* UI: added card hints about active requirement effects (permanent must attack or must block);

This commit is contained in:
Oleg Agafonov 2020-01-29 06:51:12 +04:00
parent 537906004f
commit 68326c8554
4 changed files with 26 additions and 4 deletions

View file

@ -791,6 +791,9 @@ public final class ManaSymbols {
if (replaced.contains(HintUtils.HINT_ICON_RESTRICT)) {
replaced = replaced.replace(HintUtils.HINT_ICON_RESTRICT, GuiDisplayUtil.getHintIconHtml("restrict", symbolSize) + " ");
}
if (replaced.contains(HintUtils.HINT_ICON_REQUIRE)) {
replaced = replaced.replace(HintUtils.HINT_ICON_REQUIRE, GuiDisplayUtil.getHintIconHtml("require", symbolSize) + " ");
}
// ignored data restore
replaced = replaced

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.7 KiB

View file

@ -16,6 +16,7 @@ public class HintUtils {
public static final String HINT_ICON_GOOD = "ICON_GOOD";
public static final String HINT_ICON_BAD = "ICON_BAD";
public static final String HINT_ICON_RESTRICT = "ICON_RESTRICT";
public static final String HINT_ICON_REQUIRE = "ICON_REQUIRE";
//
public static final String HINT_START_MARK = "<br/><hintstart/>"; // workaround to find hint text in rules list and shows it in html

View file

@ -8,6 +8,7 @@ import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.RequirementEffect;
import mage.abilities.effects.RestrictionEffect;
import mage.abilities.hint.Hint;
import mage.abilities.hint.HintUtils;
@ -28,6 +29,7 @@ import mage.game.command.CommandObject;
import mage.game.events.*;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.token.SquirrelToken;
import mage.game.permanent.token.Token;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.players.Player;
@ -268,29 +270,45 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
// restrict hints
List<String> restrictHints = new ArrayList<>();
if (game != null && HintUtils.RESTRICT_HINTS_ENABLE) {
// restrict
for (Map.Entry<RestrictionEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRestrictionEffects(this, game).entrySet()) {
for (Ability ability : entry.getValue()) {
if (!entry.getKey().canAttack(game, false) || !entry.getKey().canAttack(this, null, ability, game, false)) {
restrictHints.add(HintUtils.prepareText("Can't attack" + addSourceObjectName(game, ability), null, HintUtils.HINT_ICON_RESTRICT));
}
if (!entry.getKey().canBlock(null, this, ability, game, false)) {
restrictHints.add(HintUtils.prepareText("Can't block" + addSourceObjectName(game, ability), null, HintUtils.HINT_ICON_RESTRICT));
}
if (!entry.getKey().canBeUntapped(this, ability, game, false)) {
restrictHints.add(HintUtils.prepareText("Can't untapped" + addSourceObjectName(game, ability), null, HintUtils.HINT_ICON_RESTRICT));
}
if (!entry.getKey().canUseActivatedAbilities(this, ability, game, false)) {
restrictHints.add(HintUtils.prepareText("Can't use activated abilities" + addSourceObjectName(game, ability), null, HintUtils.HINT_ICON_RESTRICT));
}
if (!entry.getKey().canTransform(this, ability, game, false)) {
restrictHints.add(HintUtils.prepareText("Can't transform" + addSourceObjectName(game, ability), null, HintUtils.HINT_ICON_RESTRICT));
}
}
}
// requirement
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(this, false, game).entrySet()) {
for (Ability ability : entry.getValue()) {
if (entry.getKey().mustAttack(game)) {
restrictHints.add(HintUtils.prepareText("Must attack" + addSourceObjectName(game, ability), null, HintUtils.HINT_ICON_REQUIRE));
}
if (entry.getKey().mustBlock(game)) {
restrictHints.add(HintUtils.prepareText("Must block" + addSourceObjectName(game, ability), null, HintUtils.HINT_ICON_REQUIRE));
}
if (entry.getKey().mustBlockAny(game)) {
restrictHints.add(HintUtils.prepareText("Must block any" + addSourceObjectName(game, ability), null, HintUtils.HINT_ICON_REQUIRE));
}
if (entry.getKey().mustBlockAllAttackers(game)) {
restrictHints.add(HintUtils.prepareText("Must block all attackers" + addSourceObjectName(game, ability), null, HintUtils.HINT_ICON_REQUIRE));
}
}
}
restrictHints.sort(String::compareTo);
}