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Added a test.
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2 changed files with 37 additions and 9 deletions
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@ -18,7 +18,7 @@ public class GainControlTargetEffectTest extends CardTestPlayerBase {
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/**
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* Checks if control has changed and the controlled creature has Haste
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*
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*
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*/
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@Test
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public void testPermanentControlEffect() {
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@ -39,13 +39,12 @@ public class GainControlTargetEffectTest extends CardTestPlayerBase {
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}
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/**
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* I gained control of my opponent's Glen Elendra Archmage with Vedalken Shackles.
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* After I sacrificed it to counter a spell, it Persisted back to my battlefield,
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* but it should return under its owner's control. Maybe a Persist problem, but I
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* am thinking Vedalken Shackles doesn't realize that it is a different object
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* when it returns from the graveyard instead.
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* I gained control of my opponent's Glen Elendra Archmage with Vedalken
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* Shackles. After I sacrificed it to counter a spell, it Persisted back to
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* my battlefield, but it should return under its owner's control. Maybe a
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* Persist problem, but I am thinking Vedalken Shackles doesn't realize that
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* it is a different object when it returns from the graveyard instead.
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*/
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@Test
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public void testGainControlOfCreatureWithPersistEffect() {
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// {2},{T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
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@ -60,7 +59,7 @@ public class GainControlTargetEffectTest extends CardTestPlayerBase {
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// Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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addCard(Zone.BATTLEFIELD, playerB, "Glen Elendra Archmage");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as {this} remains tapped.","Glen Elendra Archmage");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as {this} remains tapped.", "Glen Elendra Archmage");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Strike", playerA);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{U},Sacrifice {this}: Counter target noncreature spell.", "Lightning Strike");
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@ -76,4 +75,33 @@ public class GainControlTargetEffectTest extends CardTestPlayerBase {
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assertPermanentCount(playerB, "Glen Elendra Archmage", 1);
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}
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/**
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* The shackles can maintain control of Mutavault indefinitely, even when
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* it's not a creature.
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*
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*/
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@Test
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public void testKeepControlOfMutavault() {
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// {2},{T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
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addCard(Zone.BATTLEFIELD, playerA, "Vedalken Shackles", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
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// {T}: Add {1} to your mana pool.
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// {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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addCard(Zone.BATTLEFIELD, playerB, "Mutavault", 1);
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}: Until end of turn {this} becomes");
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2},{T}: Gain control", "Mutavault");
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setChoice(playerA, "No"); // Don't untap the Shackles
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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// under control of Shackles even if it's no longer a creature
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assertPermanentCount(playerB, "Mutavault", 0);
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assertPermanentCount(playerA, "Mutavault", 1);
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}
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}
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@ -574,7 +574,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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}
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}
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}
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Assert.assertEquals("(Battlefield) Card counts are not equal (" + cardName + ")", count, actualCount);
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Assert.assertEquals("(Battlefield) Card counts for " + player.getName() + " are not equal (" + cardName + ")", count, actualCount);
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}
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@Override
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