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[ZNR] fixed issues with Nimble Trapfinder (#7046)
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1 changed files with 4 additions and 3 deletions
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@ -20,6 +20,7 @@ import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.constants.*;
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import mage.filter.FilterPermanent;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.Predicates;
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import mage.game.Game;
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import mage.game.Game;
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@ -54,7 +55,8 @@ public final class NimbleTrapfinder extends CardImpl {
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new BeginningOfCombatTriggeredAbility(
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new BeginningOfCombatTriggeredAbility(
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new GainAbilityAllEffect(new DealsCombatDamageToAPlayerTriggeredAbility(
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new GainAbilityAllEffect(new DealsCombatDamageToAPlayerTriggeredAbility(
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new DrawCardSourceControllerEffect(1), false
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new DrawCardSourceControllerEffect(1), false
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), Duration.EndOfTurn), TargetController.YOU, false
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), Duration.EndOfTurn, StaticFilters.FILTER_CONTROLLED_CREATURES),
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TargetController.YOU, false
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), FullPartyCondition.instance, "At the beginning of combat on your turn, " +
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), FullPartyCondition.instance, "At the beginning of combat on your turn, " +
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"if you have a full party, creatures you control gain " +
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"if you have a full party, creatures you control gain " +
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"\"Whenever this creature deals combat damage to a player, draw a card\" until end of turn."
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"\"Whenever this creature deals combat damage to a player, draw a card\" until end of turn."
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@ -132,8 +134,7 @@ class NimbleTrapfinderWatcher extends Watcher {
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}
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}
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boolean checkPlayer(Permanent permanent, Game game) {
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boolean checkPlayer(Permanent permanent, Game game) {
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return permanent != null
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return playerMap
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&& playerMap
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.computeIfAbsent(permanent.getControllerId(), u -> new HashSet<>())
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.computeIfAbsent(permanent.getControllerId(), u -> new HashSet<>())
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.stream()
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.stream()
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.anyMatch(mor -> !mor.refersTo(permanent, game));
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.anyMatch(mor -> !mor.refersTo(permanent, game));
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