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Used framework effect for GlacialChasm.
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1 changed files with 2 additions and 48 deletions
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@ -40,8 +40,8 @@ import mage.abilities.costs.common.PayLifeCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.PreventionEffectImpl;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.PreventAllDamageToControllerEffect;
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import mage.abilities.keyword.CumulativeUpkeepAbility;
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import mage.abilities.keyword.CumulativeUpkeepAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.filter.FilterPermanent;
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import mage.filter.FilterPermanent;
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@ -71,7 +71,7 @@ public class GlacialChasm extends CardImpl<GlacialChasm> {
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// Creatures you control can't attack.
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// Creatures you control can't attack.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new CantAttackEffect()));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new CantAttackEffect()));
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// Prevent all damage that would be dealt to you.
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// Prevent all damage that would be dealt to you.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new PreventAllDamageToControllerEffect()));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new PreventAllDamageToControllerEffect(Duration.WhileOnBattlefield)));
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}
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}
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public GlacialChasm(final GlacialChasm card) {
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public GlacialChasm(final GlacialChasm card) {
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@ -189,49 +189,3 @@ class CantAttackEffect extends ReplacementEffectImpl<CantAttackEffect> {
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return false;
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return false;
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}
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}
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}
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}
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class PreventAllDamageToControllerEffect extends PreventionEffectImpl<PreventAllDamageToControllerEffect> {
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public PreventAllDamageToControllerEffect() {
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super(Duration.WhileOnBattlefield);
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staticText = "Prevent all damage that would be dealt to you";
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}
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public PreventAllDamageToControllerEffect(final PreventAllDamageToControllerEffect effect) {
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super(effect);
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}
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@Override
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public PreventAllDamageToControllerEffect copy() {
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return new PreventAllDamageToControllerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), event.getAmount(), false);
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if (!game.replaceEvent(preventEvent)) {
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int damage = event.getAmount();
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event.setAmount(0);
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), damage));
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}
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return false;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (super.applies(event, source, game)) {
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if (event.getTargetId().equals(source.getControllerId())){
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return true;
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}
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}
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return false;
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}
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}
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