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Fixed casting error in Blood Seeker and Suture Priest.
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parent
ae838c315c
commit
6dd99350a3
3 changed files with 13 additions and 14 deletions
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@ -45,6 +45,7 @@ import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.permanent.AnotherPredicate;
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import mage.filter.predicate.permanent.AnotherPredicate;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.EntersTheBattlefieldEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.target.targetpointer.FixedTarget;
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import mage.target.targetpointer.FixedTarget;
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@ -103,7 +104,7 @@ class SuturePriestSecondTriggeredAbility extends TriggeredAbilityImpl<SuturePrie
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@Override
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD && game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
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if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD && game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
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EntersTheBattlefieldEvent zEvent = (EntersTheBattlefieldEvent)event;
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Card card = zEvent.getTarget();
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Card card = zEvent.getTarget();
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if (card != null && card.getCardType().contains(CardType.CREATURE)) {
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if (card != null && card.getCardType().contains(CardType.CREATURE)) {
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for (Effect effect : this.getEffects()) {
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for (Effect effect : this.getEffects()) {
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@ -28,10 +28,10 @@
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package mage.sets.tenth;
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package mage.sets.tenth;
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import java.util.UUID;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Rarity;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.continious.BoostAllEffect;
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import mage.abilities.effects.common.continious.BoostAllEffect;
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@ -48,7 +48,6 @@ import mage.filter.predicate.mageobject.SubtypePredicate;
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public class ElvishChampion extends CardImpl<ElvishChampion> {
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public class ElvishChampion extends CardImpl<ElvishChampion> {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Elf creatures");
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Elf creatures");
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static {
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static {
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filter.add(new SubtypePredicate("Elf"));
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filter.add(new SubtypePredicate("Elf"));
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}
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}
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@ -60,8 +59,10 @@ public class ElvishChampion extends CardImpl<ElvishChampion> {
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this.color.setGreen(true);
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this.color.setGreen(true);
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this.power = new MageInt(2);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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this.toughness = new MageInt(2);
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Constants.Duration.WhileOnBattlefield, filter, true)));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new GainAbilityAllEffect(new ForestwalkAbility(), Constants.Duration.WhileOnBattlefield, filter, true)));
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// Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(new ForestwalkAbility(), Duration.WhileOnBattlefield, filter, true)));
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}
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}
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public ElvishChampion(final ElvishChampion card) {
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public ElvishChampion(final ElvishChampion card) {
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@ -28,20 +28,19 @@
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package mage.sets.zendikar;
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package mage.sets.zendikar;
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import java.util.UUID;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.LoseLifeTargetEffect;
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import mage.abilities.effects.common.LoseLifeTargetEffect;
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import mage.cards.Card;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.EntersTheBattlefieldEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.target.TargetPlayer;
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import mage.target.targetpointer.FixedTarget;
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import mage.target.targetpointer.FixedTarget;
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/**
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/**
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@ -61,9 +60,7 @@ public class BloodSeeker extends CardImpl<BloodSeeker> {
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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// Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
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// Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
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Ability ability = new BloodSeekerTriggeredAbility();
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this.addAbility(new BloodSeekerTriggeredAbility());
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ability.addTarget(new TargetPlayer());
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this.addAbility(ability);
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}
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}
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public BloodSeeker(final BloodSeeker card) {
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public BloodSeeker(final BloodSeeker card) {
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@ -78,7 +75,7 @@ public class BloodSeeker extends CardImpl<BloodSeeker> {
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class BloodSeekerTriggeredAbility extends TriggeredAbilityImpl<BloodSeekerTriggeredAbility> {
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class BloodSeekerTriggeredAbility extends TriggeredAbilityImpl<BloodSeekerTriggeredAbility> {
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BloodSeekerTriggeredAbility() {
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BloodSeekerTriggeredAbility() {
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super(Constants.Zone.BATTLEFIELD, new LoseLifeTargetEffect(1), true);
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super(Zone.BATTLEFIELD, new LoseLifeTargetEffect(1), true);
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}
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}
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BloodSeekerTriggeredAbility(final BloodSeekerTriggeredAbility ability) {
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BloodSeekerTriggeredAbility(final BloodSeekerTriggeredAbility ability) {
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@ -93,7 +90,7 @@ class BloodSeekerTriggeredAbility extends TriggeredAbilityImpl<BloodSeekerTrigge
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@Override
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD && game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
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if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD && game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
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EntersTheBattlefieldEvent zEvent = (EntersTheBattlefieldEvent) event;
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Card card = zEvent.getTarget();
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Card card = zEvent.getTarget();
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if (card != null && card.getCardType().contains(CardType.CREATURE)) {
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if (card != null && card.getCardType().contains(CardType.CREATURE)) {
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for (Effect effect : this.getEffects()) {
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for (Effect effect : this.getEffects()) {
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