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Fixing return state of The Rack effect.
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@ -161,6 +161,7 @@ class TheRackEffect extends OneShotEffect {
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if (damage > 0) {
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if (damage > 0) {
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chosenPlayer.damage(damage, source.getSourceId(), game, false, true);
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chosenPlayer.damage(damage, source.getSourceId(), game, false, true);
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}
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}
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return true;
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}
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}
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return false;
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return false;
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