This commit is contained in:
Loki 2010-10-26 14:08:29 +00:00
parent 784eb17456
commit 66e7a3beae
5 changed files with 496 additions and 496 deletions

View file

@ -19,12 +19,12 @@
<dependencies> <dependencies>
<dependency> <dependency>
<groupId>org.mage</groupId> <groupId>org.mage</groupId>
<artifactId>mage</artifactId> <artifactId>Mage</artifactId>
<version>${mage-version}</version> <version>${mage-version}</version>
</dependency> </dependency>
<dependency> <dependency>
<groupId>org.mage</groupId> <groupId>org.mage</groupId>
<artifactId>mage-player-ai</artifactId> <artifactId>Mage-Player-AI</artifactId>
<version>${mage-version}</version> <version>${mage-version}</version>
</dependency> </dependency>
</dependencies> </dependencies>

View file

@ -66,471 +66,471 @@ import mage.util.Logging;
* *
* @author BetaSteward_at_googlemail.com * @author BetaSteward_at_googlemail.com
*/ */
public class ComputerPlayer3 extends ComputerPlayer2 implements Player { //public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
//
private static final transient Logger logger = Logging.getLogger(ComputerPlayer3.class.getName()); // private static final transient Logger logger = Logging.getLogger(ComputerPlayer3.class.getName());
//
private static FilterAbility filterLand = new FilterAbility(); // private static FilterAbility filterLand = new FilterAbility();
private static FilterAbility filterNotLand = new FilterAbility(); // private static FilterAbility filterNotLand = new FilterAbility();
//
static { // static {
filterLand.getTypes().add(AbilityType.PLAY_LAND); // filterLand.getTypes().add(AbilityType.PLAY_LAND);
filterLand.setZone(Zone.HAND); // filterLand.setZone(Zone.HAND);
//
filterNotLand.getTypes().add(AbilityType.PLAY_LAND); // filterNotLand.getTypes().add(AbilityType.PLAY_LAND);
filterNotLand.setZone(Zone.HAND); // filterNotLand.setZone(Zone.HAND);
filterNotLand.setNotFilter(true); // filterNotLand.setNotFilter(true);
//
} // }
//
public ComputerPlayer3(String name, Deck deck, RangeOfInfluence range) { // public ComputerPlayer3(String name, Deck deck, RangeOfInfluence range) {
super(name, deck, range); // super(name, deck, range);
maxDepth = Config.maxDepth; // maxDepth = Config.maxDepth;
maxNodes = Config.maxNodes; // maxNodes = Config.maxNodes;
} // }
//
public ComputerPlayer3(final ComputerPlayer3 player) { // public ComputerPlayer3(final ComputerPlayer3 player) {
super(player); // super(player);
} // }
//
@Override // @Override
public ComputerPlayer3 copy() { // public ComputerPlayer3 copy() {
return new ComputerPlayer3(this); // return new ComputerPlayer3(this);
} // }
//
@Override // @Override
public void priority(Game game) { // public void priority(Game game) {
logState(game); // logState(game);
game.firePriorityEvent(playerId); // game.firePriorityEvent(playerId);
switch (game.getTurn().getStepType()) { // switch (game.getTurn().getStepType()) {
case UPKEEP: // case UPKEEP:
case DRAW: // case DRAW:
pass(); // pass();
break; // break;
case PRECOMBAT_MAIN: // case PRECOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) { // if (game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) { // if (actions.size() == 0) {
calculatePreCombatActions(game); // calculatePreCombatActions(game);
} // }
act(game); // act(game);
} // }
else // else
pass(); // pass();
break; // break;
case BEGIN_COMBAT: // case BEGIN_COMBAT:
pass(); // pass();
break; // break;
case DECLARE_ATTACKERS: // case DECLARE_ATTACKERS:
if (!game.getActivePlayerId().equals(playerId)) { // if (!game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) { // if (actions.size() == 0) {
calculatePreCombatActions(game); // calculatePreCombatActions(game);
} // }
act(game); // act(game);
} // }
else // else
pass(); // pass();
break; // break;
case DECLARE_BLOCKERS: // case DECLARE_BLOCKERS:
case COMBAT_DAMAGE: // case COMBAT_DAMAGE:
case END_COMBAT: // case END_COMBAT:
pass(); // pass();
break; // break;
case POSTCOMBAT_MAIN: // case POSTCOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) { // if (game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) { // if (actions.size() == 0) {
calculatePostCombatActions(game); // calculatePostCombatActions(game);
} // }
act(game); // act(game);
} // }
else // else
pass(); // pass();
break; // break;
case END_TURN: // case END_TURN:
case CLEANUP: // case CLEANUP:
pass(); // pass();
break; // break;
} // }
} // }
//
protected void calculatePreCombatActions(Game game) { // protected void calculatePreCombatActions(Game game) {
if (!getNextAction(game)) { // if (!getNextAction(game)) {
currentScore = GameStateEvaluator.evaluate(playerId, game); // currentScore = GameStateEvaluator.evaluate(playerId, game);
Game sim = createSimulation(game); // Game sim = createSimulation(game);
SimulationNode.resetCount(); // SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId); // root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating pre combat actions -----------------------------------------------------------------------------------------"); // logger.fine("simulating pre combat actions -----------------------------------------------------------------------------------------");
//
addActionsTimed(new FilterAbility()); // addActionsTimed(new FilterAbility());
if (root.children.size() > 0) { // if (root.children.size() > 0) {
root = root.children.get(0); // root = root.children.get(0);
actions = new LinkedList<Ability>(root.abilities); // actions = new LinkedList<Ability>(root.abilities);
combat = root.combat; // combat = root.combat;
} // }
} // }
} // }
//
protected void calculatePostCombatActions(Game game) { // protected void calculatePostCombatActions(Game game) {
if (!getNextAction(game)) { // if (!getNextAction(game)) {
currentScore = GameStateEvaluator.evaluate(playerId, game); // currentScore = GameStateEvaluator.evaluate(playerId, game);
Game sim = createSimulation(game); // Game sim = createSimulation(game);
SimulationNode.resetCount(); // SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId); // root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating post combat actions ----------------------------------------------------------------------------------------"); // logger.fine("simulating post combat actions ----------------------------------------------------------------------------------------");
addActionsTimed(new FilterAbility()); // addActionsTimed(new FilterAbility());
if (root.children.size() > 0) { // if (root.children.size() > 0) {
root = root.children.get(0); // root = root.children.get(0);
actions = new LinkedList<Ability>(root.abilities); // actions = new LinkedList<Ability>(root.abilities);
combat = root.combat; // combat = root.combat;
} // }
} // }
} // }
//
@Override // @Override
protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) { // protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
boolean stepFinished = false; // boolean stepFinished = false;
int val; // int val;
Game game = node.getGame(); // Game game = node.getGame();
if (Thread.interrupted()) { // if (Thread.interrupted()) {
Thread.currentThread().interrupt(); // Thread.currentThread().interrupt();
logger.fine("interrupted"); // logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game); // return GameStateEvaluator.evaluate(playerId, game);
} // }
if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) { // if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
logger.fine("simulating -- reached end state"); // logger.fine("simulating -- reached end state");
val = GameStateEvaluator.evaluate(playerId, game); // val = GameStateEvaluator.evaluate(playerId, game);
} // }
else if (node.getChildren().size() > 0) { // else if (node.getChildren().size() > 0) {
logger.fine("simulating -- somthing added children:" + node.getChildren().size()); // logger.fine("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta); // val = minimaxAB(node, filter, depth-1, alpha, beta);
} // }
else { // else {
if (logger.isLoggable(Level.FINE)) // if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName()); // logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
if (allPassed(game)) { // if (allPassed(game)) {
if (!game.getStack().isEmpty()) { // if (!game.getStack().isEmpty()) {
resolve(node, depth, game); // resolve(node, depth, game);
} // }
else { // else {
stepFinished = true; // stepFinished = true;
} // }
} // }
//
if (game.isGameOver()) { // if (game.isGameOver()) {
val = GameStateEvaluator.evaluate(playerId, game); // val = GameStateEvaluator.evaluate(playerId, game);
} // }
else if (stepFinished) { // else if (stepFinished) {
logger.fine("step finished"); // logger.fine("step finished");
int testScore = GameStateEvaluator.evaluate(playerId, game); // int testScore = GameStateEvaluator.evaluate(playerId, game);
if (game.getActivePlayerId().equals(playerId)) { // if (game.getActivePlayerId().equals(playerId)) {
if (testScore < currentScore) { // if (testScore < currentScore) {
// if score at end of step is worse than original score don't check further // // if score at end of step is worse than original score don't check further
logger.fine("simulating -- abandoning check, no immediate benefit"); // logger.fine("simulating -- abandoning check, no immediate benefit");
val = testScore; // val = testScore;
} // }
else { // else {
switch (game.getTurn().getStepType()) { // switch (game.getTurn().getStepType()) {
case PRECOMBAT_MAIN: // case PRECOMBAT_MAIN:
val = simulateCombat(game, node, depth-1, alpha, beta, false); // val = simulateCombat(game, node, depth-1, alpha, beta, false);
break; // break;
case POSTCOMBAT_MAIN: // case POSTCOMBAT_MAIN:
val = simulateCounterAttack(game, node, depth-1, alpha, beta); // val = simulateCounterAttack(game, node, depth-1, alpha, beta);
break; // break;
default: // default:
val = GameStateEvaluator.evaluate(playerId, game); // val = GameStateEvaluator.evaluate(playerId, game);
break; // break;
} // }
} // }
} // }
else { // else {
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) // if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS)
val = simulateBlockers(game, node, playerId, depth-1, alpha, beta, true); // val = simulateBlockers(game, node, playerId, depth-1, alpha, beta, true);
else // else
val = GameStateEvaluator.evaluate(playerId, game); // val = GameStateEvaluator.evaluate(playerId, game);
} // }
} // }
else if (node.getChildren().size() > 0) { // else if (node.getChildren().size() > 0) {
logger.fine("simulating -- trigger added children:" + node.getChildren().size()); // logger.fine("simulating -- trigger added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth, alpha, beta); // val = minimaxAB(node, filter, depth, alpha, beta);
} // }
else { // else {
val = simulatePriority(node, game, filter, depth, alpha, beta); // val = simulatePriority(node, game, filter, depth, alpha, beta);
} // }
} // }
//
if (logger.isLoggable(Level.FINE)) // if (logger.isLoggable(Level.FINE))
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName()); // logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val; // return val;
//
} // }
//
protected int simulateCombat(Game game, SimulationNode node, int depth, int alpha, int beta, boolean counter) { // protected int simulateCombat(Game game, SimulationNode node, int depth, int alpha, int beta, boolean counter) {
Integer val = null; // Integer val = null;
if (Thread.interrupted()) { // if (Thread.interrupted()) {
Thread.currentThread().interrupt(); // Thread.currentThread().interrupt();
logger.fine("interrupted"); // logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game); // return GameStateEvaluator.evaluate(playerId, game);
} // }
if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) { // if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) {
game.getTurn().setPhase(new CombatPhase()); // game.getTurn().setPhase(new CombatPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) { // if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new BeginCombatStep()); // simulateStep(game, new BeginCombatStep());
game.getPhase().setStep(new DeclareAttackersStep()); // game.getPhase().setStep(new DeclareAttackersStep());
if (!game.getStep().skipStep(game, game.getActivePlayerId())) { // if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId())); // game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId()));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) { // if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
val = simulateAttackers(game, node, game.getActivePlayerId(), depth, alpha, beta, counter); // val = simulateAttackers(game, node, game.getActivePlayerId(), depth, alpha, beta, counter);
} // }
} // }
else if (!counter) { // else if (!counter) {
simulateToEnd(game); // simulateToEnd(game);
val = simulatePostCombatMain(game, node, depth, alpha, beta); // val = simulatePostCombatMain(game, node, depth, alpha, beta);
} // }
} // }
} // }
else { // else {
if (!game.getStep().skipStep(game, game.getActivePlayerId())) { // if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId())); // game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId()));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) { // if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
//only suitable for two player games - only simulates blocks for 1st defender // //only suitable for two player games - only simulates blocks for 1st defender
val = simulateBlockers(game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter); // val = simulateBlockers(game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter);
} // }
} // }
else if (!counter) { // else if (!counter) {
finishCombat(game); // finishCombat(game);
val = GameStateEvaluator.evaluate(playerId, game); // val = GameStateEvaluator.evaluate(playerId, game);
// val = simulateCounterAttack(game, node, depth, alpha, beta); //// val = simulateCounterAttack(game, node, depth, alpha, beta);
} // }
} // }
if (val == null) // if (val == null)
val = GameStateEvaluator.evaluate(playerId, game); // val = GameStateEvaluator.evaluate(playerId, game);
if (logger.isLoggable(Level.FINE)) // if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName()); // logger.fine("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val; // return val;
} // }
//
//
protected int simulateAttackers(Game game, SimulationNode node, UUID attackerId, int depth, int alpha, int beta, boolean counter) { // protected int simulateAttackers(Game game, SimulationNode node, UUID attackerId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) { // if (Thread.interrupted()) {
Thread.currentThread().interrupt(); // Thread.currentThread().interrupt();
logger.fine("interrupted"); // logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game); // return GameStateEvaluator.evaluate(playerId, game);
} // }
Integer val = null; // Integer val = null;
SimulationNode bestNode = null; // SimulationNode bestNode = null;
SimulatedPlayer attacker = (SimulatedPlayer) game.getPlayer(attackerId); // SimulatedPlayer attacker = (SimulatedPlayer) game.getPlayer(attackerId);
//
for (Combat engagement: attacker.addAttackers(game)) { // for (Combat engagement: attacker.addAttackers(game)) {
if (alpha >= beta) { // if (alpha >= beta) {
logger.fine("simulating -- pruning attackers"); // logger.fine("simulating -- pruning attackers");
break; // break;
} // }
Game sim = game.copy(); // Game sim = game.copy();
UUID defenderId = game.getOpponents(playerId).iterator().next(); // UUID defenderId = game.getOpponents(playerId).iterator().next();
for (CombatGroup group: engagement.getGroups()) { // for (CombatGroup group: engagement.getGroups()) {
for (UUID attackId: group.getAttackers()) { // for (UUID attackId: group.getAttackers()) {
sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim); // sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim);
} // }
} // }
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId)); // sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, depth, game.getActivePlayerId()); // SimulationNode newNode = new SimulationNode(sim, depth, game.getActivePlayerId());
if (logger.isLoggable(Level.FINE)) // if (logger.isLoggable(Level.FINE))
logger.fine("simulating attack -- node#: " + SimulationNode.getCount()); // logger.fine("simulating attack -- node#: " + SimulationNode.getCount());
sim.checkStateAndTriggered(); // sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) { // while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim); // sim.getStack().resolve(sim);
logger.fine("resolving triggered abilities"); // logger.fine("resolving triggered abilities");
sim.applyEffects(); // sim.applyEffects();
} // }
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId())); // sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy(); // Combat simCombat = sim.getCombat().copy();
sim.getPhase().setStep(new DeclareBlockersStep()); // sim.getPhase().setStep(new DeclareBlockersStep());
val = simulateCombat(sim, newNode, depth-1, alpha, beta, counter); // val = simulateCombat(sim, newNode, depth-1, alpha, beta, counter);
if (!attackerId.equals(playerId)) { // if (!attackerId.equals(playerId)) {
if (val < beta) { // if (val < beta) {
beta = val; // beta = val;
bestNode = newNode; // bestNode = newNode;
node.setCombat(simCombat); // node.setCombat(simCombat);
} // }
} // }
else { // else {
if (val > alpha) { // if (val > alpha) {
alpha = val; // alpha = val;
bestNode = newNode; // bestNode = newNode;
node.setCombat(simCombat); // node.setCombat(simCombat);
} // }
} // }
} // }
if (val == null) // if (val == null)
val = GameStateEvaluator.evaluate(playerId, game); // val = GameStateEvaluator.evaluate(playerId, game);
if (bestNode != null) { // if (bestNode != null) {
node.children.clear(); // node.children.clear();
node.children.add(bestNode); // node.children.add(bestNode);
} // }
if (logger.isLoggable(Level.FINE)) // if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName()); // logger.fine("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val; // return val;
} // }
//
protected int simulateBlockers(Game game, SimulationNode node, UUID defenderId, int depth, int alpha, int beta, boolean counter) { // protected int simulateBlockers(Game game, SimulationNode node, UUID defenderId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) { // if (Thread.interrupted()) {
Thread.currentThread().interrupt(); // Thread.currentThread().interrupt();
logger.fine("interrupted"); // logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game); // return GameStateEvaluator.evaluate(playerId, game);
} // }
Integer val = null; // Integer val = null;
SimulationNode bestNode = null; // SimulationNode bestNode = null;
//check if defender is being attacked // //check if defender is being attacked
if (game.getCombat().isAttacked(defenderId, game)) { // if (game.getCombat().isAttacked(defenderId, game)) {
SimulatedPlayer defender = (SimulatedPlayer) game.getPlayer(defenderId); // SimulatedPlayer defender = (SimulatedPlayer) game.getPlayer(defenderId);
for (Combat engagement: defender.addBlockers(game)) { // for (Combat engagement: defender.addBlockers(game)) {
if (alpha >= beta) { // if (alpha >= beta) {
logger.fine("simulating -- pruning blockers"); // logger.fine("simulating -- pruning blockers");
break; // break;
} // }
Game sim = game.copy(); // Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) { // for (CombatGroup group: engagement.getGroups()) {
UUID attackerId = group.getAttackers().get(0); // UUID attackerId = group.getAttackers().get(0);
for (UUID blockerId: group.getBlockers()) { // for (UUID blockerId: group.getBlockers()) {
sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim); // sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim);
} // }
} // }
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId)); // sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, depth, defenderId); // SimulationNode newNode = new SimulationNode(sim, depth, defenderId);
if (logger.isLoggable(Level.FINE)) // if (logger.isLoggable(Level.FINE))
logger.fine("simulating block -- node#: " + SimulationNode.getCount()); // logger.fine("simulating block -- node#: " + SimulationNode.getCount());
sim.checkStateAndTriggered(); // sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) { // while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim); // sim.getStack().resolve(sim);
logger.fine("resolving triggered abilities"); // logger.fine("resolving triggered abilities");
sim.applyEffects(); // sim.applyEffects();
} // }
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId())); // sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy(); // Combat simCombat = sim.getCombat().copy();
finishCombat(sim); // finishCombat(sim);
if (sim.isGameOver()) { // if (sim.isGameOver()) {
val = GameStateEvaluator.evaluate(playerId, sim); // val = GameStateEvaluator.evaluate(playerId, sim);
} // }
else if (!counter) { // else if (!counter) {
val = simulatePostCombatMain(sim, newNode, depth-1, alpha, beta); // val = simulatePostCombatMain(sim, newNode, depth-1, alpha, beta);
} // }
else // else
val = GameStateEvaluator.evaluate(playerId, sim); // val = GameStateEvaluator.evaluate(playerId, sim);
if (!defenderId.equals(playerId)) { // if (!defenderId.equals(playerId)) {
if (val < beta) { // if (val < beta) {
beta = val; // beta = val;
bestNode = newNode; // bestNode = newNode;
node.setCombat(simCombat); // node.setCombat(simCombat);
} // }
} // }
else { // else {
if (val > alpha) { // if (val > alpha) {
alpha = val; // alpha = val;
bestNode = newNode; // bestNode = newNode;
node.setCombat(simCombat); // node.setCombat(simCombat);
} // }
} // }
} // }
} // }
if (val == null) // if (val == null)
val = GameStateEvaluator.evaluate(playerId, game); // val = GameStateEvaluator.evaluate(playerId, game);
if (bestNode != null) { // if (bestNode != null) {
node.children.clear(); // node.children.clear();
node.children.add(bestNode); // node.children.add(bestNode);
} // }
if (logger.isLoggable(Level.FINE)) // if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName()); // logger.fine("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val; // return val;
} // }
//
protected int simulateCounterAttack(Game game, SimulationNode node, int depth, int alpha, int beta) { // protected int simulateCounterAttack(Game game, SimulationNode node, int depth, int alpha, int beta) {
if (Thread.interrupted()) { // if (Thread.interrupted()) {
Thread.currentThread().interrupt(); // Thread.currentThread().interrupt();
logger.fine("interrupted"); // logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game); // return GameStateEvaluator.evaluate(playerId, game);
} // }
Integer val = null; // Integer val = null;
if (!game.isGameOver()) { // if (!game.isGameOver()) {
logger.fine("simulating -- counter attack"); // logger.fine("simulating -- counter attack");
simulateToEnd(game); // simulateToEnd(game);
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext()); // game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase()); // game.getTurn().setPhase(new BeginningPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) { // if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new UntapStep()); // simulateStep(game, new UntapStep());
simulateStep(game, new UpkeepStep()); // simulateStep(game, new UpkeepStep());
simulateStep(game, new DrawStep()); // simulateStep(game, new DrawStep());
game.getPhase().endPhase(game, game.getActivePlayerId()); // game.getPhase().endPhase(game, game.getActivePlayerId());
} // }
val = simulateCombat(game, node, depth-1, alpha, beta, true); // val = simulateCombat(game, node, depth-1, alpha, beta, true);
if (logger.isLoggable(Level.FINE)) // if (logger.isLoggable(Level.FINE))
logger.fine("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName()); // logger.fine("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
} // }
if (val == null) // if (val == null)
val = GameStateEvaluator.evaluate(playerId, game); // val = GameStateEvaluator.evaluate(playerId, game);
return val; // return val;
} // }
//
protected void simulateStep(Game game, Step step) { // protected void simulateStep(Game game, Step step) {
if (Thread.interrupted()) { // if (Thread.interrupted()) {
Thread.currentThread().interrupt(); // Thread.currentThread().interrupt();
logger.fine("interrupted"); // logger.fine("interrupted");
return; // return;
} // }
if (!game.isGameOver()) { // if (!game.isGameOver()) {
game.getPhase().setStep(step); // game.getPhase().setStep(step);
if (!step.skipStep(game, game.getActivePlayerId())) { // if (!step.skipStep(game, game.getActivePlayerId())) {
step.beginStep(game, game.getActivePlayerId()); // step.beginStep(game, game.getActivePlayerId());
game.checkStateAndTriggered(); // game.checkStateAndTriggered();
while (!game.getStack().isEmpty()) { // while (!game.getStack().isEmpty()) {
game.getStack().resolve(game); // game.getStack().resolve(game);
game.applyEffects(); // game.applyEffects();
} // }
step.endStep(game, game.getActivePlayerId()); // step.endStep(game, game.getActivePlayerId());
} // }
} // }
} // }
//
protected void finishCombat(Game game) { // protected void finishCombat(Game game) {
if (Thread.interrupted()) { // if (Thread.interrupted()) {
Thread.currentThread().interrupt(); // Thread.currentThread().interrupt();
logger.fine("interrupted"); // logger.fine("interrupted");
return; // return;
} // }
simulateStep(game, new CombatDamageStep(true)); // simulateStep(game, new CombatDamageStep(true));
simulateStep(game, new CombatDamageStep(false)); // simulateStep(game, new CombatDamageStep(false));
simulateStep(game, new EndOfCombatStep()); // simulateStep(game, new EndOfCombatStep());
} // }
//
protected int simulatePostCombatMain(Game game, SimulationNode node, int depth, int alpha, int beta) { // protected int simulatePostCombatMain(Game game, SimulationNode node, int depth, int alpha, int beta) {
if (Thread.interrupted()) { // if (Thread.interrupted()) {
Thread.currentThread().interrupt(); // Thread.currentThread().interrupt();
logger.fine("interrupted"); // logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game); // return GameStateEvaluator.evaluate(playerId, game);
} // }
logger.fine("simulating -- post combat main"); // logger.fine("simulating -- post combat main");
game.getTurn().setPhase(new PostCombatMainPhase()); // game.getTurn().setPhase(new PostCombatMainPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) { // if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
game.getPhase().setStep(new PostCombatMainStep()); // game.getPhase().setStep(new PostCombatMainStep());
game.getStep().beginStep(game, playerId); // game.getStep().beginStep(game, playerId);
game.getPlayers().resetPassed(); // game.getPlayers().resetPassed();
return addActions(node, new FilterAbility(), depth, alpha, beta); // return addActions(node, new FilterAbility(), depth, alpha, beta);
} // }
return simulateCounterAttack(game, node, depth, alpha, beta); // return simulateCounterAttack(game, node, depth, alpha, beta);
} // }
//
protected void simulateToEnd(Game game) { // protected void simulateToEnd(Game game) {
if (Thread.interrupted()) { // if (Thread.interrupted()) {
Thread.currentThread().interrupt(); // Thread.currentThread().interrupt();
logger.fine("interrupted"); // logger.fine("interrupted");
return; // return;
} // }
if (!game.isGameOver()) { // if (!game.isGameOver()) {
game.getTurn().getPhase().endPhase(game, game.getActivePlayerId()); // game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
game.getTurn().setPhase(new EndPhase()); // game.getTurn().setPhase(new EndPhase());
if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) { // if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new EndStep()); // simulateStep(game, new EndStep());
simulateStep(game, new CleanupStep()); // simulateStep(game, new CleanupStep());
} // }
} // }
} // }
//
} //}

View file

@ -38,25 +38,25 @@ import mage.util.Logging;
* *
* @author BetaSteward_at_googlemail.com * @author BetaSteward_at_googlemail.com
*/ */
public class SimulateBlockWorker implements Callable { //public class SimulateBlockWorker implements Callable {
//
private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName()); // private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName());
//
private SimulationNode node; // private SimulationNode node;
private ComputerPlayer3 player; //// private ComputerPlayer3 player;
//
public SimulateBlockWorker(ComputerPlayer3 player, SimulationNode node) { // public SimulateBlockWorker(ComputerPlayer3 player, SimulationNode node) {
this.player = player; // this.player = player;
this.node = node; // this.node = node;
} // }
//
@Override // @Override
public Object call() { // public Object call() {
try { // try {
// player.simulateBlock(node); //// player.simulateBlock(node);
} catch (Exception ex) { // } catch (Exception ex) {
logger.log(Level.SEVERE, null, ex); // logger.log(Level.SEVERE, null, ex);
} // }
return null; // return null;
} // }
} //}

View file

@ -19,17 +19,17 @@
<dependencies> <dependencies>
<dependency> <dependency>
<groupId>org.mage</groupId> <groupId>org.mage</groupId>
<artifactId>mage</artifactId> <artifactId>Mage</artifactId>
<version>${mage-version}</version> <version>${mage-version}</version>
</dependency> </dependency>
<dependency> <dependency>
<groupId>org.mage</groupId> <groupId>org.mage</groupId>
<artifactId>mage-common</artifactId> <artifactId>Mage-Common</artifactId>
<version>${mage-version}</version> <version>${mage-version}</version>
</dependency> </dependency>
<dependency> <dependency>
<groupId>org.mage</groupId> <groupId>org.mage</groupId>
<artifactId>mage-sets</artifactId> <artifactId>Mage-Sets</artifactId>
<version>${mage-version}</version> <version>${mage-version}</version>
<scope>runtime</scope> <scope>runtime</scope>
</dependency> </dependency>

View file

@ -19,7 +19,7 @@
<dependencies> <dependencies>
<dependency> <dependency>
<groupId>org.mage</groupId> <groupId>org.mage</groupId>
<artifactId>mage</artifactId> <artifactId>Mage</artifactId>
<version>${mage-version}</version> <version>${mage-version}</version>
</dependency> </dependency>
</dependencies> </dependencies>