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[DMU] Implement Enlist ability (#9431)
* implement enlist ability * remove skips for enlist * [DMU] Implemented Guardian of New Benalia * add test for enlist
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7 changed files with 324 additions and 10 deletions
90
Mage.Sets/src/mage/cards/g/GuardianOfNewBenalia.java
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Mage.Sets/src/mage/cards/g/GuardianOfNewBenalia.java
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package mage.cards.g;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.DiscardCardCost;
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import mage.abilities.effects.common.TapSourceEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.effects.keyword.ScryEffect;
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import mage.abilities.keyword.EnlistAbility;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class GuardianOfNewBenalia extends CardImpl {
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public GuardianOfNewBenalia(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Enlist
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this.addAbility(new EnlistAbility());
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// Whenever Guardian of New Benalia enlists a creature, scry 2.
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this.addAbility(new GuardianOfNewBenaliaTriggeredAbility());
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// Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
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Ability ability = new SimpleActivatedAbility(new GainAbilitySourceEffect(
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IndestructibleAbility.getInstance(), Duration.EndOfTurn
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), new DiscardCardCost());
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ability.addEffect(new TapSourceEffect().setText("tap it"));
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this.addAbility(ability);
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}
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private GuardianOfNewBenalia(final GuardianOfNewBenalia card) {
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super(card);
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}
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@Override
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public GuardianOfNewBenalia copy() {
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return new GuardianOfNewBenalia(this);
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}
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}
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class GuardianOfNewBenaliaTriggeredAbility extends TriggeredAbilityImpl {
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GuardianOfNewBenaliaTriggeredAbility() {
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super(Zone.BATTLEFIELD, new ScryEffect(2));
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}
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private GuardianOfNewBenaliaTriggeredAbility(final GuardianOfNewBenaliaTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public GuardianOfNewBenaliaTriggeredAbility copy() {
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return new GuardianOfNewBenaliaTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.CREATURE_ENLISTED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return getSourceId().equals(event.getSourceId());
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}
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@Override
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public String getRule() {
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return "Whenever {this} enlists a creature, scry 2.";
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}
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}
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@ -4,16 +4,11 @@ import mage.cards.ExpansionSet;
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import mage.constants.Rarity;
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import mage.constants.SetType;
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import java.util.Arrays;
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import java.util.List;
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/**
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* @author TheElk801
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*/
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public final class DominariaUnited extends ExpansionSet {
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private static final List<String> unfinished = Arrays.asList("Argivian Cavalier", "Balduvian Berserker", "Barkweave Crusher", "Benalish Faithbonder", "Coalition Skyknight", "Coalition Warbrute", "Guardian of New Benalia", "Hexbane Tortoise", "Keldon Flamesage", "Linebreaker Baloth", "Yavimaya Steelcrusher");
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private static final DominariaUnited instance = new DominariaUnited();
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public static DominariaUnited getInstance() {
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@ -105,6 +100,7 @@ public final class DominariaUnited extends ExpansionSet {
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cards.add(new SetCardInfo("Gibbering Barricade", 95, Rarity.COMMON, mage.cards.g.GibberingBarricade.class));
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cards.add(new SetCardInfo("Goblin Picker", 128, Rarity.COMMON, mage.cards.g.GoblinPicker.class));
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cards.add(new SetCardInfo("Griffin Protector", 18, Rarity.COMMON, mage.cards.g.GriffinProtector.class));
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cards.add(new SetCardInfo("Guardian of New Benalia", 19, Rarity.RARE, mage.cards.g.GuardianOfNewBenalia.class));
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cards.add(new SetCardInfo("Hammerhand", 129, Rarity.COMMON, mage.cards.h.Hammerhand.class));
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cards.add(new SetCardInfo("Haughty Djinn", 52, Rarity.RARE, mage.cards.h.HaughtyDjinn.class));
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cards.add(new SetCardInfo("Haunted Mire", 248, Rarity.COMMON, mage.cards.h.HauntedMire.class));
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@ -0,0 +1,132 @@
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class EnlistTest extends CardTestPlayerBase {
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private static final String crusher = "Barkweave Crusher";
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private static final String lion = "Silvercoat Lion";
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private static final String goblin = "Raging Goblin";
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private static final String angel = "Serra Angel";
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@Test
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public void testRegularChooseYes() {
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addCard(Zone.BATTLEFIELD, playerA, crusher);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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attack(1, playerA, crusher);
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setChoice(playerA, true);
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setChoice(playerA, lion);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, crusher, 2 + 2, 5);
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assertTapped(crusher, true);
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assertTapped(lion, true);
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assertLife(playerB, 20 - 2 - 2);
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}
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@Test
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public void testRegularChooseNo() {
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addCard(Zone.BATTLEFIELD, playerA, crusher);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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attack(1, playerA, crusher);
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setChoice(playerA, false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, crusher, 2, 5);
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assertTapped(crusher, true);
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assertTapped(lion, false);
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assertLife(playerB, 20 - 2);
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}
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@Test
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public void testSummoningSick() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, crusher);
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addCard(Zone.HAND, playerA, lion);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, lion);
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attack(1, playerA, crusher);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, crusher, 2, 5);
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assertTapped(crusher, true);
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assertTapped(lion, false);
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assertLife(playerB, 20 - 2);
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}
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@Test
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public void testAttackWithBoth() {
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addCard(Zone.BATTLEFIELD, playerA, crusher);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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attack(1, playerA, crusher);
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attack(1, playerA, lion);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, crusher, 2, 5);
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assertTapped(crusher, true);
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assertTapped(lion, true);
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assertLife(playerB, 20 - 2 - 2);
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}
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@Test
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public void testHaste() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerA, crusher);
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addCard(Zone.HAND, playerA, goblin);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, goblin);
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attack(1, playerA, crusher);
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setChoice(playerA, true);
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setChoice(playerA, goblin);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, crusher, 2 + 1, 5);
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assertTapped(crusher, true);
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assertTapped(goblin, true);
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assertLife(playerB, 20 - 2 - 1);
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}
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@Test
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public void testVigilance() {
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addCard(Zone.BATTLEFIELD, playerA, crusher);
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addCard(Zone.BATTLEFIELD, playerA, angel);
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attack(1, playerA, crusher);
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attack(1, playerA, angel);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, crusher, 2, 5);
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assertTapped(crusher, true);
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assertTapped(angel, false);
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assertLife(playerB, 20 - 2 - 4);
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}
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}
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@ -1733,7 +1733,7 @@ public class TestPlayer implements Player {
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// Second check to filter creature for combat - less strict to workaround issue in #3038
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FilterCreatureForCombat secondFilter = new FilterCreatureForCombat();
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// secondFilter.add(Predicates.not(AttackingPredicate.instance));
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secondFilter.add(Predicates.not(new SummoningSicknessPredicate()));
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secondFilter.add(Predicates.not(SummoningSicknessPredicate.instance));
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// TODO: Cannot enforce legal attackers multiple times per combat. See issue #3038
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Permanent attacker = findPermanent(secondFilter, groups[0], computerPlayer.getId(), game, false);
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if (attacker != null && attacker.canAttack(defenderId, game)) {
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@ -1,16 +1,33 @@
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package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.StaticAbility;
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import mage.abilities.common.delayed.ReflexiveTriggeredAbility;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.AnotherPredicate;
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import mage.filter.predicate.permanent.AttackingPredicate;
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import mage.filter.predicate.permanent.SummoningSicknessPredicate;
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import mage.filter.predicate.permanent.TappedPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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/**
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* @author TheElk801
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* TODO: Implement this
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*/
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public class EnlistAbility extends StaticAbility {
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public EnlistAbility() {
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super(Zone.BATTLEFIELD, null);
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super(Zone.BATTLEFIELD, new EnlistEffect());
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}
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private EnlistAbility(final EnlistAbility ability) {
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@ -28,3 +45,74 @@ public class EnlistAbility extends StaticAbility {
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"without summoning sickness. When you do, add its power to this creature's until end of turn.)</i>";
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}
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}
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class EnlistEffect extends ReplacementEffectImpl {
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private static final FilterPermanent filter = new FilterControlledCreaturePermanent(
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"another untapped nonattacking creature you control without summoning sickness"
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);
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static {
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filter.add(AnotherPredicate.instance);
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filter.add(TappedPredicate.UNTAPPED);
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filter.add(Predicates.not(SummoningSicknessPredicate.instance));
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filter.add(Predicates.not(AttackingPredicate.instance));
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}
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public EnlistEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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}
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public EnlistEffect(EnlistEffect effect) {
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super(effect);
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ATTACKER_DECLARED;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return event.getSourceId().equals(source.getSourceId());
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Permanent creature = game.getPermanent(event.getSourceId());
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Player controller = game.getPlayer(source.getControllerId());
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if (creature == null || controller == null
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|| !game.getBattlefield().contains(filter, source, game, 1)
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|| !controller.chooseUse(outcome, "Enlist a creature for " + creature.getLogName() + '?', source, game)) {
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return false;
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}
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TargetPermanent target = new TargetPermanent(filter);
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target.setNotTarget(true);
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controller.choose(outcome, target, source, game);
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent == null || !permanent.tap(source, game)) {
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return false;
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}
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game.fireReflexiveTriggeredAbility(new ReflexiveTriggeredAbility(
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new BoostSourceEffect(
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permanent.getPower().getValue(),
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0, Duration.EndOfTurn
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), false
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), source);
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game.fireEvent(GameEvent.getEvent(
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GameEvent.EventType.CREATURE_ENLISTED,
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permanent.getId(), source, source.getControllerId()
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));
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return false;
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}
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@Override
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public EnlistEffect copy() {
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return new EnlistEffect(this);
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}
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}
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@ -5,10 +5,10 @@ import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author LevelX2
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*/
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public class SummoningSicknessPredicate implements Predicate<Permanent> {
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public enum SummoningSicknessPredicate implements Predicate<Permanent> {
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instance;
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@Override
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public boolean apply(Permanent input, Game game) {
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@ -354,6 +354,14 @@ public class GameEvent implements Serializable {
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BECOMES_EXERTED,
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BECOMES_RENOWNED,
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GAINS_CLASS_LEVEL,
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/* CREATURE_ENLISTED
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targetId id of the enlisted creature
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sourceId id of the creature that enlisted
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playerId player who controls the creatures
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amount not used for this event
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flag not used for this event
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*/
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CREATURE_ENLISTED,
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/* BECOMES_MONARCH
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targetId playerId of the player that becomes the monarch
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sourceId id of the source object that created that effect, if no effect exist it's null
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