Fixed tests where rule text of activated abilities where changed (Commit 36b4482367).

This commit is contained in:
LevelX2 2013-04-06 16:50:53 +02:00
parent 432bade091
commit 6a4a3923a6
4 changed files with 6 additions and 6 deletions

View file

@ -18,7 +18,7 @@ public class DearlyDepartedTest extends CardTestPlayerBase {
addCard(Constants.Zone.GRAVEYARD, playerA, "Dearly Departed"); addCard(Constants.Zone.GRAVEYARD, playerA, "Dearly Departed");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Thraben Doomsayer"); addCard(Constants.Zone.BATTLEFIELD, playerA, "Thraben Doomsayer");
activateAbility(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: put a 1/1 white Human creature token onto the battlefield."); activateAbility(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Put a 1/1 white Human creature token onto the battlefield.");
setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT); setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
execute(); execute();

View file

@ -18,7 +18,7 @@ public class SorinLordOfInnistradTest extends CardTestPlayerBase {
public void testCard() { public void testCard() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Sorin, Lord of Innistrad"); addCard(Constants.Zone.BATTLEFIELD, playerA, "Sorin, Lord of Innistrad");
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "+1: put a a 1/1 black Vampire creature token with lifelink onto the battlefield. "); activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Put a a 1/1 black Vampire creature token with lifelink onto the battlefield. ");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute(); execute();

View file

@ -22,7 +22,7 @@ public class TurnToFrogTest extends CardTestPlayerBase {
addCard(Constants.Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Constants.Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Constants.Zone.HAND, playerB, "Turn to Frog"); addCard(Constants.Zone.HAND, playerB, "Turn to Frog");
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: until end of turn {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" that's still a land. "); activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" that's still a land. ");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Turn to Frog", "Raging Ravine"); castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Turn to Frog", "Raging Ravine");
attack(1, playerA, "Raging Ravine"); attack(1, playerA, "Raging Ravine");
@ -43,10 +43,10 @@ public class TurnToFrogTest extends CardTestPlayerBase {
addCard(Constants.Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Constants.Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Constants.Zone.HAND, playerB, "Turn to Frog"); addCard(Constants.Zone.HAND, playerB, "Turn to Frog");
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: until end of turn {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" that's still a land. "); activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" that's still a land. ");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Turn to Frog", "Raging Ravine"); castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Turn to Frog", "Raging Ravine");
activateAbility(3, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: until end of turn {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" that's still a land. "); activateAbility(3, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{R}{G}: Until end of turn {this} becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" that's still a land. ");
attack(3, playerA, "Raging Ravine"); attack(3, playerA, "Raging Ravine");
setStopAt(3, Constants.PhaseStep.END_COMBAT); setStopAt(3, Constants.PhaseStep.END_COMBAT);

View file

@ -31,7 +31,7 @@ public class ProtectionFromTypeTest extends CardTestPlayerBase {
addCard(Constants.Zone.BATTLEFIELD, playerB, "Coral Merfolk"); addCard(Constants.Zone.BATTLEFIELD, playerB, "Coral Merfolk");
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{2},Remove a Charge counter from {this}, {T}: put a -1/-1 counter on target creature. ", "Coral Merfolk"); activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{2},Remove a Charge counter from {this}, {T}: Put a -1/-1 counter on target creature. ", "Coral Merfolk");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute(); execute();