:
// val = simulateCounterAttack(game, node, depth-1, alpha, beta);
// break;
// default:
// val = GameStateEvaluator.evaluate(playerId, game);
// break;
// }
// }
// }
// else {
// if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS)
// val = simulateBlockers(game, node, playerId, depth-1, alpha, beta, true);
// else
// val = GameStateEvaluator.evaluate(playerId, game);
// }
// }
// else if (node.getChildren().size() > 0) {
// logger.fine("simulating -- trigger added children:" + node.getChildren().size());
// val = minimaxAB(node, filter, depth, alpha, beta);
// }
// else {
// val = simulatePriority(node, game, filter, depth, alpha, beta);
// }
// }
//
// if (logger.isLoggable(Level.FINE))
// logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
// return val;
//
// }
//
// protected int simulateCombat(Game game, SimulationNode node, int depth, int alpha, int beta, boolean counter) {
// Integer val = null;
// if (Thread.interrupted()) {
// Thread.currentThread().interrupt();
// logger.fine("interrupted");
// return GameStateEvaluator.evaluate(playerId, game);
// }
// if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) {
// game.getTurn().setPhase(new CombatPhase());
// if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
// simulateStep(game, new BeginCombatStep());
// game.getPhase().setStep(new DeclareAttackersStep());
// if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
// game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId()));
// if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
// val = simulateAttackers(game, node, game.getActivePlayerId(), depth, alpha, beta, counter);
// }
// }
// else if (!counter) {
// simulateToEnd(game);
// val = simulatePostCombatMain(game, node, depth, alpha, beta);
// }
// }
// }
// else {
// if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
// game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId()));
// if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
// //only suitable for two player games - only simulates blocks for 1st defender
// val = simulateBlockers(game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter);
// }
// }
// else if (!counter) {
// finishCombat(game);
// val = GameStateEvaluator.evaluate(playerId, game);
//// val = simulateCounterAttack(game, node, depth, alpha, beta);
// }
// }
// if (val == null)
// val = GameStateEvaluator.evaluate(playerId, game);
// if (logger.isLoggable(Level.FINE))
// logger.fine("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
// return val;
// }
//
//
// protected int simulateAttackers(Game game, SimulationNode node, UUID attackerId, int depth, int alpha, int beta, boolean counter) {
// if (Thread.interrupted()) {
// Thread.currentThread().interrupt();
// logger.fine("interrupted");
// return GameStateEvaluator.evaluate(playerId, game);
// }
// Integer val = null;
// SimulationNode bestNode = null;
// SimulatedPlayer attacker = (SimulatedPlayer) game.getPlayer(attackerId);
//
// for (Combat engagement: attacker.addAttackers(game)) {
// if (alpha >= beta) {
// logger.fine("simulating -- pruning attackers");
// break;
// }
// Game sim = game.copy();
// UUID defenderId = game.getOpponents(playerId).iterator().next();
// for (CombatGroup group: engagement.getGroups()) {
// for (UUID attackId: group.getAttackers()) {
// sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim);
// }
// }
// sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
// SimulationNode newNode = new SimulationNode(sim, depth, game.getActivePlayerId());
// if (logger.isLoggable(Level.FINE))
// logger.fine("simulating attack -- node#: " + SimulationNode.getCount());
// sim.checkStateAndTriggered();
// while (!sim.getStack().isEmpty()) {
// sim.getStack().resolve(sim);
// logger.fine("resolving triggered abilities");
// sim.applyEffects();
// }
// sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
// Combat simCombat = sim.getCombat().copy();
// sim.getPhase().setStep(new DeclareBlockersStep());
// val = simulateCombat(sim, newNode, depth-1, alpha, beta, counter);
// if (!attackerId.equals(playerId)) {
// if (val < beta) {
// beta = val;
// bestNode = newNode;
// node.setCombat(simCombat);
// }
// }
// else {
// if (val > alpha) {
// alpha = val;
// bestNode = newNode;
// node.setCombat(simCombat);
// }
// }
// }
// if (val == null)
// val = GameStateEvaluator.evaluate(playerId, game);
// if (bestNode != null) {
// node.children.clear();
// node.children.add(bestNode);
// }
// if (logger.isLoggable(Level.FINE))
// logger.fine("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
// return val;
// }
//
// protected int simulateBlockers(Game game, SimulationNode node, UUID defenderId, int depth, int alpha, int beta, boolean counter) {
// if (Thread.interrupted()) {
// Thread.currentThread().interrupt();
// logger.fine("interrupted");
// return GameStateEvaluator.evaluate(playerId, game);
// }
// Integer val = null;
// SimulationNode bestNode = null;
// //check if defender is being attacked
// if (game.getCombat().isAttacked(defenderId, game)) {
// SimulatedPlayer defender = (SimulatedPlayer) game.getPlayer(defenderId);
// for (Combat engagement: defender.addBlockers(game)) {
// if (alpha >= beta) {
// logger.fine("simulating -- pruning blockers");
// break;
// }
// Game sim = game.copy();
// for (CombatGroup group: engagement.getGroups()) {
// UUID attackerId = group.getAttackers().get(0);
// for (UUID blockerId: group.getBlockers()) {
// sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim);
// }
// }
// sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
// SimulationNode newNode = new SimulationNode(sim, depth, defenderId);
// if (logger.isLoggable(Level.FINE))
// logger.fine("simulating block -- node#: " + SimulationNode.getCount());
// sim.checkStateAndTriggered();
// while (!sim.getStack().isEmpty()) {
// sim.getStack().resolve(sim);
// logger.fine("resolving triggered abilities");
// sim.applyEffects();
// }
// sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
// Combat simCombat = sim.getCombat().copy();
// finishCombat(sim);
// if (sim.isGameOver()) {
// val = GameStateEvaluator.evaluate(playerId, sim);
// }
// else if (!counter) {
// val = simulatePostCombatMain(sim, newNode, depth-1, alpha, beta);
// }
// else
// val = GameStateEvaluator.evaluate(playerId, sim);
// if (!defenderId.equals(playerId)) {
// if (val < beta) {
// beta = val;
// bestNode = newNode;
// node.setCombat(simCombat);
// }
// }
// else {
// if (val > alpha) {
// alpha = val;
// bestNode = newNode;
// node.setCombat(simCombat);
// }
// }
// }
// }
// if (val == null)
// val = GameStateEvaluator.evaluate(playerId, game);
// if (bestNode != null) {
// node.children.clear();
// node.children.add(bestNode);
// }
// if (logger.isLoggable(Level.FINE))
// logger.fine("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
// return val;
// }
//
// protected int simulateCounterAttack(Game game, SimulationNode node, int depth, int alpha, int beta) {
// if (Thread.interrupted()) {
// Thread.currentThread().interrupt();
// logger.fine("interrupted");
// return GameStateEvaluator.evaluate(playerId, game);
// }
// Integer val = null;
// if (!game.isGameOver()) {
// logger.fine("simulating -- counter attack");
// simulateToEnd(game);
// game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
// game.getTurn().setPhase(new BeginningPhase());
// if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
// simulateStep(game, new UntapStep());
// simulateStep(game, new UpkeepStep());
// simulateStep(game, new DrawStep());
// game.getPhase().endPhase(game, game.getActivePlayerId());
// }
// val = simulateCombat(game, node, depth-1, alpha, beta, true);
// if (logger.isLoggable(Level.FINE))
// logger.fine("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
// }
// if (val == null)
// val = GameStateEvaluator.evaluate(playerId, game);
// return val;
// }
//
// protected void simulateStep(Game game, Step step) {
// if (Thread.interrupted()) {
// Thread.currentThread().interrupt();
// logger.fine("interrupted");
// return;
// }
// if (!game.isGameOver()) {
// game.getPhase().setStep(step);
// if (!step.skipStep(game, game.getActivePlayerId())) {
// step.beginStep(game, game.getActivePlayerId());
// game.checkStateAndTriggered();
// while (!game.getStack().isEmpty()) {
// game.getStack().resolve(game);
// game.applyEffects();
// }
// step.endStep(game, game.getActivePlayerId());
// }
// }
// }
//
// protected void finishCombat(Game game) {
// if (Thread.interrupted()) {
// Thread.currentThread().interrupt();
// logger.fine("interrupted");
// return;
// }
// simulateStep(game, new CombatDamageStep(true));
// simulateStep(game, new CombatDamageStep(false));
// simulateStep(game, new EndOfCombatStep());
// }
//
// protected int simulatePostCombatMain(Game game, SimulationNode node, int depth, int alpha, int beta) {
// if (Thread.interrupted()) {
// Thread.currentThread().interrupt();
// logger.fine("interrupted");
// return GameStateEvaluator.evaluate(playerId, game);
// }
// logger.fine("simulating -- post combat main");
// game.getTurn().setPhase(new PostCombatMainPhase());
// if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
// game.getPhase().setStep(new PostCombatMainStep());
// game.getStep().beginStep(game, playerId);
// game.getPlayers().resetPassed();
// return addActions(node, new FilterAbility(), depth, alpha, beta);
// }
// return simulateCounterAttack(game, node, depth, alpha, beta);
// }
//
// protected void simulateToEnd(Game game) {
// if (Thread.interrupted()) {
// Thread.currentThread().interrupt();
// logger.fine("interrupted");
// return;
// }
// if (!game.isGameOver()) {
// game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
// game.getTurn().setPhase(new EndPhase());
// if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {
// simulateStep(game, new EndStep());
// simulateStep(game, new CleanupStep());
// }
// }
// }
//
//}

View file

@ -38,25 +38,25 @@ import mage.util.Logging;
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulateBlockWorker implements Callable {
private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName());
private SimulationNode node;
private ComputerPlayer3 player;
public SimulateBlockWorker(ComputerPlayer3 player, SimulationNode node) {
this.player = player;
this.node = node;
}
@Override
public Object call() {
try {
// player.simulateBlock(node);
} catch (Exception ex) {
logger.log(Level.SEVERE, null, ex);
}
return null;
}
}
//public class SimulateBlockWorker implements Callable {
//
// private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName());
//
// private SimulationNode node;
//// private ComputerPlayer3 player;
//
// public SimulateBlockWorker(ComputerPlayer3 player, SimulationNode node) {
// this.player = player;
// this.node = node;
// }
//
// @Override
// public Object call() {
// try {
//// player.simulateBlock(node);
// } catch (Exception ex) {
// logger.log(Level.SEVERE, null, ex);
// }
// return null;
// }
//}

View file

@ -19,17 +19,17 @@
<dependencies>
<dependency>
<groupId>org.mage</groupId>
<artifactId>mage</artifactId>
<artifactId>Mage</artifactId>
<version>${mage-version}</version>
</dependency>
<dependency>
<groupId>org.mage</groupId>
<artifactId>mage-common</artifactId>
<artifactId>Mage-Common</artifactId>
<version>${mage-version}</version>
</dependency>
<dependency>
<groupId>org.mage</groupId>
<artifactId>mage-sets</artifactId>
<artifactId>Mage-Sets</artifactId>
<version>${mage-version}</version>
<scope>runtime</scope>
</dependency>

View file

@ -19,7 +19,7 @@
<dependencies>
<dependency>
<groupId>org.mage</groupId>
<artifactId>mage</artifactId>
<artifactId>Mage</artifactId>
<version>${mage-version}</version>
</dependency>
</dependencies>