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Removed unused code

This commit is contained in:
Marshall 2015-06-14 18:10:46 -04:00
parent a0333eef8f
commit 6d036a6085

View file

@ -59,13 +59,17 @@ public class AquitectsWill extends CardImpl {
this.subtype.add("Merfolk");
// Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
// Add the flood counter to target land
this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.FLOOD.createInstance()));
this.getSpellAbility().addTarget(new TargetLandPermanent());
// Add the Flood counter effect
Effect effect = new AquitectsWillGainAbilityEffect(
new BlueManaAbility(),
Duration.Custom, rule);
this.getSpellAbility().addEffect(effect);
//this.getSpellAbility().addEffect(new AquitectsWillEffect());
// Draw if you control a Merfolk
this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
new DrawCardSourceControllerEffect(1),
new PermanentsOnTheBattlefieldCondition(new FilterControlledCreaturePermanent("Merfolk", "Merfolk")),
@ -105,27 +109,4 @@ class AquitectsWillGainAbilityEffect extends GainAbilityTargetEffect {
public AquitectsWillGainAbilityEffect copy() {
return new AquitectsWillGainAbilityEffect(this);
}
}
/*
class AquitectsWillEffect extends OneShotEffect {
public AquitectsWillEffect() {
super(Outcome.DrawCard);
this.staticText = "If you control a Merfolk, draw a card.";
}
public AquitectsWillEffect(final AquitectsWillEffect effect) {
super(effect);
}
@Override
public AquitectsWillEffect copy() {
return new AquitectsWillEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
}*/
}