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Add last few unused imports, which also had character encoding issues with Eclipse

This commit is contained in:
Kenny Wottrich 2016-04-24 20:19:50 -05:00
parent f3c83d54f5
commit 6c84692a9b
3 changed files with 24 additions and 29 deletions
Mage.Sets/src/mage/sets/dragonsmaze
Mage.Tests/src/test/java/org/mage/test/cards/copy
Mage/src/main/java/mage/abilities/keyword

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@ -35,7 +35,6 @@ import mage.MageInt;
import mage.MageObject;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
@ -43,9 +42,7 @@ import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent.EventType;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SoldierTokenWithHaste;
import mage.game.stack.StackObject;
/**
*
@ -102,10 +99,10 @@ class BlazeCommandoTriggeredAbility extends TriggeredAbilityImpl {
public void reset(Game game) {
/**
* Blaze Commando's ability triggers each time an instant or sorcery spell you control
* deals damage (or, put another way, the number of times the word deals appears in
* deals damage (or, put another way, the number of times the word "deals" appears in
* its instructions), no matter how much damage is dealt or how many players or permanents
* are dealt damage. For example, if you cast Punish the Enemy and it deals 3 damage to
* target player and 3 damage to target creature, Blaze Commando's ability will trigger
* are dealt damage. For example, if you cast Punish the Enemy and it "deals 3 damage to
* target player and 3 damage to target creature," Blaze Commando's ability will trigger
* once and you'll get two Soldier tokens.
*/
handledStackObjects.clear();

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@ -29,7 +29,6 @@ package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -60,11 +59,11 @@ public class SharuumTheHegemonTest extends CardTestPlayerBase {
[4] Since fake-Sharuum entered the battlefield, its EtB ability triggers.
[5] State-based actions are checked and you are prompted to keep one Sharuum. You sacrifice real-Sharuum.
* 116.2a Triggered abilities can trigger at any time, including while a spell is being cast, an ability is being activated, or a spell or
* ability is resolving. (See rule 603, Handling Triggered Abilities.) However, nothing actually happens at the time an ability triggers.
* Each time a player would receive priority, each ability that has triggered but hasnt yet been put on the stack is put on the stack. See rule 116.5
* ability is resolving. (See rule 603, "Handling Triggered Abilities.") However, nothing actually happens at the time an ability triggers.
* Each time a player would receive priority, each ability that has triggered but hasn't yet been put on the stack is put on the stack. See rule 116.5
* 116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704,
* State-Based Actions), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack
* (see rule 603, Handling Triggered Abilities). These steps repeat in order until no further state-based actions are performed and no abilities
* "State-Based Actions"), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack
* (see rule 603, "Handling Triggered Abilities"). These steps repeat in order until no further state-based actions are performed and no abilities
* trigger. Then the player who would have received priority does so.
[6] Once State-based actions are finished, triggered abilities go on the stack. You put the EtB from [4] choosing real-Sharuum.
[7] Real-Sharuum enters the battlefield.

View file

@ -40,7 +40,6 @@ import mage.constants.CardType;
import mage.constants.DependencyType;
import mage.constants.Duration;
import mage.constants.Layer;
import static mage.constants.Layer.TypeChangingEffects_4;
import mage.constants.Outcome;
import mage.constants.SpellAbilityType;
import mage.constants.SubLayer;
@ -56,59 +55,59 @@ import mage.target.common.TargetCreaturePermanent;
* 702.102. Bestow
*
* 702.102a Bestow represents two static abilities, one that functions while the
* card with bestow is on the stack and another that functions both while its
* on stack and while its on the battlefield. Bestow [cost] means You may
* cast this card by paying [cost] rather than its mana cost. and If you chose
* to pay this spells bestow cost, it becomes an Aura enchantment and gains
* card with bestow is on the stack and another that functions both while it's
* on stack and while it's on the battlefield. "Bestow [cost]" means "You may
* cast this card by paying [cost] rather than its mana cost." and "If you chose
* to pay this spell's bestow cost, it becomes an Aura enchantment and gains
* enchant creature. These effects last until one of two things happens: this
* spell has an illegal target as it resolves and or the permanent this spell
* becomes, becomes unattached. Paying a cards bestow cost follows the rules
* for paying alternative costs in rules 601.2b and 601.2eg.
* becomes, becomes unattached." Paying a card's bestow cost follows the rules
* for paying alternative costs in rules 601.2b and 601.2e-g.
*
* 702.102b If a spells controller chooses to pay its bestow cost, that player
* 702.102b If a spell's controller chooses to pay its bestow cost, that player
* chooses a legal target for that Aura spell as defined by its enchant creature
* ability and rule 601.2c. See also rule 303.4.
*
* 702.102c A spells controller cant choose to pay its bestow cost unless that
* 702.102c A spell's controller can't choose to pay its bestow cost unless that
* player can choose a legal target for that spell after it becomes an Aura
* spell.
*
* 702.102d As an Aura spell with bestow begins resolving, if its target is
* illegal, the effect making it an Aura spell ends. It continues resolving as a
* creature spell and will be put onto the battlefield under the control of the
* spells controller. This is an exception to rule 608.3a.
* spell's controller. This is an exception to rule 608.3a.
*
* 702.102e If an Aura with bestow is attached to an illegal object or player,
* it becomes unattached. This is an exception to rule 704.5n.
*
* You dont choose whether the spell is going to be an Aura spell or not until
* You don't choose whether the spell is going to be an Aura spell or not until
* the spell is already on the stack. Abilities that affect when you can cast a
* spell, such as flash, will apply to the creature card in whatever zone youre
* spell, such as flash, will apply to the creature card in whatever zone you're
* casting it from. For example, an effect that said you can cast creature
* spells as though they have flash will allow you to cast a creature card with
* bestow as an Aura spell anytime you could cast an instant.
*
* On the stack, a spell with bestow is either a creature spell or an Aura
* spell. Its never both.
* spell. It's never both.
*
* Unlike other Aura spells, an Aura spell with bestow isnt countered if its
* Unlike other Aura spells, an Aura spell with bestow isn't countered if its
* target is illegal as it begins to resolve. Rather, the effect making it an
* Aura spell ends, it loses enchant creature, it returns to being an
* enchantment creature spell, and it resolves and enters the battlefield as an
* enchantment creature.
*
* Unlike other Auras, an Aura with bestow isnt put into its owners graveyard
* Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard
* if it becomes unattached. Rather, the effect making it an Aura ends, it loses
* enchant creature, and it remains on the battlefield as an enchantment
* creature. It can attack (and its {T} abilities can be activated, if it has
* any) on the turn it becomes unattached if its been under your control
* any) on the turn it becomes unattached if it's been under your control
* continuously, even as an Aura, since your most recent turn began.
*
* If a permanent with bestow enters the battlefield by any method other than
* being cast, it will be an enchantment creature. You cant choose to pay the
* being cast, it will be an enchantment creature. You can't choose to pay the
* bestow cost and have it become an Aura.
*
* Auras attached to a creature dont become tapped when the creature becomes
* Auras attached to a creature don't become tapped when the creature becomes
* tapped. Except in some rare cases, an Aura with bestow remains untapped when
* it becomes unattached and becomes a creature.
*