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fixed goad effect
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parent
e52e7f23e9
commit
6cd18246de
2 changed files with 10 additions and 6 deletions
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@ -28,8 +28,9 @@
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package mage.abilities.effects.common.combat;
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package mage.abilities.effects.common.combat;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.filter.StaticFilters;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.Game;
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@ -60,9 +61,12 @@ public class GoadAllEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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for (Permanent creature : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game)) {
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for (Permanent creature : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game)) {
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if (!creature.getControllerId().equals(source.getControllerId())) {
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if (!creature.getControllerId().equals(source.getControllerId())) {
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Effect effect = new GoadTargetEffect();
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ContinuousEffect effect = new AttacksIfAbleTargetEffect(Duration.UntilYourNextTurn);
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effect.setTargetPointer(new FixedTarget(creature, game));
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effect.setTargetPointer(new FixedTarget(creature.getId()));
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effect.apply(game, source);
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game.addEffect(effect, source);
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effect = new CantAttackYouEffect(Duration.UntilYourNextTurn, true);
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effect.setTargetPointer(new FixedTarget(creature.getId()));
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game.addEffect(effect, source);
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}
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}
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}
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}
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return true;
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return true;
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@ -59,9 +59,9 @@ public class GoadTargetEffect extends OneShotEffect {
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ContinuousEffect effect = new AttacksIfAbleTargetEffect(Duration.UntilYourNextTurn);
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ContinuousEffect effect = new AttacksIfAbleTargetEffect(Duration.UntilYourNextTurn);
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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game.addEffect(effect, source);
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game.addEffect(effect, source);
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effect = new CantAttackYouEffect(Duration.EndOfTurn, true);
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effect = new CantAttackYouEffect(Duration.UntilYourNextTurn, true);
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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game.addEffect(effect, source);
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game.addEffect(effect, source);
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return true;
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return true;
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}
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}
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}
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}
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