Merge pull request #1576 from drmDev/master

Dread Cacodemon card implementation with ConditionalTriggeredAbility
This commit is contained in:
LevelX2 2016-03-02 17:11:29 +01:00
commit 67c951888e
2 changed files with 158 additions and 0 deletions

View file

@ -0,0 +1,86 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.commander;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.common.CastFromHandCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.DestroyAllEffect;
import mage.abilities.effects.common.TapAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.watchers.common.CastFromHandWatcher;
/**
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class DreadCacodemon extends CardImpl {
private static final FilterCreaturePermanent opponentsCreatures = new FilterCreaturePermanent("creatures your opponents control");
static {
opponentsCreatures.add(new ControllerPredicate(TargetController.OPPONENT));
}
private static final FilterCreaturePermanent otherCreaturesYouControl = new FilterCreaturePermanent("other creatures you control");
static {
otherCreaturesYouControl.add(new ControllerPredicate(TargetController.YOU));
otherCreaturesYouControl.add(new AnotherPredicate());
}
public DreadCacodemon(UUID ownerId) {
super(ownerId, 79, "Dread Cacodemon", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{7}{B}{B}{B}");
this.expansionSetCode = "CMD";
this.subtype.add("Demon");
this.power = new MageInt(8);
this.toughness = new MageInt(8);
// When Dread Cacodemon enters the battlefield,
// if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
TriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new DestroyAllEffect(opponentsCreatures, false));
ability.addEffect(new TapAllEffect(otherCreaturesYouControl));
this.addAbility(new ConditionalTriggeredAbility(ability, new CastFromHandCondition(),
"When {this} enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control."), new CastFromHandWatcher());
}
public DreadCacodemon(final DreadCacodemon card) {
super(card);
}
@Override
public DreadCacodemon copy() {
return new DreadCacodemon(this);
}
}

View file

@ -130,5 +130,77 @@ public class EntersTheBattlefieldTriggerTest extends CardTestPlayerBase {
assertLife(playerA, 15);
assertLife(playerB, 20);
}
/**
* Dread Cacodemon's abilities should only trigger when cast from hand.
*
* Testing when cast from hand abilities take effect.
* Cast from hand destroys opponents creatures and taps all other creatures owner controls.
*/
@Test
public void testDreadCacodemonConditionTrue() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
// When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
addCard(Zone.HAND, playerA, "Dread Cacodemon", 1); // 8/8 - {7}{B}{B}{B}
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
// Protection from white, first strike
addCard(Zone.BATTLEFIELD, playerA, "Black Knight", 2); // {B}{B}
// Deathtouch
addCard(Zone.BATTLEFIELD, playerB, "Typhoid Rats", 2); // {B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dread Cacodemon");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerB, "Typhoid Rats", 0);
assertPermanentCount(playerA, "Dread Cacodemon", 1);
assertPermanentCount(playerA, "Black Knight", 2);
assertTappedCount("Black Knight", true, 2);
assertTapped("Dread Cacodemon", false);
}
/**
* Dread Cacodemon's abilities should only trigger when cast from hand.
*
* Testing when card is not cast from hand, abilities do not take effect.
* All opponents creatures remain alive and owner's creatures are not tapped.
*/
@Test
public void testDreadCacodemonConditionFalse() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
// When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
addCard(Zone.GRAVEYARD, playerA, "Dread Cacodemon", 1); // 8/8 - {7}{B}{B}{B}
// Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
addCard(Zone.HAND, playerA, "Reanimate", 1); // {B}
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
// Protection from white, first strike
addCard(Zone.BATTLEFIELD, playerA, "Black Knight", 2); // {B}{B}
// Deathtouch
addCard(Zone.BATTLEFIELD, playerB, "Typhoid Rats", 2); // {B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reanimate", "Dread Cacodemon");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerB, "Typhoid Rats", 2);
assertGraveyardCount(playerA, "Reanimate", 1);
assertPermanentCount(playerA, "Dread Cacodemon", 1);
assertPermanentCount(playerA, "Black Knight", 2);
assertTappedCount("Black Knight", false, 2);
assertTapped("Dread Cacodemon", false);
assertLife(playerA, 10); // loses 10 life from reanimating Dread Cacodemon at 10 CMC
assertLife(playerB, 20);
}
}