* Grizzly Fate - Fixed that Beast instead of Bear tokens were created.

This commit is contained in:
LevelX2 2015-03-18 01:26:07 +01:00
parent 739b430a03
commit 6b7565b097
2 changed files with 2 additions and 3 deletions

View file

@ -39,7 +39,6 @@ import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TimingRule;
import mage.game.permanent.token.BearToken;
import mage.target.common.TargetCreatureOrPlayer;
/**
*
@ -60,6 +59,7 @@ public class GrizzlyFate extends CardImpl {
new CardsInControllerGraveCondition(7),
"Put two 2/2 green Bear creature tokens onto the battlefield.<br/><br/><i>Threshold</i> - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.");
this.getSpellAbility().addEffect(effect);
// Flashback {5}{G}{G}
this.addAbility(new FlashbackAbility(new ManaCostsImpl("{5}{G}{G}"), TimingRule.SORCERY));
}

View file

@ -29,7 +29,6 @@
package mage.game.permanent.token;
import mage.MageInt;
import mage.ObjectColor;
import mage.constants.CardType;
/**
@ -39,7 +38,7 @@ import mage.constants.CardType;
public class BearToken extends Token {
public BearToken() {
super("Beast", "2/2 green Bear creature token");
super("Bear", "2/2 green Bear creature token");
cardType.add(CardType.CREATURE);
color.setGreen(true);
subtype.add("Bear");