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* Painful Quandary - Fixed that opponent could only lose 5 life if he had a card on hand and the discard was not optional.
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parent
80d233f786
commit
6dc7b72198
1 changed files with 17 additions and 46 deletions
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@ -28,22 +28,18 @@
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package mage.sets.scarsofmirrodin;
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package mage.sets.scarsofmirrodin;
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import java.util.UUID;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SpellCastOpponentTriggeredAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.DiscardTargetCost;
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import mage.abilities.costs.common.DiscardTargetCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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import mage.target.common.TargetCardInHand;
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import mage.target.targetpointer.FixedTarget;
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/**
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/**
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*
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*
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@ -55,7 +51,9 @@ public class PainfulQuandary extends CardImpl {
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super(ownerId, 73, "Painful Quandary", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{B}");
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super(ownerId, 73, "Painful Quandary", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{B}");
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this.expansionSetCode = "SOM";
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this.expansionSetCode = "SOM";
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this.color.setBlack(true);
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this.color.setBlack(true);
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this.addAbility(new PainfulQuandryAbility());
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// Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.
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this.addAbility(new SpellCastOpponentTriggeredAbility(new PainfulQuandryEffect(), false));
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}
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}
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public PainfulQuandary(final PainfulQuandary card) {
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public PainfulQuandary(final PainfulQuandary card) {
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@ -69,41 +67,11 @@ public class PainfulQuandary extends CardImpl {
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}
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}
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class PainfulQuandryAbility extends TriggeredAbilityImpl {
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public PainfulQuandryAbility() {
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super(Zone.BATTLEFIELD, new PainfulQuandryEffect());
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}
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public PainfulQuandryAbility(final PainfulQuandryAbility ability) {
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super(ability);
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}
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@Override
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public PainfulQuandryAbility copy() {
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return new PainfulQuandryAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == EventType.SPELL_CAST && game.getOpponents(controllerId).contains(event.getPlayerId())) {
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this.getEffects().get(0).setTargetPointer(new FixedTarget(event.getPlayerId()));
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.";
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}
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}
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class PainfulQuandryEffect extends OneShotEffect {
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class PainfulQuandryEffect extends OneShotEffect {
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public PainfulQuandryEffect() {
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public PainfulQuandryEffect() {
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super(Outcome.Damage);
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super(Outcome.LoseLife);
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staticText = "player loses 5 life unless he or she discards a card";
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staticText = "that player loses 5 life unless he or she discards a card";
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}
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}
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public PainfulQuandryEffect(final PainfulQuandryEffect effect) {
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public PainfulQuandryEffect(final PainfulQuandryEffect effect) {
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@ -119,13 +87,16 @@ class PainfulQuandryEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(targetPointer.getFirst(game, source));
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Player player = game.getPlayer(targetPointer.getFirst(game, source));
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if (player != null) {
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if (player != null) {
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boolean paid = false;
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Cost cost = new DiscardTargetCost(new TargetCardInHand());
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Cost cost = new DiscardTargetCost(new TargetCardInHand());
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if (cost.canPay(source, player.getId(), player.getId(), game)) {
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if (cost.canPay(source, player.getId(), player.getId(), game)
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if (!cost.pay(source, game, player.getId(), player.getId(), false)) {
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&& player.chooseUse(Outcome.Detriment, "Discard a card (otherwise you lose 5 life)?", game)) {
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player.loseLife(5, game);
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paid = cost.pay(source, game, source.getSourceId(), player.getId(), false);
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}
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return true;
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}
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}
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if (!paid) {
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player.loseLife(5, game);
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}
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return true;
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}
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}
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return false;
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return false;
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}
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}
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