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Create SkyshipWeatherlight.java
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Mage.Sets/src/mage/sets/planeshift/SkyshipWeatherlight.java
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Mage.Sets/src/mage/sets/planeshift/SkyshipWeatherlight.java
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.sets.planeshift;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.SearchEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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import mage.util.CardUtil;
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/**
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*
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* @author nick.myers
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*/
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public class SkyshipWeatherlight extends CardImpl {
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public SkyshipWeatherlight(UUID ownerId) {
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super(ownerId, 133, "Skyship Weatherlight", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{4}");
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this.expansionSetCode = "PLS";
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// When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SkyshipWeatherlightEffect(), false));
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// {4}, {tap}, Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into your hand.
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SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SkyshipWeatherlightEffect2(), new GenericManaCost(4));
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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}
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public SkyshipWeatherlight(final SkyshipWeatherlight card) {
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super(card);
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}
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@Override
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public SkyshipWeatherlight copy() {
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return new SkyshipWeatherlight(this);
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}
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}
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class SkyshipWeatherlightEffect extends SearchEffect {
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private static final FilterCard filter = new FilterCard("artifact and/or creature card");
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static {
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filter.add(Predicates.or(
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new CardTypePredicate(CardType.ARTIFACT),
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new CardTypePredicate(CardType.CREATURE)));
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}
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public SkyshipWeatherlightEffect() {
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super(new TargetCardInLibrary(0, Integer.MAX_VALUE, filter), Outcome.Neutral);
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this.staticText = "search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library.";
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}
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public SkyshipWeatherlightEffect(final SkyshipWeatherlightEffect effect) {
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super(effect);
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}
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@Override
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public SkyshipWeatherlightEffect copy() {
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return new SkyshipWeatherlightEffect(this);
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}
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@Override
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public boolean apply (Game game, Ability source) {
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Player you = game.getPlayer(source.getControllerId());
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if (you != null) {
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if (you.searchLibrary(target, game)) {
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UUID exileZone = CardUtil.getCardExileZoneId(game, source);
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if (target.getTargets().size() > 0) {
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for (UUID cardID : target.getTargets()) {
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Card card = you.getLibrary().getCard(cardID, game);
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if (card != null) {
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card.moveToExile(exileZone, "Skyship Weatherlight", source.getSourceId(), game);
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}
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}
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}
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}
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you.shuffleLibrary(game);
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}
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return false;
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}
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}
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class SkyshipWeatherlightEffect2 extends OneShotEffect {
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public SkyshipWeatherlightEffect2() {
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super(Outcome.ReturnToHand);
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this.staticText = "Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into your hand.";
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}
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public SkyshipWeatherlightEffect2(final SkyshipWeatherlightEffect2 effect) {
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super(effect);
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}
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@Override
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public SkyshipWeatherlightEffect2 copy() {
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return new SkyshipWeatherlightEffect2(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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ExileZone exZone = game.getExile().getExileZone(CardUtil.getCardExileZoneId(game, source));
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if (exZone != null) {
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Card card = exZone.getRandom(game);
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card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
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}
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return true;
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}
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}
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