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* Gideon's Phalanx, Kytheon's Tactics and Send to Sleep - Fixed that the spell mastery condition is only checked once during resolution of the spell.
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3 changed files with 13 additions and 8 deletions
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@ -31,8 +31,9 @@ import java.util.UUID;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.condition.common.SpellMasteryCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.AddContinuousEffectToGame;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.keyword.IndestructibleAbility;
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@ -58,8 +59,8 @@ public class GideonsPhalanx extends CardImpl {
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this.getSpellAbility().addEffect(new CreateTokenEffect(new GideonsPhalanxKnightToken(), 4));
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// <i>Spell mastery</i> - If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
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Effect effect = new ConditionalContinuousEffect(
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new GainAbilityAllEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn, new FilterControlledCreaturePermanent()),
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Effect effect = new ConditionalOneShotEffect(
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new AddContinuousEffectToGame(new GainAbilityAllEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn, new FilterControlledCreaturePermanent())),
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SpellMasteryCondition.getInstance(),
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"<br><i>Spell mastery</i> - If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn");
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this.getSpellAbility().addEffect(effect);
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@ -29,7 +29,8 @@ package mage.sets.magicorigins;
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import java.util.UUID;
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import mage.abilities.condition.common.SpellMasteryCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.common.AddContinuousEffectToGame;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.VigilanceAbility;
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@ -51,7 +52,8 @@ public class KytheonsTactics extends CardImpl {
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// Creatures you control get +2/+1 until end of turn.
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this.getSpellAbility().addEffect(new BoostControlledEffect(2, 1, Duration.EndOfTurn));
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// <i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn.
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this.getSpellAbility().addEffect(new ConditionalContinuousEffect(new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn),
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
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new AddContinuousEffectToGame(new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn)),
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SpellMasteryCondition.getInstance(),
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"<br><i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn"));
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}
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@ -29,8 +29,9 @@ package mage.sets.magicorigins;
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import java.util.UUID;
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import mage.abilities.condition.common.SpellMasteryCondition;
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import mage.abilities.decorator.ConditionalContinuousRuleModifyingEffect;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.AddContinuousEffectToGame;
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import mage.abilities.effects.common.DontUntapInControllersNextUntapStepTargetEffect;
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import mage.abilities.effects.common.TapTargetEffect;
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import mage.cards.CardImpl;
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@ -53,7 +54,8 @@ public class SendToSleep extends CardImpl {
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this.getSpellAbility().addTarget(new TargetCreaturePermanent(0, 2));
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// <i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
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Effect effect = new ConditionalContinuousRuleModifyingEffect(new DontUntapInControllersNextUntapStepTargetEffect(),
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Effect effect = new ConditionalOneShotEffect(
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new AddContinuousEffectToGame(new DontUntapInControllersNextUntapStepTargetEffect()),
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SpellMasteryCondition.getInstance());
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effect.setText("<br><i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps");
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this.getSpellAbility().addEffect(effect);
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