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https://github.com/correl/mage.git
synced 2024-12-24 11:50:45 +00:00
* Blatant Thievery - Changed handling to custom target.
This commit is contained in:
parent
65e7527b2f
commit
6a78684da8
5 changed files with 158 additions and 63 deletions
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@ -27,6 +27,9 @@
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*/
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package mage.sets.magic2015;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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@ -48,10 +51,6 @@ import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.TargetPlayer;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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* @author noxx
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*/
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@ -145,7 +144,7 @@ class SoulOfShandalarTarget extends TargetPermanent {
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> availablePossibleTargets = super.possibleTargets(sourceId, sourceControllerId, game);
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Set<UUID> possibleTargets = new HashSet<UUID>();
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Set<UUID> possibleTargets = new HashSet<>();
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MageObject object = game.getObject(sourceId);
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for (StackObject item : game.getState().getStack()) {
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@ -27,7 +27,12 @@
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*/
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package mage.sets.onslaught;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.effects.ContinuousEffect;
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@ -39,10 +44,8 @@ import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.Target;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPermanent;
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import mage.target.targetpointer.FixedTarget;
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@ -63,19 +66,12 @@ public class BlatantThievery extends CardImpl {
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public BlatantThievery(final BlatantThievery card) {
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super(card);
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}
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@Override
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public void adjustTargets(Ability ability, Game game) {
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if (ability instanceof SpellAbility) {
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ability.getTargets().clear();
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for (UUID opponentId : game.getOpponents(ability.getControllerId())) {
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Player opponent = game.getPlayer(opponentId);
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if (opponent != null) {
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FilterPermanent filter = new FilterPermanent("permanent controlled by " + opponent.getName());
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filter.add(new ControllerIdPredicate(opponentId));
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ability.addTarget(new TargetPermanent(filter));
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}
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}
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ability.addTarget(new BlatantThieveryTarget(game.getOpponents(ability.getControllerId()).size()));
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}
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}
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@ -86,28 +82,128 @@ public class BlatantThievery extends CardImpl {
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}
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class BlatantThieveryEffect extends OneShotEffect {
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BlatantThieveryEffect() {
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super(Outcome.GainControl);
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this.staticText = "For each opponent, gain control of target permanent that player controls";
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}
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BlatantThieveryEffect(final BlatantThieveryEffect effect) {
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super(effect);
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}
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@Override
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public BlatantThieveryEffect copy() {
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return new BlatantThieveryEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (Target target : source.getTargets()) {
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for (UUID targetId : getTargetPointer().getTargets(game, source)) {
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ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfGame);
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effect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
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effect.setTargetPointer(new FixedTarget(targetId));
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game.addEffect(effect, source);
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}
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return true;
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}
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}
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class BlatantThieveryTarget extends TargetPermanent {
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Map<UUID, UUID> targetOpponent = new HashMap<>();
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public BlatantThieveryTarget(int opponents) {
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super(opponents, opponents, new FilterPermanent("a permanent for each opponent"), false);
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}
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public BlatantThieveryTarget(final BlatantThieveryTarget target) {
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super(target);
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this.targetOpponent.putAll(target.targetOpponent);
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}
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@Override
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public boolean canTarget(UUID controllerId, UUID objectId, Ability source, Game game) {
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Permanent targetObject = game.getPermanent(objectId);
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if (targetObject == null || !game.getOpponents(source.getControllerId()).contains(targetObject.getControllerId())) {
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return false;
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}
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// If a permanent changes controller after being targeted but before this spell resolves, you won't gain control of that permanent.
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if (targetOpponent.containsKey(objectId)) {
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if (!targetOpponent.get(objectId).equals(targetObject.getControllerId())) {
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return false;
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}
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} else {
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// if already a target from this opponent exists, another can't be target
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if (targetOpponent.values().contains(targetObject.getControllerId())) {
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return false;
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}
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}
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return super.canTarget(controllerId, objectId, source, game);
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> opponents = new HashSet<>();
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for (UUID targetId : getTargets()) {
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Permanent oldTargets = game.getPermanent(targetId);
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if (oldTargets != null) {
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opponents.add(oldTargets.getControllerId());
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}
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}
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Set<UUID> possibleTargets = new HashSet<>();
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MageObject mageObject = game.getObject(sourceId);
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if (mageObject == null) {
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return possibleTargets;
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}
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for (UUID opponentId : game.getOpponents(sourceControllerId)) {
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if (opponents.contains(opponentId)) {
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// Target for this opponent already selected
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continue;
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}
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(opponentId)) {
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if (permanent.canBeTargetedBy(mageObject, sourceControllerId, game)) {
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possibleTargets.add(permanent.getId());
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}
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}
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}
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return possibleTargets;
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}
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@Override
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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for (UUID opponentId : game.getOpponents(sourceControllerId)) {
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boolean targetAvailable = false;
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(opponentId)) {
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if (!targets.containsKey(permanent.getId())) {
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MageObject mageObject = game.getObject(sourceId);
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if (mageObject != null && permanent.canBeTargetedBy(mageObject, sourceControllerId, game)) {
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targetAvailable = true;
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break;
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}
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} else {
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targetAvailable = true;
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break;
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}
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}
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if (!targetAvailable) {
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return false;
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}
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}
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return true;
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}
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@Override
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public void addTarget(UUID objectId, int amount, Ability source, Game game, boolean skipEvent) {
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Permanent targetObject = game.getPermanent(objectId);
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if (targetObject != null) {
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targetOpponent.put(objectId, targetObject.getControllerId());
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}
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super.addTarget(objectId, amount, source, game, skipEvent);
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}
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@Override
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public BlatantThieveryTarget copy() {
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return new BlatantThieveryTarget(this);
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}
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}
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@ -28,11 +28,6 @@
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package mage.sets.planechase2012;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.effects.ContinuousEffect;
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@ -41,6 +36,10 @@ import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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@ -60,20 +59,20 @@ public class MassMutiny extends CardImpl {
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super(ownerId, 48, "Mass Mutiny", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{R}{R}");
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this.expansionSetCode = "PC2";
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this.getSpellAbility().addEffect(new MassMutinyEffect());
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// For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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this.getSpellAbility().addEffect(new MassMutinyEffect());
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}
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@Override
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public void adjustTargets(Ability ability, Game game) {
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if (ability instanceof SpellAbility) {
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for(UUID opponentId : game.getOpponents(ability.getControllerId())) {
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for (UUID opponentId : game.getOpponents(ability.getControllerId())) {
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Player opponent = game.getPlayer(opponentId);
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if (opponent != null) {
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ability.getTargets().clear();
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FilterCreaturePermanent filter = new FilterCreaturePermanent("creature from opponent " + opponent.getLogName());
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filter.add(new ControllerIdPredicate(opponentId));
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TargetCreaturePermanent target = new TargetCreaturePermanent(0,1, filter,false);
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TargetCreaturePermanent target = new TargetCreaturePermanent(0, 1, filter, false);
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ability.addTarget(target);
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}
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}
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@ -90,7 +89,6 @@ public class MassMutiny extends CardImpl {
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}
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}
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class MassMutinyEffect extends OneShotEffect {
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public MassMutinyEffect() {
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@ -110,7 +108,7 @@ class MassMutinyEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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boolean result = false;
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for (Target target: source.getTargets()) {
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for (Target target : source.getTargets()) {
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if (target instanceof TargetCreaturePermanent) {
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Permanent targetCreature = game.getPermanent(target.getFirstTarget());
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if (targetCreature != null) {
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@ -6,18 +6,19 @@ import mage.abilities.Ability;
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import mage.game.Game;
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public class BasicManaEffect extends ManaEffect {
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protected Mana mana;
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public BasicManaEffect(Mana mana) {
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super();
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this.mana = mana;
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staticText = "Add " + mana.toString() + " to your mana pool";
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staticText = "add " + mana.toString() + " to your mana pool";
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}
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public BasicManaEffect(ConditionalMana conditionalMana) {
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super();
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this.mana = conditionalMana;
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staticText = "Add " + mana.toString() + " to your mana pool. " + conditionalMana.getDescription();
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staticText = "add " + mana.toString() + " to your mana pool. " + conditionalMana.getDescription();
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}
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public BasicManaEffect(final BasicManaEffect effect) {
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@ -1,31 +1,30 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.filter;
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import java.util.ArrayList;
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@ -44,6 +43,7 @@ import mage.game.permanent.Permanent;
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* @author North
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*/
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public class FilterPermanent extends FilterObject<Permanent> implements FilterInPlay<Permanent> {
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protected List<ObjectPlayerPredicate<ObjectPlayer<Permanent>>> extraPredicates = new ArrayList<>();
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public FilterPermanent() {
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public FilterPermanent(String name) {
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super(name);
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}
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public FilterPermanent(String subtype, String name) {
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super(name);
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this.add(new SubtypePredicate(subtype));
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}
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@Override
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public boolean match(Permanent permanent, UUID sourceId, UUID playerId, Game game) {
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if (!this.match(permanent, game)) {
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return false;
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