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Merge pull request #1771 from drmDev/master
FlamebladeAngel bug fix and tests
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commit
6e220ab9a9
2 changed files with 104 additions and 2 deletions
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@ -38,7 +38,6 @@ import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.DamageEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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@ -90,7 +89,9 @@ class FlamebladeAngelTriggeredAbility extends TriggeredAbilityImpl {
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@java.lang.Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event instanceof DamageEvent;
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return event.getType() == GameEvent.EventType.DAMAGED_CREATURE
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|| event.getType() == GameEvent.EventType.DAMAGED_PLANESWALKER
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|| event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
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}
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@java.lang.Override
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@ -0,0 +1,101 @@
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package org.mage.test.cards.single.soi;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* 4RR
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* Creature - Angel
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* Flying
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*
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* Whenever a source an opponent controls deals damage to you or a permanent you control,
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* you may have Flameblade Angel deal 1 damage to that source's controller.
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class FlamebladeAngelTest extends CardTestPlayerBase {
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/**
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* Reported bug: Not triggering when damage is dealt to the creatures I control.
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*/
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@Test
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public void testDamageToCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Flameblade Angel");
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addCard(Zone.BATTLEFIELD, playerA, "Wall of Roots"); // 0/5
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addCard(Zone.HAND, playerB, "Shock"); // instant deals 2 dmg to creature/player
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addCard(Zone.BATTLEFIELD, playerB, "Mountain");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Shock");
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addTarget(playerB, "Wall of Roots");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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Permanent roots = getPermanent("Wall of Roots", playerA);
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Assert.assertEquals("Wall of Roots should have 2 damage dealt to it", 2, roots.getDamage());
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assertGraveyardCount(playerB, "Shock", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 19); // Angel should deal 1 damage to Shock's controller
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}
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/**
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* Reported bug: Not triggering when damage is dealt to the creatures I control.
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*/
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@Test
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public void testDamageToMultipleCreatures() {
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addCard(Zone.BATTLEFIELD, playerA, "Flameblade Angel");
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addCard(Zone.BATTLEFIELD, playerA, "Wall of Roots"); // 0/5
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); // 2/2
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addCard(Zone.HAND, playerB, "Shock", 2); // instant deals 2 dmg to creature/player
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Shock");
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addTarget(playerB, "Wall of Roots");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Shock");
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addTarget(playerB, "Grizzly Bears");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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Permanent roots = getPermanent("Wall of Roots", playerA);
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Assert.assertEquals("Wall of Roots should have 2 damage dealt to it", 2, roots.getDamage());
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assertGraveyardCount(playerB, "Shock", 2);
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assertGraveyardCount(playerA, "Grizzly Bears", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 18); // Angel should deal 1 damage twice to Shock's controller
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}
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/**
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* Reported bug: Not triggering when damage is dealt to the creatures I control.
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*/
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@Test
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public void testCombatDamageToCreatures() {
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addCard(Zone.BATTLEFIELD, playerA, "Flameblade Angel");
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addCard(Zone.BATTLEFIELD, playerA, "Wall of Roots"); // 0/5
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard"); // 2/1
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addCard(Zone.BATTLEFIELD, playerB, "Hill Giant"); // 3/3
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attack(2, playerB, "Elite Vanguard");
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attack(2, playerB, "Hill Giant");
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block(2, playerA, "Wall of Roots", "Hill Giant");
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block(2, playerA, "Grizzly Bears", "Elite Vanguard");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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Permanent roots = getPermanent("Wall of Roots", playerA);
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Assert.assertEquals("Wall of Roots should have 3 damage dealt to it", 3, roots.getDamage());
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assertGraveyardCount(playerA, "Grizzly Bears", 1);
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assertGraveyardCount(playerB, "Elite Vanguard", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 18); // Angel should deal 1 damage twice
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}
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}
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