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allow Game objects to be serialized
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parent
3231688855
commit
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4 changed files with 7 additions and 4 deletions
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@ -28,6 +28,7 @@
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package mage;
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package mage;
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import java.io.Serializable;
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import java.util.UUID;
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import java.util.UUID;
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import mage.cards.Card;
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import mage.cards.Card;
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import mage.game.Game;
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import mage.game.Game;
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@ -40,7 +41,7 @@ import mage.game.stack.Spell;
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* @author LevelX2
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* @author LevelX2
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*/
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*/
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public class MageObjectReference implements Comparable<MageObjectReference> {
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public class MageObjectReference implements Comparable<MageObjectReference>, Serializable {
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private final UUID sourceId;
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private final UUID sourceId;
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private final int zoneChangeCounter;
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private final int zoneChangeCounter;
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@ -1132,7 +1132,7 @@ public class ContinuousEffects implements Serializable {
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}
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}
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}
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}
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class ContinuousEffectSorter implements Comparator<ContinuousEffect> {
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class ContinuousEffectSorter implements Comparator<ContinuousEffect>, Serializable {
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@Override
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@Override
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public int compare(ContinuousEffect one, ContinuousEffect two) {
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public int compare(ContinuousEffect one, ContinuousEffect two) {
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return Long.compare(one.getOrder(), two.getOrder());
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return Long.compare(one.getOrder(), two.getOrder());
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@ -1,5 +1,6 @@
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package mage.game;
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package mage.game;
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import java.io.Serializable;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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import mage.abilities.Abilities;
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import mage.abilities.Abilities;
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@ -10,7 +11,7 @@ import mage.counters.Counters;
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*
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*
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* @author BetaSteward
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* @author BetaSteward
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*/
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*/
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public class CardState {
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public class CardState implements Serializable {
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protected boolean faceDown;
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protected boolean faceDown;
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protected Map<String, String> info;
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protected Map<String, String> info;
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@ -28,6 +28,7 @@
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package mage.game.events;
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package mage.game.events;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.UUID;
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import java.util.UUID;
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import mage.constants.Zone;
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import mage.constants.Zone;
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@ -36,7 +37,7 @@ import mage.constants.Zone;
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*
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*
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* @author BetaSteward_at_googlemail.com
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* @author BetaSteward_at_googlemail.com
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*/
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*/
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public class GameEvent {
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public class GameEvent implements Serializable {
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protected EventType type;
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protected EventType type;
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protected UUID targetId;
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protected UUID targetId;
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