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Zendikons: fix rules text
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531577890d
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7 changed files with 7 additions and 7 deletions
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@ -65,7 +65,7 @@ public class CorruptedZendikon extends CardImpl {
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new OozeToken(3, 3), "Enchanted land is a 3/3 black Ooze creature. It's still a land.", Duration.WhileOnBattlefield));
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new OozeToken(3, 3), "Enchanted land is a 3/3 black Ooze creature. It's still a land.", Duration.WhileOnBattlefield));
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this.addAbility(ability2);
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this.addAbility(ability2);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false, false);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
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this.addAbility(ability3);
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this.addAbility(ability3);
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}
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}
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@ -66,7 +66,7 @@ public class CrusherZendikon extends CardImpl {
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new BeastToken(), "Enchanted land is a 4/2 red Beast creature with trample. It's still a land.", Duration.WhileOnBattlefield));
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new BeastToken(), "Enchanted land is a 4/2 red Beast creature with trample. It's still a land.", Duration.WhileOnBattlefield));
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this.addAbility(ability2);
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this.addAbility(ability2);
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// When enchanted land dies, return that card to its owner's hand.
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// When enchanted land dies, return that card to its owner's hand.
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false, false);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
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this.addAbility(ability3);
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this.addAbility(ability3);
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}
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}
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@ -69,7 +69,7 @@ public class GuardianZendikon extends CardImpl {
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new WallToken(), "Enchanted land is a 2/6 white wall creature with defender. It's still a land", Duration.WhileOnBattlefield));
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new WallToken(), "Enchanted land is a 2/6 white wall creature with defender. It's still a land", Duration.WhileOnBattlefield));
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this.addAbility(ability2);
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this.addAbility(ability2);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false, false);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
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this.addAbility(ability3);
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this.addAbility(ability3);
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}
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}
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@ -75,7 +75,7 @@ public class ReinsOfTheVinesteed extends CardImpl {
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(2, 2, Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(2, 2, Duration.WhileOnBattlefield)));
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// When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
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// When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
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this.addAbility(new DiesAttachedTriggeredAbility(new ReinsOfTheVinesteedEffect(), "enchanted creature", true, true));
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this.addAbility(new DiesAttachedTriggeredAbility(new ReinsOfTheVinesteedEffect(), "enchanted creature", true));
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}
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}
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@ -68,7 +68,7 @@ public class VastwoodZendikon extends CardImpl {
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new VastwoodElementalToken(), "Enchanted land is a 6/4 green Elemental creature. It's still a land", Duration.WhileOnBattlefield ));
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new VastwoodElementalToken(), "Enchanted land is a 6/4 green Elemental creature. It's still a land", Duration.WhileOnBattlefield ));
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this.addAbility(ability2);
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this.addAbility(ability2);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false, false);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
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this.addAbility(ability3);
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this.addAbility(ability3);
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}
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}
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@ -69,7 +69,7 @@ public class WindZendikon extends CardImpl {
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new ElementalToken(), "Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land", Duration.WhileOnBattlefield));
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Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new ElementalToken(), "Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land", Duration.WhileOnBattlefield));
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this.addAbility(ability2);
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this.addAbility(ability2);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false, false);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
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this.addAbility(ability3);
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this.addAbility(ability3);
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}
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}
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@ -44,7 +44,7 @@ public class ReturnToHandAttachedEffect extends OneShotEffect {
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public ReturnToHandAttachedEffect() {
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public ReturnToHandAttachedEffect() {
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super(Outcome.ReturnToHand);
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super(Outcome.ReturnToHand);
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staticText = "return that card to owner's hand";
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staticText = "return that card to its owner's hand";
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}
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}
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public ReturnToHandAttachedEffect(final ReturnToHandAttachedEffect effect) {
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public ReturnToHandAttachedEffect(final ReturnToHandAttachedEffect effect) {
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