* Painful Quandary - Fixed that opponent could only lose 5 life if he had a card on hand and the discard was not optional.

This commit is contained in:
LevelX2 2014-11-17 08:18:58 +01:00
parent 80d233f786
commit 6dc7b72198

View file

@ -28,22 +28,18 @@
package mage.sets.scarsofmirrodin; package mage.sets.scarsofmirrodin;
import java.util.UUID; import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.SpellCastOpponentTriggeredAbility;
import mage.abilities.costs.Cost; import mage.abilities.costs.Cost;
import mage.abilities.costs.common.DiscardTargetCost; import mage.abilities.costs.common.DiscardTargetCost;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game; import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.players.Player; import mage.players.Player;
import mage.target.common.TargetCardInHand; import mage.target.common.TargetCardInHand;
import mage.target.targetpointer.FixedTarget;
/** /**
* *
@ -55,7 +51,9 @@ public class PainfulQuandary extends CardImpl {
super(ownerId, 73, "Painful Quandary", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{B}"); super(ownerId, 73, "Painful Quandary", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{B}");
this.expansionSetCode = "SOM"; this.expansionSetCode = "SOM";
this.color.setBlack(true); this.color.setBlack(true);
this.addAbility(new PainfulQuandryAbility());
// Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.
this.addAbility(new SpellCastOpponentTriggeredAbility(new PainfulQuandryEffect(), false));
} }
public PainfulQuandary(final PainfulQuandary card) { public PainfulQuandary(final PainfulQuandary card) {
@ -69,41 +67,11 @@ public class PainfulQuandary extends CardImpl {
} }
class PainfulQuandryAbility extends TriggeredAbilityImpl {
public PainfulQuandryAbility() {
super(Zone.BATTLEFIELD, new PainfulQuandryEffect());
}
public PainfulQuandryAbility(final PainfulQuandryAbility ability) {
super(ability);
}
@Override
public PainfulQuandryAbility copy() {
return new PainfulQuandryAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.SPELL_CAST && game.getOpponents(controllerId).contains(event.getPlayerId())) {
this.getEffects().get(0).setTargetPointer(new FixedTarget(event.getPlayerId()));
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.";
}
}
class PainfulQuandryEffect extends OneShotEffect { class PainfulQuandryEffect extends OneShotEffect {
public PainfulQuandryEffect() { public PainfulQuandryEffect() {
super(Outcome.Damage); super(Outcome.LoseLife);
staticText = "player loses 5 life unless he or she discards a card"; staticText = "that player loses 5 life unless he or she discards a card";
} }
public PainfulQuandryEffect(final PainfulQuandryEffect effect) { public PainfulQuandryEffect(final PainfulQuandryEffect effect) {
@ -119,14 +87,17 @@ class PainfulQuandryEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source)); Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) { if (player != null) {
boolean paid = false;
Cost cost = new DiscardTargetCost(new TargetCardInHand()); Cost cost = new DiscardTargetCost(new TargetCardInHand());
if (cost.canPay(source, player.getId(), player.getId(), game)) { if (cost.canPay(source, player.getId(), player.getId(), game)
if (!cost.pay(source, game, player.getId(), player.getId(), false)) { && player.chooseUse(Outcome.Detriment, "Discard a card (otherwise you lose 5 life)?", game)) {
paid = cost.pay(source, game, source.getSourceId(), player.getId(), false);
}
if (!paid) {
player.loseLife(5, game); player.loseLife(5, game);
} }
return true; return true;
} }
}
return false; return false;
} }