Added test.

This commit is contained in:
LevelX2 2017-01-22 23:00:25 +01:00
parent 326764c943
commit 682940eca6

View file

@ -10,6 +10,7 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
* @author BetaSteward
*/
public class SpiritOfTheLabyrinthTest extends CardTestPlayerBase {
/*
* Spirit of the Labyrinth
* Enchantment Creature Spirit 3/1, 1W (2)
@ -33,5 +34,26 @@ public class SpiritOfTheLabyrinthTest extends CardTestPlayerBase {
}
// test that only 1 card is drawn
@Test
public void testDrawCardHondenOfSeeingWinds() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.BATTLEFIELD, playerA, "Spirit of the Labyrinth");
addCard(Zone.HAND, playerA, "Brilliant Plan");
// At the beginning of your upkeep, draw a card for each Shrine you control.
addCard(Zone.BATTLEFIELD, playerB, "Honden of Seeing Winds");
// At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.
addCard(Zone.BATTLEFIELD, playerB, "Honden of Life's Web");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Brilliant Plan");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerB, "Spirit", 2);
this.assertHandCount(playerA, 1);
this.assertHandCount(playerB, 1);
}
}