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* Landfall - Fixed a bug that the check if a land was player did not work always correctly.
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2 changed files with 12 additions and 14 deletions
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,12 +20,11 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.worldwake;
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import java.util.HashSet;
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@ -45,7 +44,6 @@ import mage.game.stack.StackObject;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.TargetPlayer;
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import mage.watchers.Watcher;
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import mage.watchers.common.LandfallWatcher;
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/**
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@ -140,10 +138,10 @@ class SearingBlazeTarget extends TargetPermanent {
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Set<UUID> possibleTargets = new HashSet<>();
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MageObject object = game.getObject(sourceId);
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if (object instanceof StackObject) {
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UUID playerId = ((StackObject)object).getStackAbility().getFirstTarget();
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UUID playerId = ((StackObject) object).getStackAbility().getFirstTarget();
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for (UUID targetId : availablePossibleTargets) {
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Permanent permanent = game.getPermanent(targetId);
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if(permanent != null && permanent.getControllerId().equals(playerId)){
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if (permanent != null && permanent.getControllerId().equals(playerId)) {
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possibleTargets.add(targetId);
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}
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}
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@ -155,4 +153,4 @@ class SearingBlazeTarget extends TargetPermanent {
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public SearingBlazeTarget copy() {
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return new SearingBlazeTarget(this);
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}
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}
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}
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@ -17,14 +17,14 @@ import mage.watchers.Watcher;
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public class LandfallWatcher extends Watcher {
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Set<UUID> playerPlayedLand = new HashSet<>();
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public LandfallWatcher() {
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super("LandPlayed", WatcherScope.GAME);
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}
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public LandfallWatcher(final LandfallWatcher watcher) {
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super(watcher);
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playerPlayedLand.addAll(playerPlayedLand);
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playerPlayedLand.addAll(watcher.playerPlayedLand);
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}
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@Override
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@ -45,9 +45,9 @@ public class LandfallWatcher extends Watcher {
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@Override
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public void reset() {
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playerPlayedLand.clear();
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super.reset();
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super.reset();
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}
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public boolean landPlayed(UUID playerId) {
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return playerPlayedLand.contains(playerId);
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}
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