[GTC] Assemble the Legion; Aurelia the Warleader; Truefire Paladin, Vizkopa Guildmage

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LevelX2 2013-01-19 01:15:53 +01:00
parent 4833b379df
commit 6b0ff748bc
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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.gatecrash;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.TargetController;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.counters.Counter;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class AssembleTheLegion extends CardImpl<AssembleTheLegion> {
public AssembleTheLegion(UUID ownerId) {
super(ownerId, 142, "Assemble the Legion", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}{W}");
this.expansionSetCode = "GTC";
this.color.setRed(true);
this.color.setWhite(true);
// At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AssembleTheLegionEffect(), TargetController.YOU, false));
}
public AssembleTheLegion(final AssembleTheLegion card) {
super(card);
}
@Override
public AssembleTheLegion copy() {
return new AssembleTheLegion(this);
}
}
class AssembleTheLegionEffect extends OneShotEffect<AssembleTheLegionEffect> {
public AssembleTheLegionEffect() {
super(Outcome.Copy);
this.staticText = "put a muster counter on {this}. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on {this}";
}
public AssembleTheLegionEffect(final AssembleTheLegionEffect effect) {
super(effect);
}
@Override
public AssembleTheLegionEffect copy() {
return new AssembleTheLegionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null) {
new AddCountersSourceEffect(new MusterCounter(),false).apply(game, source);
int amountCounters = sourcePermanent.getCounters().getCount("Muster");
return new CreateTokenEffect(new SoldierToken(), amountCounters).apply(game, source);
}
return false;
}
}
class MusterCounter extends Counter<MusterCounter> {
public MusterCounter() {
super("Muster");
this.count = 1;
}
public MusterCounter(int amount) {
super("Muster");
this.count = amount;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.gatecrash;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapAllControllerEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.game.turn.TurnMod;
/**
*
* @author LevelX2
*/
public class AureliaTheWarleader extends CardImpl<AureliaTheWarleader> {
public AureliaTheWarleader(UUID ownerId) {
super(ownerId, 143, "Aurelia, the Warleader", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{2}{R}{R}{W}{W}");
this.expansionSetCode = "GTC";
this.color.setRed(true);
this.color.setWhite(true);
this.supertype.add("Legendary");
this.subtype.add("Angel");
this.power = new MageInt(3);
this.toughness = new MageInt(4);
// Flying, vigilance, haste
this.addAbility(FlyingAbility.getInstance());
this.addAbility(VigilanceAbility.getInstance());
this.addAbility(HasteAbility.getInstance());
// Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Ability ability = new AureliaAttacksTriggeredAbility(new UntapAllControllerEffect(new FilterControlledCreaturePermanent(),"untap all creatures you control"), false);
ability.addEffect(new AdditionalCombatPhaseEffect());;
this.addAbility(ability);
}
public AureliaTheWarleader(final AureliaTheWarleader card) {
super(card);
}
@Override
public AureliaTheWarleader copy() {
return new AureliaTheWarleader(this);
}
}
class AureliaAttacksTriggeredAbility extends TriggeredAbilityImpl<AureliaAttacksTriggeredAbility> {
protected String text;
public AureliaAttacksTriggeredAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
}
public AureliaAttacksTriggeredAbility(Effect effect, boolean optional, String text) {
super(Zone.BATTLEFIELD, effect, optional);
this.text = text;
}
public AureliaAttacksTriggeredAbility(final AureliaAttacksTriggeredAbility ability) {
super(ability);
this.text = ability.text;
}
@Override
public void reset(Game game) {
Card sourceCard = game.getCard(getSourceId());
game.getState().setValue(getValueKey(sourceCard), new Integer(0));
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.ATTACKER_DECLARED && event.getSourceId().equals(this.getSourceId()) ) {
Card sourceCard = game.getCard(getSourceId());
Integer amountAttacks = (Integer) game.getState().getValue(getValueKey(sourceCard));
if (amountAttacks == null || amountAttacks.intValue() < 1) {
if (amountAttacks == null) {
amountAttacks = new Integer(1);
} else {
++amountAttacks;
}
game.getState().setValue(getValueKey(sourceCard), amountAttacks);
return true;
}
}
return false;
}
protected String getValueKey(Card sourceCard) {
if (sourceCard == null) {
return "";
}
return new StringBuilder(this.getId().toString()).append(sourceCard.getZoneChangeCounter()).append("amountAttacks").toString();
}
@Override
public String getRule() {
if (text == null || text.isEmpty()) {
return "Whenever {this} attacks for the first time each turn, " + super.getRule();
}
return text;
}
@Override
public AureliaAttacksTriggeredAbility copy() {
return new AureliaAttacksTriggeredAbility(this);
}
}
class AdditionalCombatPhaseEffect extends OneShotEffect<AdditionalCombatPhaseEffect> {
public AdditionalCombatPhaseEffect() {
super(Constants.Outcome.Benefit);
staticText = "After this phase, there is an additional combat phase";
}
public AdditionalCombatPhaseEffect(final AdditionalCombatPhaseEffect effect) {
super(effect);
}
@Override
public AdditionalCombatPhaseEffect copy() {
return new AdditionalCombatPhaseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), Constants.TurnPhase.COMBAT, null, false));
return true;
}
}

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/*
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.gatecrash;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
/**
*
* @author LevelX2
*/
public class TruefirePaladin extends CardImpl<TruefirePaladin> {
public TruefirePaladin(UUID ownerId) {
super(ownerId, 202, "Truefire Paladin", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{R}{W}");
this.expansionSetCode = "GTC";
this.subtype.add("Human");
this.subtype.add("Knight");
this.color.setRed(true);
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// {R}{W}: Truefire Paladin gets +2/+0 until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(2,0, Duration.EndOfTurn), new ManaCostsImpl("{R}{W}")));
// {R}{W}: Truefire Paladin gets first strike until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), new ManaCostsImpl("{R}{W}")));
}
public TruefirePaladin(final TruefirePaladin card) {
super(card);
}
@Override
public TruefirePaladin copy() {
return new TruefirePaladin(this);
}
}

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/*
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.gatecrash;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.LifelinkAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.target.common.TargetNonlandPermanent;
/**
*
* @author LevelX2
*/
public class VizkopaGuildmage extends CardImpl<VizkopaGuildmage> {
public VizkopaGuildmage(UUID ownerId) {
super(ownerId, 206, "Vizkopa Guildmage", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{W}{B}");
this.expansionSetCode = "GTC";
this.subtype.add("Human");
this.subtype.add("Wizard");
this.color.setWhite(true);
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// 1{W}{B}: Target creature gains lifelink until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn),new ManaCostsImpl("{1}{W}{B}"));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
// 1{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(new VizkopaGuildmageTriggeredAbility(), Duration.EndOfTurn), new ManaCostsImpl("{1}{W}{B}")));
}
public VizkopaGuildmage(final VizkopaGuildmage card) {
super(card);
}
@Override
public VizkopaGuildmage copy() {
return new VizkopaGuildmage(this);
}
}
class VizkopaGuildmageTriggeredAbility extends TriggeredAbilityImpl<VizkopaGuildmageTriggeredAbility> {
public VizkopaGuildmageTriggeredAbility() {
super(Zone.BATTLEFIELD, new OpponentsLoseLifeEffect());
}
public VizkopaGuildmageTriggeredAbility(final VizkopaGuildmageTriggeredAbility ability) {
super(ability);
}
@Override
public VizkopaGuildmageTriggeredAbility copy() {
return new VizkopaGuildmageTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.GAINED_LIFE && event.getTargetId().equals(controllerId)) {
getEffects().get(0).setValue("amountLifeGained", new Integer(event.getAmount()));
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever you gain life this turn, " + super.getRule();
}
}
class OpponentsLoseLifeEffect extends OneShotEffect<OpponentsLoseLifeEffect> {
public OpponentsLoseLifeEffect() {
super(Outcome.Damage);
this.staticText = "each opponent loses that much life";
}
public OpponentsLoseLifeEffect(final OpponentsLoseLifeEffect effect) {
super(effect);
}
@Override
public OpponentsLoseLifeEffect copy() {
return new OpponentsLoseLifeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Integer amountLifeGained = (Integer) this.getValue("amountLifeGained");
if (amountLifeGained != null ) {
for (UUID opponentId: game.getOpponents(source.getControllerId())) {
Player opponent = game.getPlayer(opponentId);
if (opponent != null) {
opponent.damage(amountLifeGained, source.getSourceId(), game, false, true);
}
}
}
return false;
}
}