mirror of
https://github.com/correl/mage.git
synced 2024-11-28 19:19:55 +00:00
Additional improves to #6150
This commit is contained in:
parent
339c419d4b
commit
6ce1e973f3
1 changed files with 7 additions and 5 deletions
|
@ -50,7 +50,7 @@ import java.util.zip.GZIPOutputStream;
|
||||||
*/
|
*/
|
||||||
public class GameController implements GameCallback {
|
public class GameController implements GameCallback {
|
||||||
|
|
||||||
private static final int GAME_TIMEOUTS_CHECK_JOINING_STATUS_EVERY_SECS = 5; // checks and inform players about joining status
|
private static final int GAME_TIMEOUTS_CHECK_JOINING_STATUS_EVERY_SECS = 10; // checks and inform players about joining status
|
||||||
private static final int GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS = 2 * 60; // leave player from game if it don't join and inactive on server
|
private static final int GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS = 2 * 60; // leave player from game if it don't join and inactive on server
|
||||||
|
|
||||||
private static final ExecutorService gameExecutor = ThreadExecutor.instance.getGameExecutor();
|
private static final ExecutorService gameExecutor = ThreadExecutor.instance.getGameExecutor();
|
||||||
|
@ -330,18 +330,20 @@ public class GameController implements GameCallback {
|
||||||
Optional<User> requestedUser = getUserByPlayerId(player.getId());
|
Optional<User> requestedUser = getUserByPlayerId(player.getId());
|
||||||
if (requestedUser.isPresent()) {
|
if (requestedUser.isPresent()) {
|
||||||
User user = requestedUser.get();
|
User user = requestedUser.get();
|
||||||
|
// TODO: workaround to fix not started games in tourneys, need to find out real reason
|
||||||
if (gameSessions.get(player.getId()) == null) {
|
if (gameSessions.get(player.getId()) == null) {
|
||||||
// join the game because player has not joined are was removed because of disconnect
|
// join the game because player has not joined are was removed because of disconnect
|
||||||
user.removeConstructing(player.getId());
|
user.removeConstructing(player.getId());
|
||||||
GameManager.instance.joinGame(game.getId(), user.getId());
|
GameManager.instance.joinGame(game.getId(), user.getId());
|
||||||
logger.debug("Player " + player.getName() + " (disconnected) has joined gameId: " + game.getId());
|
logger.warn("Forced join of player " + player.getName() + " (" + user.getUserState() + ") to gameId: " + game.getId());
|
||||||
ChatManager.instance.broadcast(chatId, player.getName(), user.getPingInfo()
|
ChatManager.instance.broadcast(chatId, player.getName(), user.getPingInfo()
|
||||||
+ " is pending to join the game (waiting only for "
|
+ " is forced to join the game (waiting ends after "
|
||||||
+ GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS + " secs)",
|
+ GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS + " secs)",
|
||||||
MessageColor.BLUE, true, ChatMessage.MessageType.STATUS, null);
|
MessageColor.BLUE, true, ChatMessage.MessageType.STATUS, null);
|
||||||
if (!user.isConnected() && user.getSecondsDisconnected() > GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS) {
|
if (!user.isConnected() && user.getSecondsDisconnected() > GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS) {
|
||||||
// Cancel player join possibility lately after 4 minutes
|
// Cancel player join possibility lately
|
||||||
logger.debug("Player " + player.getName() + " - canceled game (after 240 seconds) gameId: " + game.getId());
|
logger.debug("Player " + player.getName() + " - canceled joining game (after "
|
||||||
|
+ user.getSecondsDisconnected() + " secs of inactivity) gameId: " + game.getId());
|
||||||
player.leave();
|
player.leave();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue