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LastStand fixes - loss of life and 2x
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1 changed files with 5 additions and 6 deletions
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@ -28,13 +28,13 @@
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package mage.sets.planechase2012;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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@ -54,7 +54,6 @@ public class LastStand extends CardImpl {
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super(ownerId, 100, "Last Stand", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{W}{U}{B}{R}{G}");
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this.expansionSetCode = "PC2";
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// Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
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this.getSpellAbility().addEffect(new LastStandEffect());
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this.getSpellAbility().addTarget(new TargetOpponent());
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@ -108,7 +107,7 @@ class LastStandEffect extends OneShotEffect {
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Player opponent = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (opponent != null) {
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int swamps = game.getBattlefield().count(filterSwamp, source.getSourceId(), source.getControllerId(), game);
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opponent.damage(swamps, source.getSourceId(), game, false, true);
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opponent.loseLife(swamps * 2, game);
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}
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// Last Stand deals damage equal to the number of Mountains you control to target creature.
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Permanent creature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
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@ -125,7 +124,7 @@ class LastStandEffect extends OneShotEffect {
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}
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// You gain 2 life for each Plains you control.
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int plains = game.getBattlefield().count(filterPlains, source.getSourceId(), source.getControllerId(), game);
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controller.gainLife(plains, game);
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controller.gainLife(plains * 2, game);
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// Draw a card for each Island you control, then discard that many cards
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int islands = game.getBattlefield().count(filterIsland, source.getSourceId(), source.getControllerId(), game);
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if (islands > 0) {
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