Tyvar Kell and gain ability fixes:

* GainAbilityTargetEffect - reworked to support static/dynamic targets, added support of spells (card + related permanent);
* SpellCastControllerTriggeredAbility - now it can setup the target to a card instead a spell;
* Added checks/errors on wrong ability adding code (example: if you add permanent's ability by game state instead permanent's method);
* Tyvar Kell Emblem now use a standard code;
* Test framework: added additional logs for some errors;
This commit is contained in:
Oleg Agafonov 2021-01-12 04:37:13 +04:00
parent f131fd0d12
commit 6dcbcbe962
13 changed files with 291 additions and 140 deletions

View file

@ -0,0 +1,87 @@
package org.mage.test.cards.single.khm;
import mage.abilities.keyword.HasteAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author JayDi85
*/
public class TyvarKellTest extends CardTestPlayerBase {
@Test
public void test_Emblem_Normal() {
removeAllCardsFromHand(playerA);
// 6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
addCard(Zone.BATTLEFIELD, playerA, "Tyvar Kell");
//
addCard(Zone.HAND, playerA, "Arbor Elf", 1); // {G}
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
// prepare emblem
addCounters(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tyvar Kell", CounterType.LOYALTY, 10);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "-6:");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkHandCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 1); // 1x elf
// cast elf and draw
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arbor Elf");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkHandCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2); // 2x from draw
checkAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arbor Elf", HasteAbility.class, true);
// check that it can attack
attack(1, playerA, "Arbor Elf", playerB);
// haste must end on next turn
checkAbility("end", 2, PhaseStep.PRECOMBAT_MAIN, playerA, "Arbor Elf", HasteAbility.class, false);
setStrictChooseMode(true);
setStopAt(2, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertLife(playerB, 20 - 1); // 1x from elf
}
@Test
public void test_Emblem_Blink() {
removeAllCardsFromHand(playerA);
// 6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
addCard(Zone.BATTLEFIELD, playerA, "Tyvar Kell");
//
addCard(Zone.HAND, playerA, "Arbor Elf", 1); // {G}
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
//
// Exile target creature you control, then return that card to the battlefield under your control.
addCard(Zone.HAND, playerA, "Cloudshift", 1); // {W}
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
// prepare emblem
addCounters(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tyvar Kell", CounterType.LOYALTY, 10);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "-6:");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkHandCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 2); // 1x elf + 1x shift
// cast elf and draw
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arbor Elf");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkHandCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 3); // 2x from draw + 1x shift
checkAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arbor Elf", HasteAbility.class, true);
// blink elf, so it must lose haste
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cloudshift", "Arbor Elf");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkAbility("blink", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arbor Elf", HasteAbility.class, false);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
}

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@ -29,8 +29,10 @@ public class HallOfTheBanditLordTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Goblin Roughrider");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
this.assertAbility(playerA, "Goblin Roughrider", HasteAbility.getInstance(), true);
}

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@ -1392,7 +1392,12 @@ public class TestPlayer implements Player {
}
private void assertHandCount(PlayerAction action, Game game, Player player, int count) {
Assert.assertEquals(action.getActionName() + " - hand must contain " + count, count, player.getHand().size());
if (player.getHand().size() != count) {
printStart("Hand of " + player.getName());
printCards(player.getHand().getCards(game));
printEnd();
Assert.fail(action.getActionName() + " - hand must contain " + count + ", but found " + player.getHand().size());
}
}
private void assertHandCardCount(PlayerAction action, Game game, Player player, String cardName, int count) {
@ -1416,7 +1421,12 @@ public class TestPlayer implements Player {
}
}
Assert.assertEquals(action.getActionName() + " - command zone must contain " + count + " cards of " + cardName, count, realCount);
if (realCount != count) {
printStart("Cards in command zone from " + player.getName());
printCards(game.getCommanderCardsFromCommandZone(player));
printEnd();
Assert.fail(action.getActionName() + " - must have " + count + " cards with name " + cardName + ", but found " + realCount);
}
}
private void assertColor(PlayerAction action, Game game, Player player, String permanentName, String colors, boolean mustHave) {

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@ -15,14 +15,14 @@ import mage.target.targetpointer.FixedTarget;
public class SpellCastControllerTriggeredAbility extends TriggeredAbilityImpl {
private static final FilterSpell spellCard = new FilterSpell("a spell");
protected FilterSpell filter;
protected String rule;
/**
* If true, the source that triggered the ability will be set as target to
* effect.
*/
// The source SPELL that triggered the ability will be set as target to effect
protected boolean rememberSource = false;
// Use it if you want remember CARD instead spell
protected boolean rememberSourceAsCard = false;
public SpellCastControllerTriggeredAbility(Effect effect, boolean optional) {
this(Zone.BATTLEFIELD, effect, spellCard, optional, false);
@ -42,16 +42,22 @@ public class SpellCastControllerTriggeredAbility extends TriggeredAbilityImpl {
}
public SpellCastControllerTriggeredAbility(Zone zone, Effect effect, FilterSpell filter, boolean optional, boolean rememberSource) {
this(zone, effect, filter, optional, rememberSource, false);
}
public SpellCastControllerTriggeredAbility(Zone zone, Effect effect, FilterSpell filter, boolean optional, boolean rememberSource, boolean rememberSourceAsCard) {
super(zone, effect, optional);
this.filter = filter;
this.rememberSource = rememberSource;
this.rememberSourceAsCard = rememberSourceAsCard;
}
public SpellCastControllerTriggeredAbility(final SpellCastControllerTriggeredAbility ability) {
super(ability);
this.filter = ability.filter;
this.rememberSource = ability.rememberSource;
this.rule = ability.rule;
this.rememberSource = ability.rememberSource;
this.rememberSourceAsCard = ability.rememberSourceAsCard;
}
@Override
@ -65,7 +71,12 @@ public class SpellCastControllerTriggeredAbility extends TriggeredAbilityImpl {
Spell spell = game.getStack().getSpell(event.getTargetId());
if (spell != null && filter.match(spell, getSourceId(), getControllerId(), game)) {
if (rememberSource) {
this.getEffects().get(0).setTargetPointer(new FixedTarget(spell.getId(), game));
if (rememberSourceAsCard) {
this.getEffects().get(0).setTargetPointer(new FixedTarget(spell.getCard().getId(), game));
} else {
this.getEffects().get(0).setTargetPointer(new FixedTarget(spell.getId(), game));
}
}
return true;
}

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@ -33,8 +33,18 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
protected long order;
protected boolean used = false;
protected boolean discarded = false; // for manual effect discard
// 611.2c
// Two types of affected objects (targets):
// 1. Static targets - setup it on ability resolve or effect creation (effect's init method, only once)
// 2. Dynamic targets - can be changed after resolve, so use targetPointer, filters or own lists to find affected objects
//
// If your ability/effect supports multi use cases (one time use, static, target pointers) then affectedObjectsSet can be useful:
// * affectedObjectsSet - true on static objects and false on dynamic objects (see rules from 611.2c)
// Full implement example: GainAbilityTargetEffect
protected boolean affectedObjectsSet = false;
protected List<MageObjectReference> affectedObjectList = new ArrayList<>();
protected boolean temporary = false;
protected EnumSet<DependencyType> dependencyTypes; // this effect has the dependencyTypes defined here
protected EnumSet<DependencyType> dependendToTypes; // this effect is dependent to this types
@ -154,10 +164,18 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
@Override
public void init(Ability source, Game game, UUID activePlayerId) {
targetPointer.init(game, source);
//20100716 - 611.2c
if (AbilityType.ACTIVATED == source.getAbilityType()
|| AbilityType.SPELL == source.getAbilityType()
|| AbilityType.TRIGGERED == source.getAbilityType()) {
// 20210112 - 611.2c
// 611.2c If a continuous effect generated by the resolution of a spell or ability modifies the
// characteristics or changes the controller of any objects, the set of objects it affects is
// determined when that continuous effect begins. After that point, the set wont change.
// (Note that this works differently than a continuous effect from a static ability.)
// A continuous effect generated by the resolution of a spell or ability that doesnt
// modify the characteristics or change the controller of any objects modifies the
// rules of the game, so it can affect objects that werent affected when that continuous
// effect began.If a single continuous effect has parts that modify the characteristics or
// changes the controller of any objects and other parts that dont, the set of objects
// each part applies to is determined independently.
if (AbilityType.STATIC != source.getAbilityType()) {
if (layer != null) {
switch (layer) {
case CopyEffects_1:

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@ -19,7 +19,10 @@ public abstract class EffectImpl implements Effect {
protected UUID id;
protected Outcome outcome;
protected EffectType effectType;
// read related docs about static and dynamic targets in ContinuousEffectImpl.affectedObjectsSet
protected TargetPointer targetPointer = FirstTargetPointer.getInstance();
protected String staticText = "";
protected Map<String, Object> values;
protected String concatPrefix = ""; // combines multiple effects in text rule

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@ -1,5 +1,6 @@
package mage.abilities.effects.common.continuous;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
@ -9,17 +10,18 @@ import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import java.util.Locale;
import java.util.UUID;
import java.util.*;
/**
* @author BetaSteward_at_googlemail.com
* @author JayDi85
*/
public class GainAbilityTargetEffect extends ContinuousEffectImpl {
protected Ability ability;
// shall a card gain the ability (otherwise permanent)
private final boolean onCard;
// shall a card gain the ability (otherwise a permanent)
private final boolean useOnCard; // only one card per ability supported
private boolean waitingCardPermanent = false; // wait the permanent from card's resolve (for inner usage only)
// Duration until next phase step of player
private PhaseStep durationPhaseStep = null;
@ -34,15 +36,15 @@ public class GainAbilityTargetEffect extends ContinuousEffectImpl {
this(ability, duration, rule, false);
}
public GainAbilityTargetEffect(Ability ability, Duration duration, String rule, boolean onCard) {
this(ability, duration, rule, onCard, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA);
public GainAbilityTargetEffect(Ability ability, Duration duration, String rule, boolean useOnCard) {
this(ability, duration, rule, useOnCard, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA);
}
public GainAbilityTargetEffect(Ability ability, Duration duration, String rule, boolean onCard, Layer layer, SubLayer subLayer) {
public GainAbilityTargetEffect(Ability ability, Duration duration, String rule, boolean useOnCard, Layer layer, SubLayer subLayer) {
super(duration, layer, subLayer, ability.getEffects().getOutcome(ability, Outcome.AddAbility));
this.ability = ability;
staticText = rule;
this.onCard = onCard;
this.staticText = rule;
this.useOnCard = useOnCard;
this.generateGainAbilityDependencies(ability, null);
}
@ -50,8 +52,9 @@ public class GainAbilityTargetEffect extends ContinuousEffectImpl {
public GainAbilityTargetEffect(final GainAbilityTargetEffect effect) {
super(effect);
this.ability = effect.ability.copy();
ability.newId(); // This is needed if the effect is copied e.g. by a clone so the ability can be added multiple times to permanents
this.onCard = effect.onCard;
this.ability.newId(); // This is needed if the effect is copied e.g. by a clone so the ability can be added multiple times to permanents
this.useOnCard = effect.useOnCard;
this.waitingCardPermanent = effect.waitingCardPermanent;
this.durationPhaseStep = effect.durationPhaseStep;
this.durationPlayerId = effect.durationPlayerId;
this.sameStep = effect.sameStep;
@ -70,10 +73,38 @@ public class GainAbilityTargetEffect extends ContinuousEffectImpl {
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (durationPhaseStep != null) {
durationPlayerId = source.getControllerId();
sameStep = true;
}
// must support dynamic targets from static ability and static targets from activated abilities
if (this.affectedObjectsSet) {
// target permanents (by default)
targetPointer.getTargets(game, source)
.stream()
.map(game::getPermanent)
.filter(Objects::nonNull)
.forEach(permanent -> {
this.affectedObjectList.add(new MageObjectReference(permanent, game));
});
// target cards with linked permanents
if (this.useOnCard) {
targetPointer.getTargets(game, source)
.stream()
.map(game::getCard)
.filter(Objects::nonNull)
.forEach(card -> {
this.affectedObjectList.add(new MageObjectReference(card, game));
});
waitingCardPermanent = true;
if (this.affectedObjectList.size() > 1) {
throw new IllegalArgumentException("Gain ability can't target a multiple cards (unsupported)");
}
}
}
}
@Override
@ -97,29 +128,74 @@ public class GainAbilityTargetEffect extends ContinuousEffectImpl {
@Override
public boolean apply(Game game, Ability source) {
int affectedTargets = 0;
if (onCard) {
for (UUID cardId : targetPointer.getTargets(game, source)) {
Card card = game.getCard(cardId);
if (card != null) {
game.getState().addOtherAbility(card, ability);
if (affectedObjectsSet) {
// STATIC TARGETS
List<MageObjectReference> newWaitingPermanents = new ArrayList<>();
for (Iterator<MageObjectReference> it = affectedObjectList.iterator(); it.hasNext(); ) {
MageObjectReference mor = it.next();
// look for permanent
Permanent permanent = mor.getPermanent(game);
if (permanent != null) {
this.waitingCardPermanent = false;
permanent.addAbility(ability, source.getSourceId(), game);
affectedTargets++;
continue;
}
// look for card with linked permanent
if (this.useOnCard) {
Card card = mor.getCard(game);
if (card != null) {
game.getState().addOtherAbility(card, ability);
affectedTargets++;
continue;
} else {
// start waiting a spell's permanent (example: Tyvar Kell's emblem)
Permanent perm = game.getPermanent(mor.getSourceId());
if (perm != null) {
newWaitingPermanents.add(new MageObjectReference(perm, game));
this.waitingCardPermanent = false;
}
}
}
// bad target, can be removed
it.remove();
}
if (duration == Duration.OneUse) {
// add new linked permanents to targets
if (!newWaitingPermanents.isEmpty()) {
this.affectedObjectList.addAll(newWaitingPermanents);
return affectedTargets > 0;
}
// no more valid targets
if (this.affectedObjectList.isEmpty()) {
discard();
}
// no more valid permanents (card was countered without new permanent)
if (duration == Duration.Custom && affectedTargets == 0 && !this.waitingCardPermanent) {
discard();
}
} else {
for (UUID permanentId : targetPointer.getTargets(game, source)) {
Permanent permanent = game.getPermanentOrLKIBattlefield(permanentId);
// DYNAMIC TARGETS
for (UUID objectId : targetPointer.getTargets(game, source)) {
Permanent permanent = game.getPermanent(objectId);
if (permanent != null) {
permanent.addAbility(ability, source.getSourceId(), game);
affectedTargets++;
continue;
}
if (this.useOnCard) {
Card card = game.getCard(objectId);
if (card != null) {
game.getState().addOtherAbility(card, ability);
affectedTargets++;
}
}
}
}
if (duration == Duration.Custom && affectedTargets == 0) {
this.discard();
}
return affectedTargets > 0;
}
@ -157,5 +233,4 @@ public class GainAbilityTargetEffect extends ContinuousEffectImpl {
}
return sb.toString();
}
}

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@ -1,8 +1,5 @@
package mage.cards;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.util.*;
import mage.MageObject;
import mage.MageObjectImpl;
import mage.Mana;
@ -19,6 +16,7 @@ import mage.game.*;
import mage.game.command.CommandObject;
import mage.game.events.*;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.util.CardUtil;
@ -26,6 +24,10 @@ import mage.util.GameLog;
import mage.watchers.Watcher;
import org.apache.log4j.Logger;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.util.*;
public abstract class CardImpl extends MageObjectImpl implements Card {
private static final long serialVersionUID = 1L;
@ -310,6 +312,12 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
abilities.add(subAbility);
}
// dynamic check: you can't add ability to the PermanentCard, use permanent.addAbility(a, source, game) instead
// reason: triggered abilities are not processing here
if (this instanceof PermanentCard) {
throw new IllegalArgumentException("Wrong code usage. Don't use that method for permanents, use permanent.addAbility(a, source, game) instead.");
}
// verify check: draw effect can't be rollback after mana usage (example: Chromatic Sphere)
// (player can cheat with cancel button to see next card)
// verify test will catch that errors
@ -325,8 +333,6 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
}
}
}
}
protected void addAbilities(List<Ability> abilities) {

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@ -2978,7 +2978,7 @@ public abstract class GameImpl implements Game, Serializable {
}
// remembers if a object was in a zone during the resolution of an effect
// e.g. Wrath destroys all and you the question is is the replacement effect to apply because the source was also moved by the same effect
// because it ahppens all at the same time the replcaement effect has still to be applied
// because it happens all at the same time the replacement effect has still to be applied
Set<UUID> idSet = shortLivingLKI.computeIfAbsent(zone, k -> new HashSet<>());
idSet.add(objectId);
if (object instanceof Permanent) {

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@ -1,9 +1,5 @@
package mage.game;
import java.io.Serializable;
import java.util.*;
import static java.util.Collections.emptyList;
import java.util.stream.Collectors;
import mage.MageObject;
import mage.MageObjectReference;
import mage.abilities.*;
@ -25,6 +21,7 @@ import mage.game.command.Plane;
import mage.game.events.*;
import mage.game.permanent.Battlefield;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.permanent.PermanentToken;
import mage.game.stack.SpellStack;
import mage.game.stack.StackObject;
@ -39,6 +36,12 @@ import mage.util.ThreadLocalStringBuilder;
import mage.watchers.Watcher;
import mage.watchers.Watchers;
import java.io.Serializable;
import java.util.*;
import java.util.stream.Collectors;
import static java.util.Collections.emptyList;
/**
* @author BetaSteward_at_googlemail.com
* <p>
@ -1067,6 +1070,8 @@ public class GameState implements Serializable, Copyable<GameState> {
* @param ability
*/
public void addOtherAbility(Card attachedTo, Ability ability) {
checkWrongDynamicAbilityUsage(attachedTo, ability);
addOtherAbility(attachedTo, ability, true);
}
@ -1079,6 +1084,8 @@ public class GameState implements Serializable, Copyable<GameState> {
* state
*/
public void addOtherAbility(Card attachedTo, Ability ability, boolean copyAbility) {
checkWrongDynamicAbilityUsage(attachedTo, ability);
Ability newAbility;
if (ability instanceof MageSingleton || !copyAbility) {
newAbility = ability;
@ -1094,6 +1101,16 @@ public class GameState implements Serializable, Copyable<GameState> {
addAbility(newAbility, attachedTo.getId(), attachedTo);
}
private void checkWrongDynamicAbilityUsage(Card attachedTo, Ability ability) {
// dynamic abilities for card only
// permanent's abilities are static and generated each reset cycle
if (attachedTo instanceof PermanentCard) {
throw new IllegalArgumentException("Error, wrong code usage. If you want to add new ability to the "
+ "permanent then use a permanent.addAbility(a, source, game): "
+ ability.getClass().getCanonicalName() + " - " + ability.toString());
}
}
/**
* Removes Triggered abilities that belong to sourceId This is used if a
* token leaves the battlefield

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@ -1,23 +1,17 @@
package mage.game.command.emblems;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.constants.*;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.filter.FilterSpell;
import mage.game.Game;
import mage.game.command.Emblem;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import java.util.Iterator;
/**
*
* @author weirddan455
*/
public final class TyvarKellEmblem extends Emblem {
@ -32,74 +26,12 @@ public final class TyvarKellEmblem extends Emblem {
public TyvarKellEmblem() {
this.setName("Emblem Tyvar");
this.setExpansionSetCodeForImage("KHM");
Ability ability = new SpellCastControllerTriggeredAbility(Zone.COMMAND, new TyvarKellEmblemEffect(
HasteAbility.getInstance(), Duration.EndOfTurn), filter, false, true
Ability ability = new SpellCastControllerTriggeredAbility(Zone.COMMAND,
new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn, null, true),
filter, false, true, true
);
ability.addEffect(new DrawCardSourceControllerEffect(2, "you").concatBy("and"));
this.getAbilities().add(ability);
}
}
class TyvarKellEmblemEffect extends ContinuousEffectImpl {
protected Ability ability;
public TyvarKellEmblemEffect(Ability ability, Duration duration) {
super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.ability = ability;
this.generateGainAbilityDependencies(ability, null);
this.staticText = "it gains haste until end of turn";
}
public TyvarKellEmblemEffect(final TyvarKellEmblemEffect effect) {
super(effect);
this.ability = effect.ability.copy();
}
@Override
public TyvarKellEmblemEffect copy() {
return new TyvarKellEmblemEffect(this);
}
@Override
public void init (Ability source, Game game) {
super.init(source, game);
if (this.affectedObjectsSet) {
Spell spell = game.getStack().getSpell(targetPointer.getFirst(game, source));
if (spell != null) {
Card card = game.getCard(spell.getSourceId());
if (card != null) {
affectedObjectList.add(new MageObjectReference(card, game));
}
}
}
}
@Override
public boolean apply(Game game, Ability source) {
if (this.affectedObjectsSet) {
for (Iterator<MageObjectReference> it = affectedObjectList.iterator(); it.hasNext(); ) {
MageObjectReference mor = it.next();
Card card = mor.getCard(game);
Permanent perm = game.getPermanent(mor.getSourceId());
boolean applied = false;
if (card != null && !card.hasAbility(ability, game)) {
game.getState().addOtherAbility(card, ability);
applied = true;
}
if (perm != null && perm.getZoneChangeCounter(game) == mor.getZoneChangeCounter() + 1) {
perm.addAbility(ability, source.getSourceId(), game);
applied = true;
}
if (!applied) {
it.remove();
if (affectedObjectList.isEmpty()) {
discard();
}
}
}
return true;
}
return false;
}
}

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@ -176,6 +176,13 @@ public interface Permanent extends Card, Controllable {
String getValue(GameState state);
/**
* Add abilities to the permanent, can be used in effects
*
* @param ability
* @param sourceId
* @param game
*/
void addAbility(Ability ability, UUID sourceId, Game game);
void removeAllAbilities(UUID sourceId, Game game);

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@ -47,9 +47,6 @@ public class PermanentCard extends PermanentImpl {
if (otherAbilities != null) {
abilities.addAll(otherAbilities);
}
/*if (card.getCardType().contains(CardType.PLANESWALKER)) {
this.loyalty = new MageInt(card.getLoyalty().getValue());
}*/
if (card instanceof LevelerCard) {
maxLevelCounters = ((LevelerCard) card).getMaxLevelCounters();
}
@ -89,6 +86,7 @@ public class PermanentCard extends PermanentImpl {
}
}
} else {
// copy only own abilities; all dynamic added abilities must be added in the parent call
this.abilities = card.getAbilities().copy();
// only set spellAbility to null if it has no targets IE: Dance of the Dead bug #7031
if (this.getSpellAbility() != null
@ -96,21 +94,6 @@ public class PermanentCard extends PermanentImpl {
this.spellAbility = null; // will be set on first getSpellAbility call if card has one.
}
}
// adventure cards must show adventure spell info on battlefield too
/*
if (card instanceof AdventureCard) {
// Adventure card spell abilities should not appear on permanents.
List<Ability> toRemove = new ArrayList<Ability>();
for (Ability ability : this.abilities) {
if (ability instanceof SpellAbility) {
if (((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.ADVENTURE_SPELL) {
toRemove.add(ability);
}
}
}
toRemove.forEach(ability -> this.abilities.remove(ability));
}
*/
this.abilities.setControllerId(this.controllerId);
this.abilities.setSourceId(objectId);
this.cardType.clear();