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Fixed a bug of Electrolyze.
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@ -50,7 +50,7 @@ public class Electrolyze extends CardImpl<Electrolyze> {
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// Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
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this.getSpellAbility().addEffect(new DamageMultiEffect(2));
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this.getSpellAbility().addTarget(new TargetCreatureOrPlayerAmount(3));
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this.getSpellAbility().addTarget(new TargetCreatureOrPlayerAmount(2));
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// Draw a card.
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this.getSpellAbility().addEffect(new DrawCardControllerEffect(1));
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}
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