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Implemented Ovinomancer

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Zzooouhh 2017-10-14 10:21:21 +02:00 committed by GitHub
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/*
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package mage.cards.o;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.ReturnToHandChosenControlledPermanentCost;
import mage.abilities.costs.common.ReturnToHandFromBattlefieldSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SheepToken;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author L_J
*/
public class Ovinomancer extends CardImpl {
private static final FilterControlledLandPermanent filter = new FilterControlledLandPermanent("basic lands");
static {
filter.add(new SupertypePredicate(SuperType.BASIC));
}
public Ovinomancer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{U}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.WIZARD);
this.power = new MageInt(0);
this.toughness = new MageInt(1);
// When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
this.addAbility(new EntersBattlefieldTriggeredAbility(new SacrificeSourceUnlessPaysEffect(new ReturnToHandChosenControlledPermanentCost(new TargetControlledPermanent(3, 3, filter, true)))));
// {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(true), new TapSourceCost());
ability.addEffect(new OvinomancerEffect());
ability.addCost(new ReturnToHandFromBattlefieldSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public Ovinomancer(final Ovinomancer card) {
super(card);
}
@Override
public Ovinomancer copy() {
return new Ovinomancer(this);
}
}
class OvinomancerEffect extends OneShotEffect {
public OvinomancerEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "That creature's controller creates a 0/1 green Sheep creature token";
}
public OvinomancerEffect(final OvinomancerEffect effect) {
super(effect);
}
@Override
public OvinomancerEffect copy() {
return new OvinomancerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID targetId = getTargetPointer().getFirst(game, source);
if (targetId != null) {
Permanent permanent = game.getPermanentOrLKIBattlefield(targetId);
if (permanent != null) {
UUID controllerId = permanent.getControllerId();
if (controllerId != null) {
new SheepToken().putOntoBattlefield(1, game, source.getSourceId(), controllerId);
return true;
}
}
}
return false;
}
}