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Fire discard cards event when discarding as a cost (#7436)
Fire discard cards event when discarding as a cost, fixes #7368
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2 changed files with 79 additions and 1 deletions
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package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author smartinsempere
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*/
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public class RielleTheEverwiseTest extends CardTestPlayerBase {
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@Test
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public void testRielleTheEverwiseAbilityDiscarding() {
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addCard(Zone.HAND, playerA, "Faithless Looting");
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addCard(Zone.HAND, playerA, "Brainwash");
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addCard(Zone.HAND, playerA, "Brainwash");
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addCard(Zone.HAND, playerA, "Brainwash");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Rielle, the Everwise");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Faithless Looting");
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setChoice(playerA, "Brainwash"); // discard
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setChoice(playerA, "Brainwash"); // discard
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertHandCount(playerA, 5);
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}
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@Test
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public void testRielleTheEverwiseAbilityCycling() {
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addCard(Zone.HAND, playerA, "Unearth");
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addCard(Zone.HAND, playerA, "Brainwash");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Rielle, the Everwise");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cycling {2}");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertHandCount(playerA, 3);
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}
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@Test
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public void testRielleTheEverwiseAbilityTransmute() {
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addCard(Zone.HAND, playerA, "Tolaria West");
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addCard(Zone.HAND, playerA, "Brainwash");
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addCard(Zone.LIBRARY, playerA, "Memnite");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Rielle, the Everwise");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Transmute {1}{U}{U}");
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addTarget(playerA, "Memnite");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertHandCount(playerA, 3);
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}
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}
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@ -783,7 +783,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean discard(Card card, boolean payForCost, Ability source, Game game) {
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return doDiscard(card, source, game, payForCost, false);
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return doDiscard(card, source, game, payForCost, true);
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}
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private boolean doDiscard(Card card, Ability source, Game game, boolean payForCost, boolean fireFinalEvent) {
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