Zendikons: fix rules text

This commit is contained in:
Neil Gentleman 2016-11-05 10:46:09 -07:00
parent 531577890d
commit 6d59ae2771
7 changed files with 7 additions and 7 deletions

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@ -65,7 +65,7 @@ public class CorruptedZendikon extends CardImpl {
Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new OozeToken(3, 3), "Enchanted land is a 3/3 black Ooze creature. It's still a land.", Duration.WhileOnBattlefield)); Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new OozeToken(3, 3), "Enchanted land is a 3/3 black Ooze creature. It's still a land.", Duration.WhileOnBattlefield));
this.addAbility(ability2); this.addAbility(ability2);
Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false, false); Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
this.addAbility(ability3); this.addAbility(ability3);
} }

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@ -66,7 +66,7 @@ public class CrusherZendikon extends CardImpl {
Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new BeastToken(), "Enchanted land is a 4/2 red Beast creature with trample. It's still a land.", Duration.WhileOnBattlefield)); Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new BeastToken(), "Enchanted land is a 4/2 red Beast creature with trample. It's still a land.", Duration.WhileOnBattlefield));
this.addAbility(ability2); this.addAbility(ability2);
// When enchanted land dies, return that card to its owner's hand. // When enchanted land dies, return that card to its owner's hand.
Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false, false); Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
this.addAbility(ability3); this.addAbility(ability3);
} }

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@ -69,7 +69,7 @@ public class GuardianZendikon extends CardImpl {
Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new WallToken(), "Enchanted land is a 2/6 white wall creature with defender. It's still a land", Duration.WhileOnBattlefield)); Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new WallToken(), "Enchanted land is a 2/6 white wall creature with defender. It's still a land", Duration.WhileOnBattlefield));
this.addAbility(ability2); this.addAbility(ability2);
Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false, false); Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
this.addAbility(ability3); this.addAbility(ability3);
} }

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@ -75,7 +75,7 @@ public class ReinsOfTheVinesteed extends CardImpl {
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(2, 2, Duration.WhileOnBattlefield))); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(2, 2, Duration.WhileOnBattlefield)));
// When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. // When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
this.addAbility(new DiesAttachedTriggeredAbility(new ReinsOfTheVinesteedEffect(), "enchanted creature", true, true)); this.addAbility(new DiesAttachedTriggeredAbility(new ReinsOfTheVinesteedEffect(), "enchanted creature", true));
} }

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@ -68,7 +68,7 @@ public class VastwoodZendikon extends CardImpl {
Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new VastwoodElementalToken(), "Enchanted land is a 6/4 green Elemental creature. It's still a land", Duration.WhileOnBattlefield )); Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new VastwoodElementalToken(), "Enchanted land is a 6/4 green Elemental creature. It's still a land", Duration.WhileOnBattlefield ));
this.addAbility(ability2); this.addAbility(ability2);
Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false, false); Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
this.addAbility(ability3); this.addAbility(ability3);
} }

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@ -69,7 +69,7 @@ public class WindZendikon extends CardImpl {
Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new ElementalToken(), "Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land", Duration.WhileOnBattlefield)); Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new ElementalToken(), "Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land", Duration.WhileOnBattlefield));
this.addAbility(ability2); this.addAbility(ability2);
Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false, false); Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land", false);
this.addAbility(ability3); this.addAbility(ability3);
} }

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@ -44,7 +44,7 @@ public class ReturnToHandAttachedEffect extends OneShotEffect {
public ReturnToHandAttachedEffect() { public ReturnToHandAttachedEffect() {
super(Outcome.ReturnToHand); super(Outcome.ReturnToHand);
staticText = "return that card to owner's hand"; staticText = "return that card to its owner's hand";
} }
public ReturnToHandAttachedEffect(final ReturnToHandAttachedEffect effect) { public ReturnToHandAttachedEffect(final ReturnToHandAttachedEffect effect) {