- refactored Grollub.

This commit is contained in:
jeffwadsworth 2018-12-07 19:55:08 -06:00
parent fa65ef0237
commit 6ae86a7f7d

View file

@ -62,15 +62,12 @@ class EachOpponentGainsLifeEffect extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
for (UUID opponentId : game.getState().getPlayersInRange(source.getControllerId(), game)) { game.getOpponents(source.getControllerId()).stream().map((opponentId) -> game.getPlayer(opponentId)).filter((opponent) -> (opponent != null)).forEachOrdered((opponent) -> {
Player opponent = game.getPlayer(opponentId);
if (opponent != null) {
int amount = (Integer) getValue("damage"); int amount = (Integer) getValue("damage");
if (amount > 0) { if (amount > 0) {
opponent.gainLife(amount, game, source); opponent.gainLife(amount, game, source);
} }
} });
} return true;
return false;
} }
} }