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[CNS] Implemented Split Decision and Extract from Darkness
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141
Mage.Sets/src/mage/sets/conspiracy/ExtractFromDarkness.java
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Mage.Sets/src/mage/sets/conspiracy/ExtractFromDarkness.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.conspiracy;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author fireshoes
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*/
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public class ExtractFromDarkness extends CardImpl {
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public ExtractFromDarkness(UUID ownerId) {
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super(ownerId, 45, "Extract from Darkness", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{3}{U}{B}");
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this.expansionSetCode = "CNS";
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// Each player puts the top two cards of his or her library into his or her graveyard.
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this.getSpellAbility().addEffect(new ExtractFromDarknessMillEffect());
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// Then put a creature card from a graveyard onto the battlefield under your control.
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this.getSpellAbility().addEffect(new ExtractFromDarknessReturnFromGraveyardToBattlefieldEffect());
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}
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public ExtractFromDarkness(final ExtractFromDarkness card) {
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super(card);
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}
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@Override
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public ExtractFromDarkness copy() {
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return new ExtractFromDarkness(this);
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}
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}
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class ExtractFromDarknessMillEffect extends OneShotEffect {
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ExtractFromDarknessMillEffect() {
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super(Outcome.Detriment);
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staticText = "Each player puts the top two cards of his or her library into his or her graveyard";
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}
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ExtractFromDarknessMillEffect(final ExtractFromDarknessMillEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (UUID playerId : game.getPlayerList()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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player.moveCards(player.getLibrary().getTopCards(game, 2), Zone.LIBRARY, Zone.GRAVEYARD, source, game);
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}
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}
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return true;
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}
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@Override
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public ExtractFromDarknessMillEffect copy() {
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return new ExtractFromDarknessMillEffect(this);
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}
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}
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class ExtractFromDarknessReturnFromGraveyardToBattlefieldEffect extends OneShotEffect {
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public ExtractFromDarknessReturnFromGraveyardToBattlefieldEffect() {
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super(Outcome.PutCreatureInPlay);
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staticText = "Put a creature card from a graveyard onto the battlefield under your control";
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}
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public ExtractFromDarknessReturnFromGraveyardToBattlefieldEffect(final ExtractFromDarknessReturnFromGraveyardToBattlefieldEffect effect) {
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super(effect);
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}
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@Override
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public ExtractFromDarknessReturnFromGraveyardToBattlefieldEffect copy() {
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return new ExtractFromDarknessReturnFromGraveyardToBattlefieldEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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Target target = new TargetCardInGraveyard(new FilterCreatureCard());
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target.setNotTarget(true);
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game)
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&& player.chooseTarget(outcome, target, source, game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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if (card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId())) {
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ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
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effect.setTargetPointer(new FixedTarget(card.getId()));
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game.addEffect(effect, source);
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}
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}
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}
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return true;
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}
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return false;
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}
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}
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119
Mage.Sets/src/mage/sets/conspiracy/SplitDecision.java
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119
Mage.Sets/src/mage/sets/conspiracy/SplitDecision.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.conspiracy;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CopyTargetSpellEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.FilterSpell;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetSpell;
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/**
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*
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* @author fireshoes
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*/
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public class SplitDecision extends CardImpl {
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private static final FilterSpell filter = new FilterSpell("instant or sorcery spell");
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static {
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filter.add(Predicates.or(
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new CardTypePredicate(CardType.INSTANT),
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new CardTypePredicate(CardType.SORCERY)));
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}
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public SplitDecision(UUID ownerId) {
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super(ownerId, 25, "Split Decision", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{1}{U}");
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this.expansionSetCode = "CNS";
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// Will of the council - Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
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this.getSpellAbility().addEffect(new SplitDecisionEffect());
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this.getSpellAbility().addTarget(new TargetSpell(filter));
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}
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public SplitDecision(final SplitDecision card) {
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super(card);
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}
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@Override
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public SplitDecision copy() {
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return new SplitDecision(this);
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}
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}
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class SplitDecisionEffect extends OneShotEffect {
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SplitDecisionEffect() {
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super(Outcome.Benefit);
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this.staticText = "<i>Will of the council</i> - Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy";
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}
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SplitDecisionEffect(final SplitDecisionEffect effect) {
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super(effect);
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}
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@Override
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public SplitDecisionEffect copy() {
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return new SplitDecisionEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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int denialCount = 0;
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int duplicationCount = 0;
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (player.chooseUse(Outcome.ExtraTurn, "Choose denial?", source, game)) {
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denialCount++;
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game.informPlayers(player.getLogName() + " has chosen: denial");
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} else {
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duplicationCount++;
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game.informPlayers(player.getLogName() + " has chosen: duplication");
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}
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}
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}
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if (denialCount > duplicationCount) {
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return game.getStack().counter(getTargetPointer().getFirst(game, source), source.getSourceId(), game);
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} else {
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return new CopyTargetSpellEffect().apply(game, source);
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}
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}
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return false;
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}
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}
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