[M12] Bloodlord of Vaasgoth

This commit is contained in:
magenoxx 2011-08-18 18:55:15 +04:00
parent 3f4ed0a919
commit 6dfebe3dc2
2 changed files with 147 additions and 0 deletions

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@ -0,0 +1,132 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.magic2012;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Abilities;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.SpellCastTriggeredAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.BloodthirstAbility;
import mage.cards.CardImpl;
import mage.filter.Filter;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.target.TargetSpell;
import mage.watchers.common.BloodthirstWatcher;
import java.util.UUID;
/**
* @author nantuko
*/
public class BloodlordOfVaasgoth extends CardImpl<BloodlordOfVaasgoth> {
private static final FilterCard filterCard = new FilterCard("a Vampire creature spell");
static {
filterCard.getCardType().add(CardType.CREATURE);
filterCard.setScopeCardType(Filter.ComparisonScope.Any);
filterCard.getSubtype().add("Vampire");
filterCard.setScopeSubtype(Filter.ComparisonScope.Any);
}
public BloodlordOfVaasgoth(UUID ownerId) {
super(ownerId, 82, "Bloodlord of Vaasgoth", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
this.expansionSetCode = "M12";
this.subtype.add("Vampire");
this.subtype.add("Warrior");
this.color.setBlack(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Bloodthirst 3
this.addAbility(new BloodthirstAbility(3));
this.addWatcher(new BloodthirstWatcher());
// Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
this.addAbility(new SpellCastTriggeredAbility(new BloodlordOfVaasgothEffect(), filterCard, false, true));
}
public BloodlordOfVaasgoth(final BloodlordOfVaasgoth card) {
super(card);
}
@Override
public BloodlordOfVaasgoth copy() {
return new BloodlordOfVaasgoth(this);
}
}
class BloodlordOfVaasgothEffect extends ContinuousEffectImpl {
private static final Ability ability = new BloodthirstAbility(3);
public BloodlordOfVaasgothEffect() {
super(Constants.Duration.OneUse, Constants.Layer.AbilityAddingRemovingEffects_6, Constants.SubLayer.NA, Constants.Outcome.AddAbility);
staticText = "it gains bloodthirst 3";
}
public BloodlordOfVaasgothEffect(final BloodlordOfVaasgothEffect effect) {
super(effect);
}
@Override
public BloodlordOfVaasgothEffect copy() {
return new BloodlordOfVaasgothEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Spell object = game.getStack().getSpell(targetPointer.getFirst(source));
if (object != null) {
Permanent permanent = game.getPermanent(object.getSourceId());
if (permanent != null) {
Ability bloodthirst = ability.copy();
bloodthirst.newId();
bloodthirst.setSourceId(source.getSourceId());
permanent.addAbility(bloodthirst);
return true;
}
} else {
used = true;
}
return false;
}
}

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@ -34,6 +34,7 @@ import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.stack.Spell;
import mage.target.targetpointer.FixedTarget;
/**
*
@ -44,19 +45,30 @@ public class SpellCastTriggeredAbility extends TriggeredAbilityImpl<SpellCastTri
private static final FilterCard spellCard = new FilterCard("a spell");
protected FilterCard filter;
/**
* If true, the source that triggered the ability will be set as target to effect.
*/
protected boolean rememberSource = false;
public SpellCastTriggeredAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
this.filter = spellCard;
}
public SpellCastTriggeredAbility(Effect effect, FilterCard filter, boolean optional) {
this(effect, filter, optional, false);
}
public SpellCastTriggeredAbility(Effect effect, FilterCard filter, boolean optional, boolean rememberSource) {
super(Zone.BATTLEFIELD, effect, optional);
this.filter = filter;
this.rememberSource = rememberSource;
}
public SpellCastTriggeredAbility(final SpellCastTriggeredAbility ability) {
super(ability);
filter = ability.filter;
this.rememberSource = ability.rememberSource;
}
@Override
@ -64,6 +76,9 @@ public class SpellCastTriggeredAbility extends TriggeredAbilityImpl<SpellCastTri
if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getPlayerId().equals(this.getControllerId())) {
Spell spell = game.getStack().getSpell(event.getTargetId());
if (spell != null && filter.match(spell)) {
if (rememberSource) {
this.getEffects().get(0).setTargetPointer(new FixedTarget(spell.getId()));
}
return true;
}
}