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fix Signal the Clans check for 3 different cardnames
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1 changed files with 8 additions and 8 deletions
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@ -27,15 +27,10 @@
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*/
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package mage.cards.s;
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import java.util.List;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.SearchEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.cards.*;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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@ -44,6 +39,11 @@ import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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import java.util.List;
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import java.util.UUID;
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import java.util.stream.Collectors;
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import java.util.stream.Stream;
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/**
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*
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* @author Plopman
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@ -105,7 +105,7 @@ class SignalTheClansEffect extends SearchEffect {
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player.revealCards("Reveal", cards, game);
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Card cardsArray[] = cards.getCards(game).toArray(new Card[0]);
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//If you reveal three cards with different names
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if(cardsArray.length == 3 && !cardsArray[0].getName().equals(cardsArray[1]) && !cardsArray[0].getName().equals(cardsArray[2]) && !cardsArray[1].getName().equals(cardsArray[2])){
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if(Stream.of(cardsArray).map(MageObject::getName).collect(Collectors.toSet()).size() == 3){
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//Choose one of them at random and put that card into your hand
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Card randomCard = cards.getRandom(game);
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randomCard.moveToZone(Zone.HAND, source.getSourceId(), game, true);
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