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[AFC] Fix OneOrMoreDiceRolledTriggeredAbility to not trigger from Chaos Dragon (#9201)
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6 changed files with 97 additions and 10 deletions
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@ -0,0 +1,46 @@
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package org.mage.test.cards.single.afr;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestMultiPlayerBase;
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/**
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* {@link VrondissRageOfAncientsTest Vrondriss, Rage of Ancients}
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* Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage,
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* you may create a 5/4 red and green Dragon Spirit creature token with
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* “When this creature deals damage, sacrifice it.”
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* Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
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*/
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public class VrondissRageOfAncientsTest extends CardTestMultiPlayerBase {
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/**
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* Reported bug: https://github.com/magefree/mage/issues/8189
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*
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* Chaos Dragon attacking would cause Vrondiss to trigger off of every player's roll, not just Vrondiss' controller.
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*
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* {@link mage.cards.c.ChaosDragon Chaos Dragon}
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* At the beginning of combat on your turn, each player rolls a d20.
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* If one or more opponents had the highest result,
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* Chaos Dragon can’t attack those players or planeswalkers they control this combat.
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*/
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@Test
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public void testChaosDragonInteraction() {
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addCard(Zone.BATTLEFIELD, playerA, "Vrondiss, Rage of Ancients");
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addCard(Zone.BATTLEFIELD, playerA, "Chaos Dragon");
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setStrictChooseMode(true);
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attack(1, playerA, "Chaos Dragon", playerB);
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setDieRollResult(playerA, 10);
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setDieRollResult(playerB, 11);
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// setDieRollResult(playerC, 12); NOTE: Range of influence of 1, so playerC does not have to roll
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setDieRollResult(playerD, 13);
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// Set choice for Vrondiss triggered ability
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setChoice(playerA, "No");
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// Should only be one trigger since it should only trigger off of playerA's roll
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execute();
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assertAllCommandsUsed();
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}
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}
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@ -8,6 +8,8 @@ import mage.game.events.DiceRolledEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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/**
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/**
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* Controller rolls one or more dice.
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*
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* @author weirddan455
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* @author weirddan455
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*/
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*/
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public class OneOrMoreDiceRolledTriggeredAbility extends TriggeredAbilityImpl {
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public class OneOrMoreDiceRolledTriggeredAbility extends TriggeredAbilityImpl {
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@ -36,7 +38,7 @@ public class OneOrMoreDiceRolledTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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public boolean checkTrigger(GameEvent event, Game game) {
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if (!isControlledBy(event.getPlayerId())) {
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if (!isControlledBy(event.getTargetId())) {
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return false;
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return false;
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}
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}
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int maxRoll = ((DiceRolledEvent) event)
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int maxRoll = ((DiceRolledEvent) event)
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@ -4,6 +4,7 @@ import mage.abilities.Ability;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.UUID;
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/**
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/**
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* @author TheElk801
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* @author TheElk801
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@ -13,8 +14,19 @@ public class DiceRolledEvent extends GameEvent {
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private final int sides;
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private final int sides;
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private final List<Object> results = new ArrayList<>(); // Integer for numerical and PlanarDieRollResult for planar
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private final List<Object> results = new ArrayList<>(); // Integer for numerical and PlanarDieRollResult for planar
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public DiceRolledEvent(int sides, List<Object> results, Ability source) {
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/**
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super(EventType.DICE_ROLLED, source.getControllerId(), source, source.getControllerId());
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* The target ID is used to keep track of the distinction between the player who controls the ability that
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* started the dice roll and the player who does the rolling.
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* <p>
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* The only times this distinction matters is for Chaos Dragon and Ricochet.
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*
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* @param sides
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* @param results
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* @param source
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* @param targetId The player who rolled the die
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*/
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public DiceRolledEvent(int sides, List<Object> results, Ability source, UUID targetId) {
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super(EventType.DICE_ROLLED, targetId, source, source.getControllerId());
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this.sides = sides;
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this.sides = sides;
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this.results.addAll(results);
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this.results.addAll(results);
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}
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}
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@ -4,6 +4,8 @@ import mage.abilities.Ability;
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import mage.constants.RollDieType;
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import mage.constants.RollDieType;
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import mage.util.CardUtil;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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/**
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* @author TheElk801
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* @author TheElk801
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*/
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*/
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@ -13,8 +15,20 @@ public class RollDiceEvent extends GameEvent {
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private int ignoreLowestAmount = 0; // ignore the lowest results
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private int ignoreLowestAmount = 0; // ignore the lowest results
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private final RollDieType rollDieType;
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private final RollDieType rollDieType;
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public RollDiceEvent(Ability source, RollDieType rollDieType, int sides, int rollsAmount) {
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/**
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super(EventType.ROLL_DICE, source.getControllerId(), source, source.getControllerId(), rollsAmount, false);
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* The target ID is used to keep track of the distinction between the player who controls the ability that
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* started the dice roll and the player who does the rolling.
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* <p>
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* The only times this distinction matters is for Chaos Dragon and Ricochet.
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*
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* @param source
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* @param targetId The player who is rolling the die
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* @param rollDieType
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* @param sides
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* @param rollsAmount
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*/
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public RollDiceEvent(Ability source, UUID targetId, RollDieType rollDieType, int sides, int rollsAmount) {
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super(EventType.ROLL_DICE, targetId, source, source.getControllerId(), rollsAmount, false);
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this.sides = sides;
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this.sides = sides;
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this.rollDieType = rollDieType;
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this.rollDieType = rollDieType;
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}
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}
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@ -4,6 +4,8 @@ import mage.abilities.Ability;
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import mage.constants.RollDieType;
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import mage.constants.RollDieType;
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import mage.util.CardUtil;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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/**
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* @author TheElk801
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* @author TheElk801
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*/
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*/
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@ -16,8 +18,19 @@ public class RollDieEvent extends GameEvent {
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private int rollsAmount = 1; // rolls X times and choose result from it
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private int rollsAmount = 1; // rolls X times and choose result from it
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private int bigIdeaRollsAmount = 0; // rolls 2x and sum result
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private int bigIdeaRollsAmount = 0; // rolls 2x and sum result
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public RollDieEvent(Ability source, RollDieType rollDieType, int sides) {
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/**
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super(EventType.ROLL_DIE, source.getControllerId(), source, source.getControllerId());
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* The target ID is used to keep track of the distinction between the player who controls the ability that
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* started the dice roll and the player who does the rolling.
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* <p>
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* The only times this distinction matters is for Chaos Dragon and Ricochet.
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*
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* @param source
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* @param targetId The player rolling the die
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* @param rollDieType
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* @param sides
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*/
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public RollDieEvent(Ability source, UUID targetId, RollDieType rollDieType, int sides) {
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super(EventType.ROLL_DIE, targetId, source, source.getControllerId());
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this.rollDieType = rollDieType;
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this.rollDieType = rollDieType;
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this.sides = sides;
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this.sides = sides;
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}
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}
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@ -3062,7 +3062,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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private List<Object> rollDiceInner(Outcome outcome, Ability source, Game game, RollDieType rollDieType,
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private List<Object> rollDiceInner(Outcome outcome, Ability source, Game game, RollDieType rollDieType,
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int sidesAmount, int chaosSidesAmount, int planarSidesAmount,
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int sidesAmount, int chaosSidesAmount, int planarSidesAmount,
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int rollsAmount, int ignoreLowestAmount) {
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int rollsAmount, int ignoreLowestAmount) {
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RollDiceEvent rollDiceEvent = new RollDiceEvent(source, rollDieType, sidesAmount, rollsAmount);
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RollDiceEvent rollDiceEvent = new RollDiceEvent(source, this.getId(), rollDieType, sidesAmount, rollsAmount);
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if (ignoreLowestAmount > 0) {
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if (ignoreLowestAmount > 0) {
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rollDiceEvent.incIgnoreLowestAmount(ignoreLowestAmount);
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rollDiceEvent.incIgnoreLowestAmount(ignoreLowestAmount);
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}
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}
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@ -3079,7 +3079,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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List<RollDieResult> dieRolls = new ArrayList<>();
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List<RollDieResult> dieRolls = new ArrayList<>();
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for (int i = 0; i < rollDiceEvent.getAmount(); i++) {
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for (int i = 0; i < rollDiceEvent.getAmount(); i++) {
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// ROLL SINGLE die
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// ROLL SINGLE die
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RollDieEvent rollDieEvent = new RollDieEvent(source, rollDiceEvent.getRollDieType(), rollDiceEvent.getSides());
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RollDieEvent rollDieEvent = new RollDieEvent(source, this.getId(), rollDiceEvent.getRollDieType(), rollDiceEvent.getSides());
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game.replaceEvent(rollDieEvent);
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game.replaceEvent(rollDieEvent);
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Object rollResult;
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Object rollResult;
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@ -3186,7 +3186,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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for (RollDieResult result : dieRolls) {
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for (RollDieResult result : dieRolls) {
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game.fireEvent(new DieRolledEvent(source, rollDiceEvent.getRollDieType(), rollDiceEvent.getSides(), result.naturalResult, result.modifier, result.planarResult));
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game.fireEvent(new DieRolledEvent(source, rollDiceEvent.getRollDieType(), rollDiceEvent.getSides(), result.naturalResult, result.modifier, result.planarResult));
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}
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}
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game.fireEvent(new DiceRolledEvent(rollDiceEvent.getSides(), dieResults, source));
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game.fireEvent(new DiceRolledEvent(rollDiceEvent.getSides(), dieResults, source, this.getId()));
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String resultString = dieResults
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String resultString = dieResults
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.stream()
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.stream()
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