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* Grizzly Fate - Fixed that Beast instead of Bear tokens were created.
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739b430a03
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2 changed files with 2 additions and 3 deletions
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@ -39,7 +39,6 @@ import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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import mage.constants.TimingRule;
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import mage.constants.TimingRule;
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import mage.game.permanent.token.BearToken;
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import mage.game.permanent.token.BearToken;
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import mage.target.common.TargetCreatureOrPlayer;
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/**
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/**
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*
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*
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@ -60,6 +59,7 @@ public class GrizzlyFate extends CardImpl {
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new CardsInControllerGraveCondition(7),
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new CardsInControllerGraveCondition(7),
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"Put two 2/2 green Bear creature tokens onto the battlefield.<br/><br/><i>Threshold</i> - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.");
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"Put two 2/2 green Bear creature tokens onto the battlefield.<br/><br/><i>Threshold</i> - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.");
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this.getSpellAbility().addEffect(effect);
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this.getSpellAbility().addEffect(effect);
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// Flashback {5}{G}{G}
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// Flashback {5}{G}{G}
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this.addAbility(new FlashbackAbility(new ManaCostsImpl("{5}{G}{G}"), TimingRule.SORCERY));
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this.addAbility(new FlashbackAbility(new ManaCostsImpl("{5}{G}{G}"), TimingRule.SORCERY));
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}
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}
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@ -29,7 +29,6 @@
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package mage.game.permanent.token;
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package mage.game.permanent.token;
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import mage.MageInt;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.constants.CardType;
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import mage.constants.CardType;
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/**
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/**
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@ -39,7 +38,7 @@ import mage.constants.CardType;
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public class BearToken extends Token {
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public class BearToken extends Token {
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public BearToken() {
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public BearToken() {
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super("Beast", "2/2 green Bear creature token");
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super("Bear", "2/2 green Bear creature token");
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cardType.add(CardType.CREATURE);
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cardType.add(CardType.CREATURE);
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color.setGreen(true);
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color.setGreen(true);
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subtype.add("Bear");
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subtype.add("Bear");
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