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* Ludevic, Necro-Alchemist - fixed that it triggers on controller turn too, added condition hint;
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2413f956ee
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1 changed files with 10 additions and 5 deletions
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@ -1,11 +1,11 @@
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package mage.cards.l;
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package mage.cards.l;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.Condition;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.hint.ConditionHint;
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import mage.abilities.keyword.PartnerAbility;
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import mage.abilities.keyword.PartnerAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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@ -14,8 +14,9 @@ import mage.game.Game;
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import mage.players.Player;
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import mage.players.Player;
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import mage.watchers.common.PlayerLostLifeWatcher;
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import mage.watchers.common.PlayerLostLifeWatcher;
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import java.util.UUID;
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/**
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/**
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*
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* @author spjspj
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* @author spjspj
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*/
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*/
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public final class LudevicNecroAlchemist extends CardImpl {
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public final class LudevicNecroAlchemist extends CardImpl {
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@ -34,8 +35,9 @@ public final class LudevicNecroAlchemist extends CardImpl {
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Zone.BATTLEFIELD,
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Zone.BATTLEFIELD,
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new LudevicNecroAlchemistEffect(),
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new LudevicNecroAlchemistEffect(),
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TargetController.EACH_PLAYER,
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TargetController.EACH_PLAYER,
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new LudevicNecroAlchemistCondition(),
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LudevicNecroAlchemistCondition.instance,
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false));
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false)
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.addHint(new ConditionHint(LudevicNecroAlchemistCondition.instance, "Player other than you lost life this turn")));
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// Partner
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// Partner
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this.addAbility(PartnerAbility.getInstance());
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this.addAbility(PartnerAbility.getInstance());
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@ -51,13 +53,16 @@ public final class LudevicNecroAlchemist extends CardImpl {
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}
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}
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}
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}
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class LudevicNecroAlchemistCondition implements Condition {
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enum LudevicNecroAlchemistCondition implements Condition {
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instance;
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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PlayerLostLifeWatcher watcher = game.getState().getWatcher(PlayerLostLifeWatcher.class);
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PlayerLostLifeWatcher watcher = game.getState().getWatcher(PlayerLostLifeWatcher.class);
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Player controller = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null
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if (controller != null
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&& !controller.getId().equals(game.getActivePlayerId())
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&& watcher != null
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&& watcher != null
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&& watcher.getLifeLost(controller.getId()) == 0) {
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&& watcher.getLifeLost(controller.getId()) == 0) {
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for (UUID playerId : controller.getInRange()) {
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for (UUID playerId : controller.getInRange()) {
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