* Pine Walker - Fixed that the turned face up ability did also trigger for other creatures if Pine Walker was face down (fixes #581).

This commit is contained in:
LevelX2 2014-09-29 15:18:41 +02:00
parent 87b1b64d80
commit 6a9a7d11e8
5 changed files with 61 additions and 6 deletions

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@ -70,7 +70,7 @@ public class IcefeatherAven extends CardImpl {
// Morph {1}{G}{U} // Morph {1}{G}{U}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{1}{G}{U}"))); this.addAbility(new MorphAbility(this, new ManaCostsImpl("{1}{G}{U}")));
// When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. // When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
Ability ability = new TurnedFaceUpSourceTriggeredAbility(new ReturnToHandTargetEffect()); Ability ability = new TurnedFaceUpSourceTriggeredAbility(new ReturnToHandTargetEffect(), false, true);
ability.addTarget(new TargetCreaturePermanent(filter)); ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability); this.addAbility(ability);

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@ -89,7 +89,7 @@ public class MorphTest extends CardTestPlayerBase {
* Test triggered turn face up ability of Pine Walker * Test triggered turn face up ability of Pine Walker
*/ */
@Test @Test
public void testCopyFaceDwonMorphCreature() { public void testTurnFaceUpTrigger() {
addCard(Zone.HAND, playerA, "Pine Walker"); addCard(Zone.HAND, playerA, "Pine Walker");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5); addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
@ -110,6 +110,42 @@ public class MorphTest extends CardTestPlayerBase {
assertTapped("Pine Walker", false); assertTapped("Pine Walker", false);
} }
/**
* Test triggered turn face up ability of Pine Walker did not trigger as
* long as Pine Walker is not turned face up.
*
*/
@Test
public void testDoesNotTriggerFaceDown() {
addCard(Zone.HAND, playerA, "Pine Walker");
addCard(Zone.HAND, playerA, "Icefeather Aven");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Icefeather Aven");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
attack(3, playerA, "");
attack(3, playerA, "");
activateAbility(3, PhaseStep.DECLARE_BLOCKERS, playerA, "{1}{G}{U}: Turn this face-down permanent face up.");
setChoice(playerA, "No"); // Don't use return permanent to hand effect
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerB, 16);
assertHandCount(playerA, "Pine Walker", 0);
assertHandCount(playerA, "Icefeather Aven", 0);
assertPermanentCount(playerA, "", 1);
assertPermanentCount(playerA, "Icefeather Aven", 1);
assertTapped("Icefeather Aven", true);
}
/** /**
* Test that Morph creature do not trigger abilities with their face up attributes * Test that Morph creature do not trigger abilities with their face up attributes
* *

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@ -30,9 +30,11 @@ package mage.abilities.common;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl; import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.costs.Costs; import mage.abilities.costs.Costs;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.cards.Card; import mage.cards.Card;
import mage.constants.AbilityType;
import mage.constants.Outcome; import mage.constants.Outcome;
import mage.constants.Zone; import mage.constants.Zone;
import mage.game.Game; import mage.game.Game;
@ -46,9 +48,10 @@ import mage.players.Player;
public class TurnFaceUpAbility extends ActivatedAbilityImpl { public class TurnFaceUpAbility extends ActivatedAbilityImpl {
public TurnFaceUpAbility(Costs costs) { public TurnFaceUpAbility(Costs<Cost> costs) {
super(Zone.BATTLEFIELD, new TurnFaceUpEffect(), costs); super(Zone.BATTLEFIELD, new TurnFaceUpEffect(), costs);
this.usesStack = false; this.usesStack = false;
this.abilityType = AbilityType.SPECIAL_ACTION;
this.setRuleVisible(false); // will be made visible only to controller in CardView this.setRuleVisible(false); // will be made visible only to controller in CardView
} }

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@ -54,7 +54,7 @@ public class TurnedFaceUpAllTriggeredAbility extends TriggeredAbilityImpl {
public TurnedFaceUpAllTriggeredAbility(Effect effect, FilterPermanent filter, boolean setTargetPointer) { public TurnedFaceUpAllTriggeredAbility(Effect effect, FilterPermanent filter, boolean setTargetPointer) {
super(Zone.BATTLEFIELD, effect); super(Zone.BATTLEFIELD, effect);
// has to be set so the ability triggers if card is turn faced up // has to be set so the ability triggers if card itself is turn faced up
this.setWorksFaceDown(true); this.setWorksFaceDown(true);
this.filter = filter; this.filter = filter;
this.setTargetPointer = setTargetPointer; this.setTargetPointer = setTargetPointer;
@ -75,6 +75,18 @@ public class TurnedFaceUpAllTriggeredAbility extends TriggeredAbilityImpl {
@Override @Override
public boolean checkTrigger(GameEvent event, Game game) { public boolean checkTrigger(GameEvent event, Game game) {
if (EventType.TURNEDFACEUP.equals(event.getType())) { if (EventType.TURNEDFACEUP.equals(event.getType())) {
if (!event.getTargetId().equals(getSourceId())) {
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(getSourceId());
if (sourcePermanent != null) {
if (sourcePermanent.isFaceDown()) {
// if face down and it's not itself that is turned face up, it does not trigger
return false;
}
} else {
// Permanent is and was not on the battlefield
return false;
}
}
Permanent permanent = game.getPermanent(event.getTargetId()); Permanent permanent = game.getPermanent(event.getTargetId());
if (filter.match(permanent, getSourceId(), getControllerId(), game)) { if (filter.match(permanent, getSourceId(), getControllerId(), game)) {
if (setTargetPointer) { if (setTargetPointer) {

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@ -26,9 +26,13 @@ public class TurnedFaceUpSourceTriggeredAbility extends TriggeredAbilityImpl {
public TurnedFaceUpSourceTriggeredAbility(Effect effect) { public TurnedFaceUpSourceTriggeredAbility(Effect effect) {
this(effect, false); this(effect, false);
} }
public TurnedFaceUpSourceTriggeredAbility(Effect effect, boolean setTargetPointer) { public TurnedFaceUpSourceTriggeredAbility(Effect effect, boolean setTargetPointer) {
super(Zone.BATTLEFIELD, effect); this(effect, setTargetPointer, false);
}
public TurnedFaceUpSourceTriggeredAbility(Effect effect, boolean setTargetPointer, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
// has to be set so the ability triggers if card is turn faced up // has to be set so the ability triggers if card is turn faced up
this.setWorksFaceDown(true); this.setWorksFaceDown(true);
this.setTargetPointer = setTargetPointer; this.setTargetPointer = setTargetPointer;