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Merge pull request #1576 from drmDev/master
Dread Cacodemon card implementation with ConditionalTriggeredAbility
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86
Mage.Sets/src/mage/sets/commander/DreadCacodemon.java
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Mage.Sets/src/mage/sets/commander/DreadCacodemon.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.commander;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.CastFromHandCondition;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.common.DestroyAllEffect;
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import mage.abilities.effects.common.TapAllEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.AnotherPredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.watchers.common.CastFromHandWatcher;
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/**
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class DreadCacodemon extends CardImpl {
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private static final FilterCreaturePermanent opponentsCreatures = new FilterCreaturePermanent("creatures your opponents control");
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static {
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opponentsCreatures.add(new ControllerPredicate(TargetController.OPPONENT));
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}
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private static final FilterCreaturePermanent otherCreaturesYouControl = new FilterCreaturePermanent("other creatures you control");
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static {
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otherCreaturesYouControl.add(new ControllerPredicate(TargetController.YOU));
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otherCreaturesYouControl.add(new AnotherPredicate());
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}
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public DreadCacodemon(UUID ownerId) {
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super(ownerId, 79, "Dread Cacodemon", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{7}{B}{B}{B}");
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this.expansionSetCode = "CMD";
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this.subtype.add("Demon");
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this.power = new MageInt(8);
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this.toughness = new MageInt(8);
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// When Dread Cacodemon enters the battlefield,
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// if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
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TriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new DestroyAllEffect(opponentsCreatures, false));
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ability.addEffect(new TapAllEffect(otherCreaturesYouControl));
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this.addAbility(new ConditionalTriggeredAbility(ability, new CastFromHandCondition(),
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"When {this} enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control."), new CastFromHandWatcher());
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}
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public DreadCacodemon(final DreadCacodemon card) {
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super(card);
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}
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@Override
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public DreadCacodemon copy() {
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return new DreadCacodemon(this);
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}
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}
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@ -130,5 +130,77 @@ public class EntersTheBattlefieldTriggerTest extends CardTestPlayerBase {
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assertLife(playerA, 15);
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assertLife(playerB, 20);
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}
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/**
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* Dread Cacodemon's abilities should only trigger when cast from hand.
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*
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* Testing when cast from hand abilities take effect.
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* Cast from hand destroys opponents creatures and taps all other creatures owner controls.
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*/
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@Test
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public void testDreadCacodemonConditionTrue() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
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// When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
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addCard(Zone.HAND, playerA, "Dread Cacodemon", 1); // 8/8 - {7}{B}{B}{B}
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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// Protection from white, first strike
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addCard(Zone.BATTLEFIELD, playerA, "Black Knight", 2); // {B}{B}
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// Deathtouch
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addCard(Zone.BATTLEFIELD, playerB, "Typhoid Rats", 2); // {B}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dread Cacodemon");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerB, "Typhoid Rats", 0);
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assertPermanentCount(playerA, "Dread Cacodemon", 1);
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assertPermanentCount(playerA, "Black Knight", 2);
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assertTappedCount("Black Knight", true, 2);
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assertTapped("Dread Cacodemon", false);
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}
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/**
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* Dread Cacodemon's abilities should only trigger when cast from hand.
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*
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* Testing when card is not cast from hand, abilities do not take effect.
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* All opponents creatures remain alive and owner's creatures are not tapped.
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*/
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@Test
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public void testDreadCacodemonConditionFalse() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
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// When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
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addCard(Zone.GRAVEYARD, playerA, "Dread Cacodemon", 1); // 8/8 - {7}{B}{B}{B}
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// Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
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addCard(Zone.HAND, playerA, "Reanimate", 1); // {B}
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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// Protection from white, first strike
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addCard(Zone.BATTLEFIELD, playerA, "Black Knight", 2); // {B}{B}
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// Deathtouch
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addCard(Zone.BATTLEFIELD, playerB, "Typhoid Rats", 2); // {B}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reanimate", "Dread Cacodemon");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerB, "Typhoid Rats", 2);
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assertGraveyardCount(playerA, "Reanimate", 1);
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assertPermanentCount(playerA, "Dread Cacodemon", 1);
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assertPermanentCount(playerA, "Black Knight", 2);
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assertTappedCount("Black Knight", false, 2);
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assertTapped("Dread Cacodemon", false);
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assertLife(playerA, 10); // loses 10 life from reanimating Dread Cacodemon at 10 CMC
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assertLife(playerB, 20);
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}
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}
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