1
0
Fork 0
mirror of https://github.com/correl/mage.git synced 2025-04-02 03:18:09 -09:00

* Mox Diamond - Fixed that the handling of token copys (e.g. by Mirrorworks) did not work correctly.

This commit is contained in:
LevelX2 2017-12-24 11:08:49 +01:00
parent cfadfe9942
commit 6c93ce9c27
2 changed files with 109 additions and 23 deletions
Mage.Sets/src/mage/cards/m
Mage.Tests/src/test/java/org/mage/test/cards/copy

View file

@ -34,7 +34,6 @@ import mage.abilities.costs.Cost;
import mage.abilities.costs.common.DiscardTargetCost;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.mana.AnyColorManaAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
@ -44,7 +43,7 @@ import mage.constants.Zone;
import mage.filter.common.FilterLandCard;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
@ -55,7 +54,7 @@ import mage.target.common.TargetCardInHand;
public class MoxDiamond extends CardImpl {
public MoxDiamond(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{0}");
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{0}");
// If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new MoxDiamondReplacementEffect()));
@ -95,43 +94,36 @@ class MoxDiamondReplacementEffect extends ReplacementEffectImpl {
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player player = game.getPlayer(source.getControllerId());
if (player != null){
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
TargetCardInHand target = new TargetCardInHand(new FilterLandCard());
Cost cost = new DiscardTargetCost(target);
if (cost.canPay(source, source.getSourceId(), source.getControllerId(), game) &&
player.chooseUse(outcome, "Discard land? (Otherwise Mox Diamond goes to graveyard)", source, game) &&
player.chooseTarget(Outcome.Discard, target, source, game)){
if (cost.canPay(source, source.getSourceId(), source.getControllerId(), game)
&& player.chooseUse(outcome, "Discard land? (Otherwise Mox Diamond goes to graveyard)", source, game)
&& player.chooseTarget(Outcome.Discard, target, source, game)) {
player.discard(game.getCard(target.getFirstTarget()), source, game);
return false;
}
else{
Card card = game.getCard(event.getTargetId());
if (card != null) {
player.moveCards(card, Zone.GRAVEYARD, source, game);
} else {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null) {
player.moveCards(permanent, Zone.GRAVEYARD, source, game);
}
return true;
}
}
return false;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE;
return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (source.getSourceId().equals(event.getTargetId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if(zEvent.getToZone() == Zone.BATTLEFIELD){
return true;
}
}
return false;
return source.getSourceId().equals(event.getTargetId());
}
}

View file

@ -0,0 +1,94 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class MirrorworksTest extends CardTestPlayerBase {
/**
* If you play Mox Diamond, with Mirrorworks in play, and create a token
* copy, and you have no lands in hand, the Mox will enter the battlefield
* as usual instead of the graveyard.
*/
@Test
public void TestCopyWithoutLand() {
addCard(Zone.HAND, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
// {T}: Add one mana of any color to your mana pool.
addCard(Zone.HAND, playerA, "Mox Diamond", 1); // Artifact {0}
// Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}.
// If you do, create a token that's a copy of that artifact.
addCard(Zone.BATTLEFIELD, playerA, "Mirrorworks", 1); // Artifact {5}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mox Diamond");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Mox Diamond", 1);
assertTappedCount("Island", true, 2);
assertGraveyardCount(playerA, "Mountain", 1);
}
@Test
public void TestCorrectCopy() {
addCard(Zone.HAND, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
// {T}: Add one mana of any color to your mana pool.
addCard(Zone.HAND, playerA, "Mox Diamond", 1); // Artifact {0}
// Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}.
// If you do, create a token that's a copy of that artifact.
addCard(Zone.BATTLEFIELD, playerA, "Mirrorworks", 1); // Artifact {5}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mox Diamond");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Mox Diamond", 2);
assertGraveyardCount(playerA, "Mountain", 2);
}
}