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Removed unused code
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a0333eef8f
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6d036a6085
1 changed files with 6 additions and 25 deletions
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@ -59,13 +59,17 @@ public class AquitectsWill extends CardImpl {
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this.subtype.add("Merfolk");
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// Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
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// Add the flood counter to target land
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this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.FLOOD.createInstance()));
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this.getSpellAbility().addTarget(new TargetLandPermanent());
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// Add the Flood counter effect
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Effect effect = new AquitectsWillGainAbilityEffect(
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new BlueManaAbility(),
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Duration.Custom, rule);
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this.getSpellAbility().addEffect(effect);
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//this.getSpellAbility().addEffect(new AquitectsWillEffect());
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// Draw if you control a Merfolk
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
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new DrawCardSourceControllerEffect(1),
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new PermanentsOnTheBattlefieldCondition(new FilterControlledCreaturePermanent("Merfolk", "Merfolk")),
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@ -105,27 +109,4 @@ class AquitectsWillGainAbilityEffect extends GainAbilityTargetEffect {
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public AquitectsWillGainAbilityEffect copy() {
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return new AquitectsWillGainAbilityEffect(this);
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}
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}
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/*
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class AquitectsWillEffect extends OneShotEffect {
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public AquitectsWillEffect() {
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super(Outcome.DrawCard);
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this.staticText = "If you control a Merfolk, draw a card.";
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}
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public AquitectsWillEffect(final AquitectsWillEffect effect) {
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super(effect);
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}
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@Override
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public AquitectsWillEffect copy() {
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return new AquitectsWillEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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}*/
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}
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